Mythic+ Too hard for pug!

Mythic+ is disaster this expansion, overtuned, overlap mechanics, bad design boss, bad changes old dungeons and it makes much worse. They dont do mechanics so I had to explain a bit. It is just too hard for casual players and it is failure design! What you need to do is nerf all dungeons to bottom and redesign some dungeons. just letting you know about it!

Thanks!

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yes but thet make it fun need pick you healers tank really cerefull

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Give it a couple weeks and y’all be able to use the rating to get a good understanding of how people peform at key levels.

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Right now some mechanics are just simply overtuned for the ilvl of the average player (stichflesh before nerfs - on 10 I had to pump 1.5m hps overall, just to kill him - with three spears).

City of Threads endboss is infamous right now - haven’t played him on 10+ since the 3 sec nerf - if the overlap gets a bit of breathingroom he should be fine.

Overlap on the Spider in Dawnbreaker (Orb and AoE) can be brutal too - if the orb is flying and exploding right when the AoE ticks - can hit you for up to 6m+ in an instant (even through barkskin) - talking 10+ here.

Stonevault (are these keys just that rare? got two up to now - ran about 80 keys or so) the mechanics need a bit of “buffer” at the end - like 3 to 5 sec before the remaining one ticks - instant is too brutal.

Grim Batol endboss could use a visual update - give the purple tentacles, of the purple boss in the purple room (which is filled at times with a purple mist) some kind of better visibility - a white circle could work? Or just let the first tentacle spawn despawn, after boss has had his third aoephase - can really f*** you up. We had a full row of tentacles from one edge to the other after the 5th spawnphase and therefore where cut off from the savespot …

Boralus Endboss just needs some kind of tuning to guarantee that the debuff and slam can’t hit at the same time. Died to that two times already (details said 0.0 on hit on both) - can’t really do anything there, if you are oneshot (fyi ilvl 619 in bear I die if debuff and slam hit at the same time - you don’t have enough defensives for each potential overlap and so it becomes a gamble …)

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In all fairness, I don’t think Blizzard intended people to do +10 keys week 1, and that’s why delves are so problematic. If someone is doing +7s, +8s, they will get the same vault as someone, who is doing tier 8 delves. That’s so ridiculous, as a +8 is multiple dimensions harder. I think Blizzard really messed up here.

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Doesn’t matter, what big blue intended. People will always try to push boundries - in every aspect of life. Can’t fault the devs for that.

Delves giving too good a reward for their difficulty? Maybe. Then again: The community moaned, that there are no good rewards outside of m+ and raid. Kinda ironic that that should be a problem now … “you think you do, but you don’t” all over again.

Delves are limited to champion track only, so there is quite a low ceilling that can be reached there. They where good last week, but are primarily usefull for twinks in the forseeable future and as a catch-up mechanic and for that role they are perfect. Quick and predictable gear - as in one item per run.

The vault-situation could be adressed, but it doesn’t really matter, because the vault also caps at hero-track. Give it two weeks and even the most obvious joe wants myth-track gear out of his or her vault and then delves are not enough anymore and the whining will turn to “why do delves tier xy don’t give myth-track gear” and nobody will talk about them being to easy right now anymore.

At it’s core wow is an rpg and tightly connected to character growth, so giving people another way to farm their gear - why not?

Also: Delves (for gear) are limited by keys and you only get four guaranteed ones a week. Right now ppl have keys stockpiled from the first weeks of the expansions and the worldsoul-event, but that stockpile is not limitless and it will dry up in time. You could farm normal delves for the currency to get more keys from the murloc, but m+ will be way better at that point.

So … like the whining about the “heroic dungeon leavers” before m0 was opened: It is a temporary problem, that will resolve itself with time. Why bother? ^^

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I think an early issue is also that Delves are simply too easy. It’s also not good for the casual players, that they can reach their highest gear rewards too early. And for M+ players it’s also bad, because we have worse gear than people, who spammed delves first weeks. I personally didn’t do delves, but I did over 12 keys, and I’m massively behind in gear. I think that’s not right as well. Sure, as a tank I find keys fast, so no problemo, but if I was a dps, I’d not be happy about this at all.

First: Delves are too easy. (hotfix follows)
Then: Delves are too hard. (honestly they where, until the the next hotfix - 2.9m ticking damage in tier 8 from unavoidable cryptlord swarm was hilarious)
Now: Delves ae too easy. ()

Highest gear rewards too early? What? Where? How do I get myth-track gear easy? I only know mythic raid and m+ vault … yes and the money cheat of ah for up to three items per character. Champion track lower than hero and that one is lower than myth - wouldn’t call that one “highest gear” if I have to be honest. Decent? Absolutly!

Last week there were only delves and everybody was spamming them, simply because there was nothing else to do (execept daily m0 tour for veteran, which was even lower). I myself had 18 keys saved up for that and ran them all - including the extra keys from the worldsoul-event. It was decent starting gear for raid and m+. Nothing more, nothing less - will not touch delves again this season, if nothing changes with them. They fullfilled their purpose: Easy and quick gear to get into other content and for that they are awesome.

You not doing delves is your own choice. Neither good, nor bad - but you would have had the option to do them. Being “behind in gear” (it is the first week of m+ - nobody is “behind” and can’t catch up) sounds kinda over the top. Seeing that as problem, because other people geared with them is kinda … out of touch, I would say. You can’t control how other people play the game - you not liking it is your own cup of coffee.

Again: The whole “issue” will sort itself out, just like the “heroic leavers” before. Delves have a ceiling and that ceiling will be reached fast - after that they are quite useless and the “problem” will be seen somewhere else again.

Just take them for what they are: Quick and predictable gear to get your character started.

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Maybe a bit off from thread’s matter, but how did it sort itself?

The problem was: People leaving dungeons after the boss they needed and item didn’t drop (or drop) to farm that one piece of loot faster.

How it “sorted itself”: No more need to farm these dungeons for the item, because there are higher ilvl versions of that one piece of loot in m0 and m+. Therefore nobody is running (and leaving) heroic anymore for these items - the problem went away ^^

Same will happen with delves: After people get to a point where champion-track won’t be an upgrade anymore, they will have to raid or run m+ - therefore the “big ilvl” of delves won’t be a problem anymore, because the goalpost has moved on.

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Mythic is not designed around PUG groups, its designed around a guild / friend environment - it is designed to be difficult and take strategy

if you are struggling with Mythic + in PUG Groups it suggests WoW actually have the tuning where it needs to be

So it didn’t rly sort itself. Time sorted it (temporarily) because new content came with different way to reward you, since in m+ (m0s still had leavers, arakara says hi) you get the loot at the end.
It even happens in normal raids now. Ppl that need 1-2 items from normal (usually trinkets or a tier to get 4p) join for 2-3 bosses and then leave.

My point is, (as i said) it didn’t rly sort itself because it’s a community mindset nowadays and it’s still there. And sadly it will still be there in the next xpack(s) release(s).

its a poor argument in WoW - and always will be - to say I ran the wrong content - Delves will stay relevant along with World Quests - as the iLevel of rewards will increase along with difficulty - take a balanced approach to your game time

True. I admit that you have a point about the community mindset being “special” in that way nowadays.

As for the heroic leavers - which my initial post was talking about - it still “sorted itself” because the problem has no reason to occure anymore.

Everything else is up to blizzard and how they would / will adjust this situation.

Mythic isn’t mythic + - which is absolutely designed around pugs. Especially at the lower levels.

honest met some horrbol players keys lower keys sey m plus not really for pug just me

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point is you cannot balance delves.

it doesnt matter if you play exceptional or good, there wont be a difference.
either the casts or dots are unhealable/sustainable or thry are not.

blizz was too lazy to create mage tower challenges where the encounters are prolonged and yku have to execute several mechanics flawlessly for like 5 mins without failing a single one.
delves have no mechanics, they just have casts and auto attack that might delete you. just no skill encounter at all.
it is just a matter eether you or the enemy goes down first as your time is limited… unlrss you play disc priest which is hillariously easy

I had the impression that blizzard promised us to remove one-shot mechanics. And everything you mention (except maybe stichflesh) are 1-shot mechanics.

My tin-foil hat is that all this has something to do with RTWF and Mythic raiding. Blizzard does not want raiders to show up full Myth/Hero track gear on day 1 …

Eventually the nerfbat will fall. Like it did in S1 of DF.

I could bet that almost all bosses have at least 1 spell or ability that will guaranteed kill a player regardless of gear, unless they use major defensive(s).

This will never go away. Nor should it, anyway. There always has to be a threat that you cannot just out-heal.

You cant use a defensive on the last boss of Boralus if you dont know who will be targeted. Or if certain mechanics happen way to often and you cant cycle through the defensives. Or simply the mechanics lasts for too long and the defensive runs out.

And absolutely… M+ is infinitely scaling. At one point things 1-shot and that is as far as your comp can theoretically go (assuming perfect play)…

But I agree with Shiroe here : putting that 1-shot cap on a 10+ is a bit too much IMO. What is the point of pushing keys then ? Like… im 2 key levels bellow Shiroe. If he cant heal through things in a 10+ with 15 ilvl more than me, max ilvl weapon, and a 4 piece tier set… why should I even try to do a 9+ ?

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