New Classic+ Era servers must have quite the same Classic original hard to beat game play but they can have new content been added but no progression over The Dark portal. It’s can be something like - in timeline- between vanilla and tbc, but not the progression over Dark Portal. So new content can be summoning stones outside Dungeons, new AH, some new never be seen Dungeons… Like the one closed Dungeon which is inside Orgimmar… And more like old Era type progression. They may add new lvl cap 70 with new area on old map opened. We know that are some unaccessible areas in Vanilla world map already. Make your thoughts.
Thank you anyway
If you had asked me 1 year ago I would been more optimistic about such an idea. But Blizzard is about to ruin TBC and will only try Classic + if they can make money of that as well.
Knowing that this is purely a wishlist and that the only “+” we’ll get in Classic Era will be pet/mount shop, level boosts and probably the token…
I’d like to have a horizontal development of talent trees rather than vertical. Giving a look at both TBC and WotLK talent trees I realized how much the last were really “too long” and too specific. Especially for hybrid classes such as paladins, Druids and Shamans there is a huge potential about hybrid specs. The whole thing can be limited such as you have to choose only 1/2 talents in the lvl 20/30/40 rows but (contrary to retail) giving the player an actual choice to what side talents to pick.
TBC is often regarded as being Classic + because it’s commonly regarded as keeping in the classic vibe but everything about it is better.
Except the focus on Arenas instead of BGs.
I’ve always /greatly\ preferred BGs over Arenas, but I think I am in the minority with that one.
I’m with you in that, I also firmly believe that focusing on BGs (even if only AB and WSG) would have meant better balance for classes overall as there would be no space for chain CCs shaneningans like in RMP or Resilence making Resto Druids unkillable.
“hard to beat gameplay”? On classic? What exactly we talking about here?
If leveling taking long can be called hard gameplay then okej
If low drops of Q items can be called hars gameplay then okej
But for real, where exactly on classic is there any hard to beat part? Mostly people cry about how faceroll it is.
Regarded when?
By whom?
Classic + is a idea where everyone stays on Azeroth and wow takes a different path.
Wasn’t that for guild/player housing? I never heard of a closed dungeon in org
There is one in SW didn’t knew if there was one in Orgimmar.
Can you post a pic so I can see it in game if it is on live atm.
Classic+ servers will not happen, anyone who thinks they will is deluded.
You must be prepared. You can beat Onyxia if you don’t have cloak which requires many hours of runs to be crafted. You can beat Ragnaros without ress fire gear etc. All high class items are crafted with mats - like elemental bars-hard to make etc
Och thats why it was defeated week one?
Yea this fella died the same day as onyxia afaik? Also wasnt even full 60s raid.
Please, dont confuse time consuming amd hard as one… Now go and try again where exactly we have this hard game play, apart from like 5(?) bosses from whole classic.
I think if we didn’t get the nerfed versions they would have lived a little more.
But this said Classic raiding nothing compared to Retail in difficulty. The main difference is the preparation and coordinating 40 players.
So because some1 did it then every1 can?
I’d like to see you and others trying that stuff.
Making a definitive statement about what will and won’t happen in the future is deluded. You’ve just lost credibility KEK
Fine, show me the Blizzard statement where they say they will make Classic+ realms. I have a feeling you can’t. Now you say “Show me their statement saying they won’t” and I say “no statement saying they will means they won’t”. Then you repeat your first statement.
No need to @ me, refer to my reply. Cheers.
I didn’t @ you, I quoted you, and you still didn’t answer my question or provide a link.