For some reason you don’t sound like a WoW player since then. What people told me the grinds were brutal in Vanila and TBC and with the attitude you show you don’t look like a player from 2005.
If you don’t want to play any more and want a refund complaining on the forums is worthless. Go read somewhere IF you apply to the conditions for a refund and stop your subscription.
You are right about this one.
I used to run fated lfr raids on 8 chars to get some eq for next expansion and prior the first prepatch , it was evry 3-5 bosses at least something + vault value.
After prepatch I saw 3 times situation , where one guy got 2-3 items out of run from 3 boss qued raid part meanwhile me or other ppl nothing.
Same with transmog and best part was when some guy openley admited weapons costs 150 gold for vendor so he is not giving it up for roll even if he have it allready.
I respectfully disagree with fellow gamers here who says its same like personal loot.
How it could be same , when prior prepatch I got some stuff and now after prepatch I got almost nothing while other ppl getting multiple drops ? It seems more balanced before to me.
In two weeks after 1 prepatch I got out of raids on 8 chars ( did kill 8 bosses minimum on evry char like 2 rings together ? ).
And no Im not a guy who wants evrything handled for free from game but on other side if you do something and dont get reward than you are not motivated.
Same with this pandaria bosses scandal.
Farming those bad boys since pandaria and now seeing ppl getting them on first/ second kill or 3 out of 4 in one day while me on 40 kills on two weeks nothing is not motivating me to stay at all.
This is first expansion I didnt buy at preorder and so far Im pleased with my decision.
A system where every player can choose the loot system individually. Every group of people with the same loot system share a sub-group with its own loot rules.
Example:
Raid size: 25.
People on master loot: 5.
People on group loot: 10.
People on need before greed: 5.
People on personal loot: 5.
The system now works as if there are 4 different groups with their sizes and calculates the loot based on those sizes 4 times for each sub-group. So 5 people play with their master looter who can give the items to his 5 people. 10 people are on group loot (I want the real group loot option back, not the relabelled need before greed option), etc.
Everyone can play with their favorites, nobody is forced to play in a system they don’t want to.
I agree, with the side note of being based on in-game currency.
So you get random items and currency, purchasing items you missed by the end.
People defend random for how fun it is, but what always gets forgotten, even at fairly high percentages there will be some who have to roll hundreds of times. And to them, someone winning first roll is just oil on the fire. The Headless Horseman used to be a regular topic, despite practical 10% loot chance, filled with people failing to get it with 20+ characters daily over several years.
Raid loot has similar chances, given the drop rate multiplied with competition. People also have to understand that, and not even basic personal loot can solve it, only tailored drops, filtered to what you don’t have.
This could potentially work. But it could get exploited easily. I mean for the right allocation of these numbers you need a queue for all Raiding content.
When they introduced PL i was sceptic in the begining and i hated it,but later i just saw QoL and i see this as a big downgrade,new dramas like in classic are already here.
They should make an option to put PL or GL or vote on it.
This… while i have no doubt the bad apples exist, i cannor believe they’re as common as people make it out as.
I also find it kinda funny how people rage that X person pressed need and won.
But if the same person got the same item from personal loot its all godd… weird…
I agree that it should be an option, so every group can decide for themselves. Personally i would always play with group loot. But it was overkill to remove the choice.
Well usually, you would inspect them, see that they have a higher ilvl item already equipped, and whisper them asking if you can have it because they have a higher item level.
You would have previously gotten 1 of 2 results. 1) The player says “sure trade me”, or 2) Ignored. But no disruption would ensue.
Making people roll on items, have just raised the point that people are Needing on Vanity items.
Even with the new system, I have /w’d people and received the item. But I have also seen Raid Chat kick off about it.
It’s just about isolating on whether Vanity should be Need or Greed. I personally (as a player that enjoys collecting), think it should be Greed. I would definitely and have traded items to players and lost out on the transmog.
All that, in the same way if you Win and Item you don’t need but your mate needs, you should still put it up to Roll, because everyone is there doing the work.
What they can do to help on this issue is to basically build up a minor layer system for it. Lets say 5 piece of gear drops for the raid, with all 5 being a combination of weapons and armor.
They could add an additional option for the choices labelled transmog. If the piece dropped has lower ilvl than what you currently wear then you cannot need on it, but you can click on transmog.
At the end once the rolls go out, those who needed on the piece get the piece itself, while those who picked transmog roll against others who also picked the transmog option. Whoever wins the transmog roll gets an appearance version of the item in their bag (like how different colored transmog pieces for covenant armor worked, you use it, and it gets consumed).
This way to those who this is an upgrade can still have a chance to get it, while those who go there for transmog purposes have the option to get transmog without taking it out of the loot pool for other players. Those who want the gear for off-spec/gold can still roll greed.
I am sure that this can be exploited, as players always find a way to take advantage of in-game systems, but a system like this could attract more players to do LFR as a content, the loot would still be distributed, and those who are there for transmog can still get what they want, and this way the loot pool would in a way increase as well, to 5 gear piece+5 transmog piece.
Usually we put those whiper people on ignore, since it is not fair to hand it over to the people who whiper over someone who is waiting fairly for the roll. All those whispers are freaking annoying. We usually put stuff up for roll when we do not need the item.
I am full for personal loot. Way less trouble. Allthough i would have liked the option for group loot or master loot for organised groups who prefer those loot systems.