Necromancers are they really too similar

Today I was in wow and I got a talking about necromancers and how cool it would be if they were the first caster tank both dps and tank spec would have the power over the dead having to kill a creature then ressurect it and control it the more they kill the more they control (have to be capped of course) certain undead will give certain abilities tanks could work differently maybe the necro resurrects a creature then posses it somehow the necro would have the power to enhance the undead etc but as usual the normal “we have necromancers they’re Dk’s”. Then the usual “no warlocks are necromancers” and so on and so on.

But would a necromancer really be a dk or a lock? As a spec I can see it working in both classes, I can see it as a caster spec for a 4th gen death knight (I think that’s the next generation). Or as a new caster spec for locks but surely they can be their own class.

The current Death Knights are all rune users but they’re not really full blown necromancers yes we resurrected the foru horseman but we didn’t really do it did we Bolvar gave us the power and the artifacts. unholy only summon a temporary group of undead minions emphasis on the temporary. Frost and blood can not and have their runic power pooled in to other abilities.

Warlocks don’t summon the undead they control demons, disease and destructive magics.

I think necromancers could extend these classes and release their potential, however I personally feel that necromancers as an independent class could be a hybrid using the dark powers of the nether like locks but with the necromantic powers of the lich king using this they could then have a tank spec and dps spec where they utilise undead minions, diseases to buff their undead and destructive magics on the enemy.

What yeah think do you think they claims be used to extend currently classes a 4th spec or do you think they should be a class/hybrid thingy?.

No they are not too similar to DK and lock. It’s just the same old BS the necromancer hating fools out there claim because they want blizzard to prioritize adding other lame classes instead like Demon Hunters, Tinker or Captain America.

Check out this guy’s necromancer concept - it’s amazing! I would sacrifice all my existing characters including this shaman (my main) without hesitation if I could get that necromancer class instead.

mmo-champion . com/threads/2500948-WoW-Necromancer-Hero-Class

(remove the spaces, I can’t post links yet)

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Damn, that guy put incredible amount of effort into that post. I never really cared whether we get a necromancer class or not, but after reading that, i would also delete my characters for it.

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Necromancers are dabbling in some schools of magic from the death knight but as you indicated they get the majority of their spells from runic power.

A necromancer is mainly one who raises the death, so it might be a bit hard to make it work in a PvE enviroment… however there are some great examples on the internet on how they could work. So it would be possible, and a cloth tank would be great!

How did I not know about this, this is fricking amazing :exploding_head: we NEEDS this

U have my undying support

I’m pretty sure it’s gonna happen with the bolvar expansion whenever that comes out

Dude, use </> for links.

There are some similarities but it could work as its own class if designed properly. It’s just that some people don’t want more “classes” to be added to the game. I personally would like to see it come to WoW. My friend and I jokingly imagined a class and its specs based on some mythological stories but we never posted about it because people would probably say it’s too similar to Monk or that does not fit the WoW fantasy but mainly because we are too lazy to make a presentation like the guy on MMO-champion did with graphics and all.

They should be their own class and have as little resemblance as possible with Warlocks and DKs, otherwise, there’s no point of actually implementing them.

So the necromancer in this example has group heal like the ret pala talent, a tank CD (-30% atk speed against an enemy), aspect of the turtle with aggro reset, invisibility and only 2min CD, reincarnation while in combat, and a damaging interrupt. Also nearly every attack has an AoE component (one even gives you absorb scaling with nr. of enemies) and he has a lot of self heal. And that’s just general spells every spec would have.
I really wonder why so many like this

With Blizzards track record, the addition of Necromancers would just s’hit on warlocks.

Best move they could make is to say add a 4th caster spec for Death Knights, another green fire esque feature for warlocks replacing minions with undead, purple fire and make demon related projectile bone or blood based. Lastly they could do something similar for hunters so that they can get a Dark Ranger theme, with undead pets and shadow themed abilities.

Thanks for the link to the necromancer idea on mmo. Some cool bits there.

I think the issue with necromancer is you either keep it true to the concept in WoW, which is horrifically close the death Knights and locks to a lesser extent, or you reimagine it and it kinda doesn’t feel like a wow necromancer anymore.

I mean one thing in that mmo post which kinda made me stratch my head is familiars. Since when have wow necromancer had cat and toad familiars? Yeah it separates it from Wow death knights that bit more by making it slightly more occult, but that’s not really what wow necromancers are.

I do like the idea of the healing spec revolving around fungal blooms and blood bursts though. That actually works because we see a lot of fungus and such around blight areas in PL so thematically it fits for me. But I’ll pass on the summoning of cats, toads and other witchcraft and wizardry familiars I think.

I highly doubt that Necromancer is gonna be (atleast the next class) coming in the next Expansion.

When you look at all the building up you have Dark Iron Dwarves joining the Alliance, Mechagnomes more than likely coming up too, new Goblin Models ( although maybe a coincidence?) aswell as Gilgoblins/Vulpera for Horde and a whole Island dedicated to Engineering in Mechagon. Plus we also have many fancy Mech Battles in BfA aswell and Azerite Machines to get people used to it.

It would be really surprising me if we are not getting a Tinker class by 8.3 pre-order / 9.0 Prepatch now, considering now would be the best time to add them in with the above races and Mechagon being perfect as another Hero Class introduction for them to avoid Artifact and Class Hall to start at a high level.

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The Necromancer, together with the Death Knight were being developed as two of the Vanilla WoW classes, but they never made the live version, with the Death Knight being added later so the class is there already.

If I were to choose I would much rather have the necromancer than the other classes on popular demand.

The answer is yes… And no…

They can be too similar, but they can also be unique.

It would depend on how they were implemented.

I think it was up in the air between Death Knights and Necromancers when WotLK was in development. Unfortunately for the Necro-folk, they went with DK.

The only way I can see Necromancers make the cut, is if they gut the DK class and build it back up from scratch, similar to how it went down with Warlocks when Demon Hunters released. As it stands, they are simply way too similar, up to and including using many of the exact same spells.

If blizz dont want to add necromancer class because its too much like warlock and we have Dk then why to not add Lich class (undead no pet oriented spellcaster like hero in w3).
Big if next expasion will be in shadowlands and death then undead race for ally and some reskin undead for horde (looking like skeleton maybe) + Lich hero class would have more sense than some tinker idea.

It could be done imo, but I think it would take away a bit from DKs.

Personally I’d rather see a Tinker class

Warlocks are Cloth-wearing Casters that use a combination of fel, shadow and fire magic. They also invest heavily in minion control and diseases.

Death Knights are Plate-wearing Melee fighters that use a combination of scourge magic, minion control and diseases. Scourge magic is undead magic and so are the minions that the Death Knights summon.

Death Knights are Necromancers. Not just “similar”. They do everything a necromancer is capable of. They raise the dead, they spread diseases, they evoke the chill of the grave, they control and corrupt the fluids of life (blood).

Death Knights are pretty much like Sauron the Necromancer!

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But we are a little dumbed down, necromancers are the embodiment of death and are a combination of blood, unholy and blood not seperate entities they are also a caster class not melee. Necromancers should be the 4th gen dk it would work brilliantly :blush: and get Bolvar of his phatt frozen backside

You do know Necromancers would be individual specs too?

No, Death Knights have everything a Necromancer lover would want. They would have no unique individual niche.