Description
They will have a unique pool, like mana, insanity etc. While they also have energy. Thiers are called Rhytm to use certain songs, but slowly depletes if you arent playing songs. With a maximum of 200 rhytm.
Thier playstyle is about tempo, and require the player to play nonstop to not lose rhytm.
Pros
Control, and Support
Cons
Burst damage, single target damage
Spells:
Rock: Play rock for 5 seconds knocking away all enemies within 5 yards of you and stun for 1 second every second. Cost 20 rhytm per second (2) . 50 sec cooldown.
Or Slam your instrument and knock down all enemies within 5 yards of you for 0.5 seconds and deal x damage, cost 40 rhytm, instant. 20 sec recharge. Can be used while playing Hard acoustic
Grand finale: Consume all your rhytm over 5 seconds and deal heavy nature damage (electric) Can only be used if you have 150 or more rhytm. CanĀ“t be used whilst moving.
Hard acoustic: Shoot waves of notes at the enemy continuously over 4 seconds dealing x damage, and reduce enemy movement speed by 10%. Can be channeled whilst moving. But reducing your own movement speed by 20%. Regernate 8 rhytm per sec. 6 seconds recharge (2).
Sedduce/Serenade: Play a love chant and the enemy will attack nearby enemies, if there are no nearby enemies they will be disoriented and run around. (A heart will appear above them.) (the heart rips in half when the effect ends)
Or Lullaby Play your flute and progressivly make the enemy slower until they fall asleep, affects all enemies within 15 yards. Can be used whilst moving with 20% reduced movement speed.
Acoustic Shield: Play a song and sorround yourself and allies with a protective barrier: Channeling, Cost 8 Rhytm per sec. Can be used while moving. (note the shield can get destroyed but regernate as the song plays)
Passive
Tone Deaf: Whilst you are above 80 rhytm you take 20% less spell damage.
Talents
Movementspeed
Musical ear: Every second you play Hard Acoustic, spells that cost rhytm have gets 1 second faster cooldown.
Pvp Talents
Ballade: Play a song and force all enemies to dance within 30 yards of you. Damage will interupt this effect. Cost 12 rhytm per sec. Cant be used while moving. 3 Min Cooldown