Nerf prot pala

No you cant you are literally another bias pala player. But sure, live your dream where all are equal. You are just randomly typing arguments supported by nothing

If the tank has enough ilvl and score I pick them regardless of class.

Its a player issue when they choose to select meta classes. Its not necessary or a must. But a player choice to do so.

Blizzard shouldn’t design the game after player issues as such.

If you mean survivability then yes they can buff that however i dont think there is a quick solution for some tanks atm. Buffing dmg wont solve anything if you cant live pulls

I’d be very careful what you wish for because at the rate Blizzard is nerfing they won’t be happy until every dps is doing 1hp damage, healers are healing 1hp and tanks are tanking every meanie one by one, even level 1 critters they may accidentally pull.

Yeah then you had another 2 months prot pala and half of season 2 until evoker came thats like 3 months at minimum which surpasses the warr period

Prot pala was too squishy before their buffs to be played by most people, and they are still in the glass cannon category for the average player. It’s very easy to die for small mistakes, unlike on a Guardian druid or Prot warrior.
Even if they nerf prot pala damage, they will still be good. The problem is not with Paladin, but rather the terrible decision Blizzard made to have spell casts from enemies needing an actual interrupt to go on CD, rather than any CC like we had in Dragonflight.
When they also add all these machinegun-style casters that will literally turret spells every 3 seconds, if course it’s going to have a huge impact to bring a tank that can spam interrupts.

So no, the solution is not to nerf a single tank spec, but instead take a look at the problematic dungeon design in combination with the changes to interrupts. The other tanks are simply behind when it comes to locking down casters.
Even the “bad” tanks can survive pretty large pulls. The limiting factor for the most part is how many casts will go off before the pack is dead, resulting in dps and/or healer dying. Nerfing one tank isn’t going to fix anything. The experience will still be just as bad for the other 5 tanks…

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It is at a certain point but it is either:

  • on a level most player wont ever touch

  • for reasons most players wont even understand.

There are for sure cases were “meta” means overall “easier life”, like resto shaman this season .

There are other types of meta that people completely miss, think about BFA fire mage. Mages doing tank damage cause tank were not pulling around mage cd.

When I pug it usually takes so long and far inbetween to get a tank and healer. I usually pick the first choices with enough Ilvl and score to do my keys.

I imagine its the same for the rest of us as well… And as someone who makes my own keys. Reading this OP and these concerns I picture my self. Making my own key…

And if i where to be this meta about who joins my keys. It would take for damn ever to get any action going… And I imagine its the same for the rest as well.

Players are choosing too be selective about who they choose for their keys. And yes it does make your life easier as you say for sure. But its not necessary… its not a must.

Its not like these classes are the only ones who can do these keys. Its a player mindset that they are.

WHat do you mean? :smiley:
all i see in premade group is Warrior/paladin
so nerf both of them right?
so it’s fair

Of course it is not a must, but you can easily spot the “makes your life easier” types of meta.

Look at tank distribution in 10-11, and look at healer distrib in 10-11.

You should see a more balanced of all specs in lower keys where meta is less important, yet 50% of healers in 10/11 are shamans.

any tank in hands of players who dont know how to play them will be squishy .

how mnay prot warriors are out there who have pitiful shield block uptime and spam dmg abilities instead irngore pain only to find themsleves splat on ground and blaming others for it.

the thing with bdk and brewmaster is always the same way since their implementation - they cant be made stupid prof because they are reactive tanks . and often if you react 1 sec to lat ? you dead like dodo .

and you would - if it wasnt for idiotic decision blizzard made with tuning of m+ this season .

do you know how many people are out there who dont bother with m+ on alts ?

you dont see non meta because non meta alts are pointless to play in m+ .

most people choose meta to play with push to portals and then are done for rest of season .

why woudl anyone sane farm mythic gear just for sake of farming then why are done with portals.

seaosn is over for them and they cba .

Yes you can or do you think RadierIo is fakenews with the ratings?

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But its a question of ‘‘how much more meta’’ Too me personally… I dont want all tanks and healers to be the exact same… do the exact same thing. Have the exact same utility and healing and power.

I think players read a wowhead article or a recommendation saying ‘‘X class is currently meta’’ And they hell dive all into it. Is it super stronger? Super meta? Is it really that much stronger and better? Or did WoWhead just tell you ‘‘cause x class has x ability its currently stronger than all the others’’… Just how much more meta are these classes?

Is blizzard really that bad at balancing they give certain classes this much an edge over the others?

Whats the solution? Make every class healer and tank do the exact same things and be exactly the same doing the exact same things?

Blizzard only need to Balancing untill M+10, keys above is for your fun. When you wanne push switch chars and spec

And M+10 you can clear with all chars and specs with zero problems

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paladin tanks will never be balanced.

the entire idea of that much utility packed into a tank is just insane.

you just either become overpowered. or your survival is low/dmg low.

True, but some tanks are passively stronger, even when their mitigation drops. Warrior has much higher baseline armor just standing around. Their gameplay loop and resource management is also simpler.
Basically, if you’ve never tanked before you’re probably better off on a druid or warrior, than you would be on a paladin or dk. Anyways, this is a bit off topic.

My point was, I don’t think the solution is nerfing prot paladin, because nothing is really changing from a gameplay perspective for the 5 other tanks, except you might have a slightly lower chance of getting declined when applying to a pug. I still think the dungeon design and changes to interrupts going into TWW, was an indirect buff to prot pala.

Yup. Same problem with BDK. They can be bottom tier for M+, while being played for world first boss kills, because they can cheese a lot of mechanics, and their self healing works much better with the damage profile on bosses.

I think people should be able to main and play the class fantasy they are into… regardless of meta. Be able to do the same keys regardless…

At the same time. I dont want every class to be doing all the same as everyone else. there should be unique strengths and benefits and weakness to each class.

But you shouldn’t be ‘‘unable’’ to complete any key level cause you chose the wrong class. thats just stinky.

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you said you can easily do 16 with all the tanks list it. Like you asked for my char then list the runs. We do exception for arakara or mist list mi the rest of the dungeons show me proof.

mate - if oyu cant complete +10 as any tank then the issue is between keyboard and monitor.

or you are just to undergeared for that content.

anything above is meaningless for general playerbase