[N-RP] The Verdant Path - Saving the Shrine

Core Theme

As a Cenarion-led coalition of druids, shaman, and followers of the unseen path, the Verdant Path serves as a gathering that shares and celebrates the many different culture’s approaches to their magics and methods, all the while travelling Azeroth to work towards undoing the wealth of damage done by both the legion and more recently the fourth war and freeing of N’zoth.

What to expect

The Verdant Path is meant to serve as a guild for characters that lean just a little more heavily than most into the protectors of nature and the natural order archetype of druids, shaman and, to a lesser degree, hunters. Being an initiative that is both led by and spawned from the cenarion circle, much of the day-to-day RP will tend to take place and be themed around the living world of azeroth. Storylines led by the lead team will largely be long-term narratives that do not shy away from the high fantasy setting of WoW, though members are encouraged to take their own initiative with smaller storylines too! Casual RP will also be facilitated most evenings!

Guild Structure

There will be very little enforced IC structure in the Path, with no real hierarchy to speak of and no real need for a military style chain of command.

Guild Rules

No Spam
No ERP
Be kind to each other

Requirements to join

The requirements to join are simple;
Be a druid, shaman, hunter, or some form of ally to nature. (A case can be made for MOST races and classes, though on a case-by-case basis for the latter)
Have a basic comprehension of English and RP and a willingness to learn

Contact

If you have any questions, don’t be afraid to ask them here or contact me in-game on Aberdale or Waixing!

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We are in business now! The call has gone out to the Cenarion Circle, Earthen Ring and Unseen Path about a satyr problem in Val’sharah. People can use that as a hook to get involved with us now.

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Good luck, friends.

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A case can be made for MOST races and classes

Well in that case, reporting for duty.

Be hopin’ to run into ya mons soon.

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Synopsis of our first week, lovingly made by one of our core members:

This week has seen the actual inception of the Verdant Path:
The dubious goings on near the village of Lorlathil have brought together a colorful little group, which ventured out to investigate a series of mysterious disappearances and harpy-related troubles. What they found was more concerning than initially expected, for the one responsible for all of this mischief was none other than a vile satyr, a remnant of the force that had sought to overcome the Emerald Dream during the Legion invasion. Our brave companions were almost taken by the crafty deceiver, and resolved to retreat. The novice druids accompanying the party were not so lucky, and ended up being taken away by the hooved hooligan.
The group investigated further, and found that the satyr was actively collecting bodies, amassing a pile of decaying remains within the harpy-held territory.
It was agreed upon to attack the demon and rob her of her grim bounty. Our heroes once more retreated to the village of Lorlathil to make preparations. They would need all the help they can get…

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Are you guys recruiting?

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We are! Your best bet of contacting us would be to whisper or mail Aberdale if you want to be recruited.

Continuing on from our last update, here is how the shenanigans with the satyr concluded:

Victory! The Verdant Path has managed to vanquish the vile satyr at last. The group first lost some of its strength as the tauren druid called Nahanu got injured during the preparations for the encounter, but luckily enough they received much desired reinforcements in the form of a pandaren shaman and a pandaren monk. Our heroes managed to overcome the satyr’s mind tricks and managed to foil her evil ploy involving a twisted ancient. Both the satyr and its thrall were eliminated with utmost prejudice during a hard struggle!

Currently, the Path is trying to avert an impending ecological disaster off the coast of Val’sharah in the form of a abandoned Legion power core gone haywire, too big and strong to be simply defused or shut down. Whatever will the Path resort to to stop this?

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This guild looks quite interesting. I wish you best of luck. :slight_smile:

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Today the Path chose not to go forth with the Circle’s plans to deal with power core gone haywire for internal reasons. The Circle had to resort to other members of their order to deal with it, who then managed to avert the disaster. The true scope and methods of to deal with the disaster were not disclosed publicly. On the upside, these events catalysed the Path and strengthened its bonds, and they have thus vowed to seek out threats they CAN deal with going forwards!

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The group sets out of Val’sharah for the first time during this week to Thunder Totem and from there to Stormheim, on a diplomatic expedition to Northrend to find new members for the Cenarion Circle and perhaps their own group aswell from the native taunka tribes, aswell as researching their affinity to druidism!

And starting from humble beginnings of like-minded protectors of nature, this group has chosen a name for themselves last night: The Verdant Path. With which they can now properly represent themselves and the Circle.

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I’ve been slacking on the updates, so here’s a quick catch-up!

The path’s journey has begun innocently enough: Their trek up the aptly named Highmountain went without a hitch, but once they reached their destination one of the group’s members saw herself faced with tragedy: Someone dear to Nayani, a warrior of some renown and the father of her son, has been killed in a gruesome fashion. While the druid went with her family to see off the deceased, the remainder of the Path investigated the incident during which Harun was killed: Questioning his fellow warriors yielded them with hints towards the nature of their foe, who turns out to be at least one renegade tauren of the tribe calling themselves the Feltotem, as well as an undetermined (but most assuredly large) number of felbats. Nayani returned the next day, with a fresh streak of red painted onto her snout and a grim expression on her face. She clearly was lusting for the murderer’s blood! The tauren have been preparing for a strike of retaliation, the drums of war beating steadily as warriors and shamans gather. The angered druid made it clear that the group is not expected to accompany the war party, but that any and all volunteers are welcome to join it.


The path has managed to defeat the demon, but at a terrible price: Most who ventured out to face the danger ended up horribly burnt, including some of our adventurers. Nahanu in particular received gruesome injuries trough the fiend’s demonic fire. The journey seems to be halted for now as the group heals and recovers. They thankfully are surrounded by shamans and more mundane medics during their stay at Thunder Totem! And as a welcome break to their otherwise sorry luck, a vulpera has joined their ranks!


And the journey continues: An uneventful trip across the snowy peaks of the mountain and down trough the rough lands of Stormheim has led the group to a small vrykul harbour, where Nayani hopes to secure passage via longboat for the Path. Negotiations with her supposed old friend kept on going in to the small hours of the night, but the next day an incredibly hungover Nayani announces that the journey will continue soon. Her vrykul ally can be heard yelling all over the place, rounding up people who owe him favours to assemble a crew.

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After a taxing journey across the ocean the group has finally reached the desolate shorelines of Dragonblight. Amidst the ruins of past invasions the ragtag group of adventurers encountered another vulpera in need of saving.
The then slightly larger party then made it’s way to the Emerald Dragonshrine, only to find it to be under siege by more undead. Dispatching the threat earned them the gratitude of the shrine’s beleaguered keepers, who invited the Path to stay.
While the shrine is a lush oasis amidst the frozen wastes, staying there soon turned out to be a mixed blessing: The undead were knocking on the sanctum’s proverbial door roughly twice a day, albeit with smaller forces.
A green drake can be seen intercepting these raids, with the keen-eyed among the party maybe noticing subtle differences in the beast’s appearance depending on the time of day. Seems like there really are two young dragons protecting the shrine, taking turns with keeping their vigil over the verdant oasis.

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In a bid to stop the undead attacks on the Emerald Dragonshrine, the companions sallied forth to face the head of the unliving attackers. The head turned out to be seated on the shoulders of at least three gnomish necromancers, of which the group managed to dispatch one. But even as the battered heroes were celebrating on top of the broken gnomination and it’s devious creator, the two remaining evildoers managed to enact their plans, albeit too soon and without much of a payoff to them: Although the fiends have been driven from their lair, their minions still managed to cause great damage to the shrine. With the magical lasher seeds lost to the undead the cold winter of Northrend slowly begins to encroach upon the once sheltered valley, much to the dismay of the two drakes tasked with guarding it…

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As a quick aside, we’re no longer actively recruiting. Small but solid suits us!

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Our latest ventures took us in to the depths of Ulduar in search of the Conservatory of Life, where the Path hoped to find new seeds to replace the decimated lasher population in the shrine. Things went… Without a hitch. The group had come prepared to try to crowbar their way in, but instead they were met with a guided tour! A construct spared them a great deal of blind exploring and any potential bloodshed unknowingly and at the expense of its own sanity. The Path has since returned these seeds to the shrine and is now working to wrap up a comparatively trivial gnoll problem before returning home to Val’sharah.

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We are now recruiting again in a limited capacity in the run-up to Shadowlands!

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Shortly after Hallows end, after the Path had made their way to Skyhorn village in Highmountain, strange happenings took place. Otherwordly screeching in the nearby peaks and decimated harpy camps foretold a presence of a new predator in the countryside. Upon discovery, this monster was revelealed to be akin but not quite a dragon, with undetermined status of being alive, dead, or undead. Stranger still, near the monsters lair was discovered the dessicated corpses of a local hunting party, members of which were seen just moments prior back at the village, healthy and very much alive. The Path sets out to get to the bottom of this morbid mystery.

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After a brief hiatus for the release of Shadowlands and then also CP77, we are finally back in action. Tonight, we head off down to the dunes of Uldum to investigate some rumours and hearsay that’s made its way to Val’sharah.

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