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DEATH KNIGHT
- Ghouls summoned by Raise Dead now inherit 85% of the Death Knight’s health (was 50%).
- Death Coil healing increased by 75%.
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Blood
- All ability damage increased by 8%.
PLAYER VERSUS PLAYER
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DEATH KNIGHT
- Abomination Limb damage is now reduced by 50% in PvP combat.
- Empower Rune Weapon’s Haste bonus is now 33% effective in PvP combat.
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Frost
- Developers’ note: We’re making updates to Frost Death Knights in PvP with the goals of a rewarding the spec for uptime by increasing its overall sustained damage and lowering its reliance on cooldowns.
- The base Strength increase from Pillar of Frost is now 40% effective in PvP combat (was 60%)
- The stacking Strength increase from Pillar of Frost is now 50% effective in PvP combat.
- The Mastery increase from Frostwhelp’s Aid is now 50% effective in PvP combat.
- The Frost damage increase from Bonegrinder is now 50% effective in PvP combat.
- The Frost Strike damage increase from Shattering Blade is now 50% effective in PvP combat.
- The Remorseless Winter damage increase from Gathering Storm is now 50% effective in PvP combat.
- The Remorseless Winter damage increase from Everfrost is now 50% effective in PvP combat.
- The Strength increase from Enduring Strength is now 80% effective in PvP combat.
- Frost Strike damage is now increased by 45% in PvP combat (was 30%).
- Obliterate damage is now increased by 20% in PvP combat (was 8%).
- Obliterate damage is now increased by an additional 60% when Killing Machine is not active in PvP combat.
- Remorseless Winter damage is now increased by 80% in PvP combat.
- Howling Blast damage is now increased by 30% in PvP combat.
- Frostscythe damage is now increased by 50% in PvP combat.
- Glacial Advance damage is now increased by 50% in PvP combat.
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Unholy
- Developers’ note: We’re making updates to Unholy Death Knights in PvP with the goals of a damage profile that comes from active gameplay and the spec being less reliant on cooldowns. We’re also making some quality-of-life improvements by removing the PvP reduction on Virulent Plague, increasing pet survivability, and addressing Raise Abomination being a mandatory PvP talent.
- Raise Abomination has been removed.
- Army of the Dead is now usable in arena and rated battleground matches.
- Army of the Dead now summons 4 ghouls instead of 8 in PvP combat.
- Apocalypse now summons up to 2 Army of the Dead ghouls instead of 4 in PvP combat.
- Army of the Dead ghoul damage is now increased by 20% in PvP combat.
- Ruptured Viscera’s Festering Wound application chance and explosion damage is increased by 100% in PvP combat.
- Dark Transformation’s damage increase to the Death Knight’s primary pet is now 50% effective in PvP combat.
- Virulent Plague’s duration is no longer reduced by 45% in PvP combat.
- Festering Wound damage is now increased by 310% in PvP combat.
- Death Coil damage is now increased by 125% in PvP combat (was 18%).
- Scourge Strike damage is now increased by 30% in PvP combat.
- Clawing Shadows damage increased by 30% in PvP combat.
- Reaping is now 67% effective in PvP combat.
- Reanimation now deals 10% of the enemy’s maximum health (was 15%).
- Unholy Assault Haste bonus is now 50% effective in PvP combat.