All the MMOs I have enjoyed outside of WoW have very strict addon rules, and many outright ban them. I recently learned that in FFXIV addons aren’t allowed as well.
The ONLY MMO I have enjoyed that allows more extensive addons, outside of WoW is Allods Online - but there it all came down to having a dps/hps meter and an enemy addon. No Weakauras, no DBM or exorsus and oh god no RIO.
WoW’s forums are a surprisingly negative space, where everyone agrees the game is garbage. It’s not, if it was we’d all quit. And I gotta say - the reason I play WoW as my main MMO is that I don’t think any other current MMO is better than it.
I’m not sure I can
Tho’ maybe because other MMOs don’t need a plathora of addons to “work”
(Well this was a bit hars, WoW don’t need the meither, just making the players life that easy, they feel the need of using them)
God that game sounds even more horrible than it felt when I tried it. There are raids in the game, right? Are they like LFR difficulty level if you can’t even bench the underperformers lol.
And maybe WoW should start doing this as well, instead of feeling the need to create overcomplicated / cluttered boss abilities, which would overwhelm people without an addon instantly.
Or they would rework the display for other party / raid members into something you can actually work with instead of that monstrosity you can theoretically insert on the left side of your screen.
There’s no such thing in black desert online. Because there’s no combat log either. When you hit a mob, you just don’t know how much damage you’ve dealt to it.
Addons are a bandaid fix which allows blizzard to stay lazy and not update their game.
The default ui is trash but blizzard feels no need to update it since addons can just do that for u.
Raid bosses visiual and audio cues are bad but since dbm and weakauras exist blizzard also feels no need to update them etc.
Everyone liked the auction house update in bfa but the only reason they updated it was because it was actually unusable without addons.
Default raid frames is chonky garbage, default party frames doesn’t tell you what you need to know, and there’s no in-game way to work out whether you and your team mates are on remotely the same level of play.
Raid mechanics are too complicated for people to handle without addons and now the devs are in a state of information war with DBM and Bigwigs with players rushing around following the dinging noises and markers the addons are providing. (Mythic Ra-Den, anyone?)
RIO exists because of a lack of matchmaking and the pitiful state of the LFD tool, and PvP has evolved into “he who has most addons wins” because the game doesn’t tell you things like whether the other guy has used his trinket.
TLDR, it’s a mess. WoW’s addon API needs to shrink a lot and stop giving information about anyone except the player. It’s fine to have a weakaura to prompt about your own cooldowns; less so one that tells you about your opponent’s cooldowns. Either these things should be in the game’s UI, or they shouldn’t exist.
Yes, but they are a lot smaller - 2 tanks 2 healer 4 dps and savage mode is rarely pugged. Also dps meters/timers do exist and are used, it’s just not allowed to talk about them.
Yikers. So you basically look at the dps meter and just have to kick the player and bring another one but you can’t explain them why or try to help them improve instead of kick?
Haven’t pugged savage so I have no idea. In normal dps is rarely a problem - the raids in 14 have super punishing mechanics.
[edit] But I’ve seen healers being kicked for low dps.
My main problem with WoW addons is that they’re butt ugly and in things like mythic hungering destroyer, I need to have so many weak auras on, so many meters and trackers, and numbers that the game just becomes… garbage to play. It’s so ugly! And the problem is that the game has to be designed with weakauras in mind.
This is true, but the problem isn’t that the interface doesn’t tell you if someone has used their trinket. The problem is that addons tell you so much info. It’s a matter of should you even be allowed to track enemy cooldowns? Should everything be displayed in the interface, how many things should rely on visual cues in the game itself?
I think WoW in general would benefit from breaking all addons that have an effect on combat, and then redesigning the game to work without them.
These questions are the thing I think Blizz need to handle. Either:
Take this info out of the addon API
Put this info into the default game UI
We shouldn’t be in a state where people who use 3rd party addons end up with a major competitive advantage. In any other game, we’d call that kind of intel a hack, but in this one it’s allowed because the API provides it.
It would be interesting to have Blizz at least try by having a mini ranked league, maybe something between patches, where all addons are disabled from loading. Just to see what would happen. Put some insane rewards in to get people to play it and see where it goes. Who knows, maybe players will enjoy pvping without addons more. Or they’ll hate it… but it’s worth the try in my opinion.