New Abilities they can add to classic (additions not changes) two additions per classic

Warlock -
Curse of Hatred - allows you curse an allie 10 seconds gather every single point threat whole raid has generates and for 10 seconds no one else in raid generates threat target that has CoH on them and addition any additional threat generated with 10 seconds also gathered on that allie

problem is curse of hatred is making 1 tank take all the hate so off-tank cant really help at this time. so all adds including trash focus on this player for 10 seconds this creates some interesting situation see one tank be attacked by 20-30 mobs while healers desprately try to heal

this works on warlock pets and only classes that can tank . no cannot troll mages priest other classes that dont have a tank spec. whats cool about this is its threat cancelition whole tired raid allowing ppl full burst 10 full seconds making who ever tanking center of it all additional adds

this makes void walker better over all tank

Agony is no longer a curse and curse of weakness is a passive that applies when you apply a curse on “Enemies” you can also cast coh on allie and another curse on enemy same time

Amplify curse also effects COH and passive of weakness and agony still

Mage - Refreshiment Table - this is something help mages alot should be added just help them out this make alot mages happy cause just cause

Elemental Trinity - This allows mage to change Fire Blast into Ice Lance or Arcane Blast while in battle. however there not 3 different abilities with different cooldowns no there 3 abilities in with same cooldown as fire blast watch mage can switch in battle having same many cost but different effects

Priest - Holy Radiance - Raid Wide Heal cost no mana that can use every 2 mins
and Shadow Recovery - allows priest 50% of the mana they spent in last 2 mins of casting this has 30 second cd

Druid - Wrath no longer cost MP was greatiest thing ever happen should stay

Resistance Break - Nature - no monster is immune to your nature damage spells

Shaman - Lightening Mastery - effects different spells

  1. Lightening Bolt no longer cost mp

  2. Chain Lightening Hits 2 additional targets

  3. Earth shock - makes next melee attack 100% crit

  4. Nature Break - no monsters are immune or have high resistance to your spells

  5. Lightening Sheild and Earth Sheild - are perminate and generate charges everytime you critical heal or damage with spells

  6. Earth Shield and Water Sheild - think these be best in classic

  • Warrior - Victory Rush - think this is one of best abilities ever gotten cause it allowed warriors to recover inbetween fights giving them

Warrior - Warthunder - Allows you use charge and thunder clap in any stance. and thunder clap generates 100% more threat and when charge a target while in defensive stance you automanticly release a free threat clap on impact however when charge in berserker stance you automanticly whirlwind on charge impact. non of these abilities trigger those abilities cd allowing you to thunder clap twice without the rage cost

Hunter - Giving a Hunter additional Physical ranged attack would be good. that isn’t just aim shot this ability also generates mana instead of costing it. allowing you arcane shots not drain your mp.

Hunter - Relentless Survival - is ability that you heal your hunter every time you use raptor or mongoose bite and raptor no longer has a cool-down.

Paladin - Crusader Strike - Cost No MP and Generates MP and has different effect depending on judgement that is on target. (this only effects your judgements not other players)
SoR - makes crusder strike hit 3 additional targets
SoC - Makes you spin around hitting all targets and healing allies

Paladin Buff timers are now 20 mins instead of 5

Paladin - Hand of Reckoning - spamable taunt that deals holy damage and taunts target to attack paladin.

Rogue - Fan of Knives - AoE for rogue this should happen also fan of knives applies melee poisons to all hit by it

Rogue - Rain of Blades - you instantly throw 5 knifes at target rapidly one crits all of . if you kill a target with rain of blades you reset its cool-down to do it again also gain skill points for each knife that lands.

this ability is good cause allows rogue move freely in and out of melee combat without having dps drop drasticly because of the standing in fire dps higher