Mythic + vault rewards system needs fixing

Correct me if I’m wrong but the system goes off an average of completed mythics for the week yes?

So if I do a solo +10 I get one guaranteed 220 piece.

But then if I help my mates on fresh characters in low +2 I get punished for helping them with a lower piece of gear rewarded ?

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It’s based on:

Your best key

The lowest of your top 4 keys

The lowest of your top 10 keys.

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No, why would you get punished for that?

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not exactly.

your first reward is the highest key you’ve done
your second reward is the lowest Key of 4 you’ve done
your 3rd key is the lowest key of ur 10 keys done.

so if u do 10 +10 keys, your final rewards wont move unless u do a +11 key.

u could argue however it makes ur week slower, as if u do 5 +10s then help your friend with a +2 and then go back to +10s u effectively have to run a additional +10 to knock the +2 out of ur top 10 runs.

well u kinda are

if u do 5x +10 keys
then do 3x +3 Keys
then do 2x +10 keys.

the games gonna make u do another 3 x +10 keys to remove the +3 keys from ur Top 10 runs… which effectively means ur now doing 13 Runs… for the reward u’d get for 10 runs which is a Punishment to a degree.

You still have to do 10x 10 keys to get a +10 reward from 10 dungeons.

That’s only 7 keys.

3 Likes

Yes. but

5 x +10s
2x +10s
3 x +3s.

Equates to lower then

10 x +10s

Which means ur Doing 13 runs for No reason effectively. because ur rewards stopped After ur GV Retained the Drop level u were already achieving.

What are you even talking about?

You’re not going to get +10 item from doing 7 +10 dungeons if you want 3 rewards to pick from. You need to do 10 +10 dungeons.

4 Likes

Yes

but that Decentivizes u Helping anyone because in turn u have to do MORE individual M+ Runs the moment u help them.

Where the Old model only ever rewarded u for ONE Run. so u ran ur 1 Run… then u could whatever u wanted to do because the rest of the week was irrelevant.

so Time efficency wise, ur better off doing ur 10 and refusing to help ur friend xD

90% of this playerbase dont have time to run 13 Keys a Week. the current M+ Systems Strains ur time itself. which means ur far less likely to be able to help others

Even if you do stop with 7x10 and 3x3, you have a new choice that is present. It will be a lower ilvl because of the 3x3, but with 7x10 there isn’t a choice there at all.

You did those +3s out of kindness to help a friend; you’re not punished for doing so, it doesn’t make your first and second choices worse.

A punishment would be you do 10x10, and then 3x3, and then it calculates the average of all 13 keys, making your third choice worse than if you hadn’t done 3x3 at all.

2 Likes

i said that in the first Statement.

Yeah i havent actually done it for anyone this expansion.

when the games demanding 10x M+ Runs a Week. Daily Maw Chores, Torghast Weeklies and then ontop of all that making gearing every one of my chars that much slower.

I dont have time to go back for friends…

the furthest i’ve gone so far is bringing a Undergeared player into a a +7 so they can get atleast something from the vault.

but the fact boosting a player in ur +10 is the Answer to that kinda shows something.

As others have said. First reward is your highest key, second and third reward are based on the lowest of your top 4 and 10 keys respectively. So if you do 10 +10s and 8 +2s to help out, the +2s won’t harm you AT ALL.

However, if you do 1 m+10 and 10 m+2s, your first reward in the chest will be for the +10 key, and the 2nd and 3rd reward will be for the m+2 keys.

Kinda how I see it too. I was not very keen on doing a +4 with my friends last week because I felt it ruined my vault loot. I wish the loot was just based on your 3 highest keys, so that helping out people with lower keys wouldn’t punish you the way it does now.

yeah i guess just Punishing is the wrong word to really use to describe it… System seems great from a Progressive point of view… but with the time requirements to achieve it to begin with… it makes helping friends Seem rougher

Well yes. It’s still better than we had, but I jyst don’t see why it can’t just pick the 3 highest keys you did.

This week I might not get anything in the vault at all, unless I get a run tonight. Not had time for a single run until last night, and then all were busy. For me this week has been extremely busy, but it does show the trend that I do not have time to make up for runs if I help people with lower keys. In other words, I get punished for being helpfull.

I’m not sure why everyone’s overcomplicating the system.

It’s basically just as Wholesome said.

Your best, 4th best, and 10th best dungeon of the week will be your weekly vault reward.

So go ahead, help your friends out. Because if you’re doing 10 weekly runs for yourself, that won’t influence your loot, and if you weren’t doing 10, you wouldn’t have gotten a 3rd reward anyways.

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It’s not demanding 10x M+ runs… that’s what you do if you have time, and if you’d really like 3 choices.

It’s diminishing returns. 1 dungeon gets you a vault choice. 3 more gets you a 100% increase in choices. 6 more gets you a 50% increase in choices.

It’s on each of us to make decisions about how valuable our time is and how we want to spend it. You do not have to run 10x M+. That’s you making that choice.

Maw chores are, again, diminishing returns. Just do the weeklies if the dailies are too time consuming. You’ll still get the rep eventually, and the weeklies are more efficient per time unit spent.

Torghast weeklies… at least they’re down to 2 runs/week maximum, at this point. You can of course set the pace yourself. Only want to do 1 run this week? That’s ok! Upgrading your legendary slightly later really isn’t going to break the game. You’ll be just fine.

I think a lot of people are getting very tied up in knots and stressing about how much there is to do, and we really need to recognise the diminishing returns inherent in the game. One vault item per week is still as good as we ever had it prior to SL. A tier 1 legendary is massively better than no legendary; a tier 2 legendary hardly makes a difference. Try to relax a little about getting all of the things; 9.1 is a good 6 months away :slight_smile:

That hasn’t changed. Your highest reward is still the same as before, the rest is extra.

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the issue is.

if u do 4x Keys and get 2 Really bad options… that 3rd possibility u didnt get will Haunt u for years to come.

not rly, if ur grinding 1 Option a week, and everyone else is grinding 3. ur gonna become suboptimal fast.

That’s a you problem.

Quite honestly; it won’t :slight_smile: I will have sulked for a bit and moved on within the hour. My life won’t end because I didn’t get a 220 weapon this week.

Christmas week (lots of time, lots of dungeons), none of my 3x M+ choices were useful upgrades, and I ended up coming down from ilvl 220 in the M+ row to ilvl 200 from the raiding row.

RNG can still screw you with three choices. There’s no point hating yourself because you didn’t have a third choice; it might have been bad too.

Looking at it long term; I’m not prepared to spend an extra 4-6 hours per week in M+ every week until 9.1 just to reduce the chances of being unlucky. That is hyper-optimising, and it is the domain of people who don’t have to lead an adult life as well as playing WoW :joy_cat:

It might happen now and then; if I have time off work, I might do that many dungeons because I just plain want to. But I’m not committing to it for the next six months as a thing I should be doing. That will lead me to stress and burnout and I’d rather… not :slight_smile:

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