New epic bg where it will possibly be a failure?

No, I just have a differing opinion to yours just like Blizz apparently.

Hmm.
Alliance have 38 random players + 2 PvE’rs in a pre-made. Horde have 40 random players.
…guaranteed win condition for Alliance?
Stop being silly.

…thereby creating a single distinct group that’s larger than 5!? :face_with_raised_eyebrow:

Show us this gamerule that clearly allows 2 groups to queue simultaneously…

That’s probably the wisest course of action.

But I’ve got a kind of morbid curiosity. There’s something oddly fascinating about watching someone bend over backwards, twisting themselves in logical knots to try and convince the forum that this is all perfectly normal.
You’re right, I should look away …but I can’t help it.

No, Epic bg groups are usually 40-man. Cmon, rookie mistake.

No bans. None whatsoever. For years. Show me one that states the opposite, lol. There is none.

Indeed. Just ignore me like you guys like to ignore reality. Have fun creating new threads for another 10 years. xD

That’s not a game rule? :face_with_monocle:

Joining 2 groups of 5 gives you 1 group of 10.

Even my niece knows that.
I appreciate you may struggle with logic, definitions, truth, how scientific studies may relate to you (without naming you personally), believing that giving players no win condition drives them away …but this is simple maths.

And there i had hope to get ignored…

No you didn’t, you love the attention.

Only your attention tho. <3

So glad premades got another epic bg, they truly deserve it.

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Imagine creating a new epic BG and not doing anything about premades

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absolutely, feel free to quote me tag me anywhere people claim premade and q syncing doesn’t affect playerbase and matchm aking population/q times :wink:

f them qsyncs

as for premades, thats up to blizzy, to find a way to balance things out, because premading is definetly not illegal, but its definetly unhealthy for the current state of the game

the formula LOOK the same “ah ye premades were always a thing”
but the players changed, the classes changes, there is definetly soemthing behind that needs to be analyzed and say “yep, this isn’t working” it might just be the amount of tools and ccs, and the strength of healers with some classes

everyone who plays enough pvp know that 2-3 classes in a 5man group with any 2 healers make the enemy tema even if of geared players completely worthless, its just too strong and uncounterable

it was the case even in Shadowlands, it didn’t matter that i could survive 2-3 people instantly going on me and convoke and stuff, rest of my team instantly disappeared

the strength of the first 1-2 fights dictates the rest of the flow of the game too much often

best case scenario, its gilneas and we get folded wtill they have 3 bases, but if we are JUST STRONG ENOUGH to hold mine, it becomes a pointles 60hks to 5-6 fight where nothing can be done to win either

i got no problem in losing by itself, i got a problem when the chance of winning is literally 0, and u cannot even focus on some smaler objectives like “lets wipe them first, and food buff, rebuff, cookies”

not only because coordinating randoms is virtually impossible often
but also because we still wont wipe them

when the match is decided the moment u see the teamcomp/players playing u rly don’t feel like playing

my best bet is always trying some ninjacap, knowing that 2-3-4 of them will just tag me and come for me, praying my team can win 8v6 to at leastr make the game somewhat balanced (will still lose, but 1500-900) is something i can lowkey accept i think

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