Necrolord Dream

Anyone else wish this was actually viable? I mean adaptive swarm as an ability fits the druid theme perfectly, increasing over time effects, low cooldown, hybrid effect, it’s just so bad, as a feral your dots account for like 20-25% of your total damage breakdown at its best, and if you have perfect uptime it drops even lower, a 20% buff to that damage is extremely small, hence why it’s never picked, Boomy is in a similar situation with pretty much all their damage loaded into Starsurge making swarm worthless.

Is there a way to salvage this ability? Rework it? Because in theory it sounds so much more appealing than 15% dmg trinket or Convoke the Casino, but it does doesn’t do anything.

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I think people don’t wanna re-do 33 renown levels and leave their NF (or kyrian) comfort zone to try a new covenant that no one really plays, even though it might be good. Mastery bleed built sounds fun picking Lunar inspiration (i’m not even sure if this spell is affected by mastery) and going necrolord, but in reality i think it can’t compete with the damage that night fae and kyrian does.

This is sort of what i’m getting at, bleeds and to some extent even sun & moonfire just don’t do any damage

Feral at least feels very weird right now, ferocious bite does 3x the dmg of our main bleeds, wich is the primary reason why Necrolord just doesnt work, because 20% of nothing is still nothing wich is why maybe they can rework it to make overtime effects better in some other way since they refuse to buff bleeds.

It isn’t and it shouldn’t be. The talent along with Sabretooth and Bloodtalons need to de deleted and Rip buffed. Rip can’t be good atm because we can keep it up almost infinitely through FB and Bloodtalons means baseline Rip can’t do good damage on its own.

Edit: Also, sine Moonfire isn’t a bleed the already bad DoT-build with Lunar Inspiration scales badly and will become relatively worse with time.

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Before SL hit, I was seriously considering going Necro. But because I liked Night Fae too and the ability was just so much better, I went NF.

This is the main reason I am not gonna switch. Also, even if the buffed AS comes out ahead a bit in single target DPS, the massive burst on demand you get from Convoke is just too good to give up.

Also, Convoke is quite hybrid too: using it in caster form to heal is massive.

Im necron from start its viable, buffs will come handy.

I went necro at start cause I am a metal chick.
So it fit my taste.

The imbalance was too big tho and just frustrated me - So I went NF.
The fact that we get really abysmal sources of anima in a worse-than drip feed style pushes me away from the idea of switching back again.
The progress I get with my covenant do not convert and the cost to upgrade sanctum parts or level followers is just ridiculous.

I play Necro Feral in PvP. Not rated tho, just did 1800 rbg as tank to get some gear and have fun with it in bgs and Warmode. Especially on warmode i fight all kinds of classes with often enough pretty darn good gear.

But i can confidently attack anyone at this point. The Burst is just massive with adaptive swarm, tigers fury and trinket, dots are ticking like crazy.

Rake crits for ~4k, rip crits for 3k+, moonfire crits for abt 2k and feral frenzy ticks for up to 7k. Plus melee hits, adaptive swarm damage, brutal slashes etc…

In unrated BGs its obviously even crazier because of berserk. As an example from my last BG my frenzy crit for 11k.

As for “rotation”, i open with rake, brutal slash into > savage roar into -> tigers fury+trinket+adaptive swarm on target into -> feral frenzy -> 5points rip, followed by moonfire.
Rotation of a few seconds and once its done players start melting down and often enough they dont even realize whats happening.

As an example i had so many mages who tried to blink away or cauterize and you watch them just die, paladins who didnt bubble cuz they didnt expect damage or didnt respect.

Especially if dots crit it is amazing and i wouldnt ever want to go back to nightfae. I am using the 40% dmg legendary btw, regret i didnt try it earlier.

I have also seen ferals using the same spec in 2v2 successfully. I am just not the Arena guy so i cannot really say anything about viability but i would be suprised if it would be worse than the usual bite spam build. At least in my experience in World PvP, Bgs, 1v1 and 1v2/3s, spamming bite is nowhere near as deadly and has the pressure that dot build has. Also you dont rely on Berserker in any way.

Thats just my opinion on this. I love it alot and i cant wait for Adaptive Swarm to get the 5% dmg buff on dots.

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Don’t forget that the Adaptive Swarm itself is buffed by 25%.

Edit: If we ever get to wear 2 legendaries, like so many people seem to believe for whatever reason, I’d love to try out frenzyband on top. Doesn’t really synergize with draught, but goes very well with necrolord.

Don’t forget that the Adaptive Swarm itself is buffed by 25%.

Yeah thats nice to have as well. It’s just that Adaptive Swarm dmg compared to anything else isnt that big of a deal. Its increasing dmg effect on dots is what makes it shine but sure, any dmg plus is welcome of course.

Adds up over a long game, and it goes for the healing as well

If Necrolords ability would also boost our Bites/Starsurges/Longer Frenzied Regeneration by 20-25%, it could be viable. I also wish of switching to Necro…

I dunno, in my opinion i want them to get rid of Blootalons and Sabertooth, and just allow for 2 actual builds for Feral. 1 bleed build and one bite build.

That way you could go Kyrian for the setup burst build, or Necrolord for the sustained pressure DoT build.

But they just refuse to make Feral dots do anything.

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So true… I’ve been always dreaming of Feral bleeds being most dangerous/high damaging

I mean they used to. Back in MoP they did huge damage, you’d spin all these plates then you’d have Savage Roar + TF + On use trinket and just this huge Rip, like Rip would tick for 7% of someones max hp PER TICK.

But then again, back then Feral was designed around Rip and Rake doing the legwork, not like it’s now with Ferocious Bite doing 60% of our damage.

Seems a lot of Ferals on this forum prefered that plate spinning DoT playstyle of MoP over this half baked Assass rogue we have right now.

Well then, it leads to only one - Let’s wait for MoP Classic

Absolutely! The only way to go is to remove Bloodtalons and Sabretooth.

Well you pick NF to play something which is OP and broken, now pay the price…you got your time to shine but there is other stars on sky too.

Imagine this like you sighted up contract with devil, anyone who took NF know asap that its subject for nerf, but regardless you guys picked it, you terrorized anyone with convoke, i think its justice if others start to terrorize you now.

dont wanna make a new topic so asking here
is there a very big difference in torghast 8 ( not corridors, only normal runs for ash ) btw fae\necro for balance\feral specs 208+? just assume to play mostly arena as resto dru where necro is the top one

I just want to point out that even if MoP was bleed heavy, it wasnt at all plate spinning, not in PvP at least.

All you had to monitor was Savage Roar, Rake, Rip and Faerie Fire - and they were all fairly long duration (this was prior to Rip duration scaling with combo points as well).

The plate spinning really started in Legion when they re-introduced the Circle of Life power from WotLK (current Legendary) as a BiS talent, made Lunar Inspiration BiS, removed all QoL things from Savage Roar and made Bloodtalons BiS.


Related to the necrolord “dream” I must say I kind of dread it. Adaptive Swarm is on the GCD for some god awful reason. Moreover Savage Roar is awful (with no QoL effects - see MoP and WoD), Lunar Inspiration is yet another bleed to maintain (ranged on top of that for some reason) and then the cherry on-top - the almost completely unusable Bloodtalons which, no matter how clunky and awful to play with, would be BiS due to its scaling effect on Rip.

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