New healer in pvp - wtf

I guess you need 4 different people to tell you the exact same thing over and over

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No, I need people to stop thinking that you’ll win by playing around the locks port when the other DPS dies when you do. You don’t stick it in nagrand when you’re fighting in netherstorm.

Must be why every single good priest is doing it

:man_shrugging:

Yeah, k. This is basically warlocks in SS.

Ah yes keeping a specific clip of an isolated scenario to prove a point against the 99.9% of situations

keep it up

reminds me of that one vod Nakamura sent of himself dying to windwalker as a mage because he stood still for 5 seconds instead of blinking

The warlocks could move their port to be closer to the fighting area instead of on the other end of the world where they have to run towards it to be able to port.

Regardless of your composition there are few to no situations that require you, as a healer, to go further than 40y away from your Warlock’s port when he is the target.

Doing so is playing poorly and throwing the round.

This is both not true and stupid. If the Warlock is the target then you mind port. If the other DPS is the target then you mind the other DPS and not the port. If the Warlock is the main target but the other guy is getting cleaved the he is either on top of the Warlock so your position doesn’t have to change, or he isn’t which means you face 2x caster (else your other guy wouldn’t get cleaved by not being on the Warlock) so you’re just behind at your pillar and not running middle anyway.

There are no excuses. There is no “move the port” when the Warlock is the target, the fight happens on the Warlock.

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Let’s paint a scenario:

Shaman(enemy healer) is blue, I’m white, warlock is the light pinkish, rogue is yellow, brown is warrior, purpleish is DH. Green is warlocks port.

Where is the shaman supposed to position himself, in your mind, to “play around the warlocks port”? Closer to me, on my side? So I can chastise him easily? So I can fear him?

Why should the lock not move his port to be closer to where fighting is actually happening?

He should on some maps, if your team is aggresive and has pressure and pushing for the win.

I don’t know what kind of NPC games you’re playing but a normal warlock player does change port on some maps. On others, sometimes you don’t, or only do it once.

E.g on Ruins of Lordaeron, 97% of the time the lock’s port will be starting room. The lock will be the kill target in 97% of the scenarios. He does not need to put a new port on such a small map, as those stairs are the only viable escape “pillar” for him.

So if you’re not standing on his port, or somewhere close to it, that’s your mistake.

But coming up with “the other DPS will die randomly” is high value comedy and likely happens in 1 out of 10 games on potato MMR. Sorry.

It is a cool scenario but in reality it never happens because why would a Warlock walk all the way over there for no reason when both enemies are melees thus on top of him? There is nothing for him to reach there His gates were the opposite ones. You paint a completely impossible scenario in which the guy somehow locked his W key with a bread crumb until his character was stuck into the opposite wall rather than play on the side he dropped his port at.

Makes no sense to try to argue with false foundations.

He was chasing me as I was constantly moving back there when he was trying to fear me.

But I guess the shaman is at fault. Never lock at fault. No, never.

That was never the point. The point is, healers saying “wtf lock ported too far from me” don’t understand that on this, they are at fault. Does that mean that the Warlock played flawlessly, that his ports were ideally located and timed ? No, we don’t know, it isn’t the topic and it isn’t relevant. All that there is to remember there is “if you play with a Warlock and he is the target he will need to port back so always slack around the vicinity of his port”. If you don’t, you are the one missplaying. And if the Warlocks runs too far from his own port and does not replace it like you suggest, then he won’t port away from you anyway. It’s simple really, because if you are properly positioned when the Warlock is in port range then following him when he chases someone always puts you in between him and his port so when he wants to come back to port you just have to walk back also and you’re already where you should be, which is in healing range.

But that’s exactly what he did, shaman got CCed there and he goes towards the mid and ports away when he gets into range.

He almost did the same to me but I gripped him back and won as a result.

Shaman bad, warlock not bad. Shaman fault. Shaman bad.

So, assuming the Shaman played as flawlessly as you describe he was well positioned near the port, then followed the Warlock while remaining between the port and the spellcaster, but somehow someway ended up and left pn your drawing, way beyond the Warlock.

Sure. He must have suddenly teleported to bad position at one point during your narrative, but was at the perfect spot the entire time before that.

It is a pointless argument anyway. Way too many people are blaming others for their mistakes - like you do now with the Warlock - while completely ignoring their own simply because “yeah but look what he did”. If the Warlock played bad, w.e, that doesn’t mean the Shaman is anywhere close to where he should be. Two people can be bad together.

But this thing about port, or blink behind a pillar with Alter, or other similar things, many healers complain about it because they see it as a mistake without realizing that they are partially or fully at fault in the first place. It is easy to say “oh, you ported away, you die so bad”, because factually that’s what happened if you look at the last 3s, but in reality the healer should never be away so it shouldn’t be possible, and not porting isn’t an option. And thus the issue stems, often, from the fact that the healer is just moving like a headless chicken completely ignoring the interaction between port & mid field combat, and then comes straight to the forums wit the infamous “loooook what us healers have to beaaaaar with ! so baaaad ! they go away and I cannot even heaaal ! Locked into the 3 - 3 loop 'cause mean bad DPS !”.

Yikes.

?

How is it “my mistake” that lost the shaman the game?

LMAO.

How does the use of the words “people and their mistakes” transform, in your head, to a personal attack similar to “suddenly YOU are at fault in the scenario” ?

Do you understand english ? Do you realize at no point you and your Priest moves were the topic of conversation regarding what happened inside this arena ?

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Do you realize I was talking about a situation that happened in an arena I played?

It doesn’t change that you just proved unable to get a simple sentence.

I shall assist.

Blaming others for their mistakes. The mistakes belong to “others” in that sentence. Not to a random bystander who suddenly decided to feel offended. Now read again.

It is extremely simple. I never claimed that Warlock played those rounds correctly. However given what you described and drew the Shaman had stinky positioning. Combining both leads to defeat. Yes. Both people may have played bad. It is clearly not a case of “poor fellow healer, the DPS played so bad, cost him games, but it should be 3-3 only he ported bad”, no, according to your sayings this healer managed to have positioning that doesnt account for port, and that’s also a mistake. So they both lose, because they both play incorrectly.

Ok, then tell me how does the shaman not lose?

The warlock chases me to the other end of the arena to fear me, runs behind the pillar in the chase. The shaman places himself at the opposite side of the pillar of me so I can’t easily chastise → fear him.

The shaman then gets CCed, the warlock starts moaving back towards his teleport and ports when he’s in range, the shaman just about misses him with his link. He dies after the port.

Where do you posit the shaman should’ve positioned himself to not open himself up to easy chastise → fear?

Then another round:

I fear the shaman and he runs across the arena in the fear. What does the warlock do? Run opposite direction, away from him and ports even further away and dies.

How does the shaman not lose? If he had ran towards the shaman he could’ve linked him.

I’m currently 2k rating on my RDruid. I for some reason get a lot of games with DH and Affli (I thought Affli is very niche, but I actually see a lot of them) and every single game the DH takes the dispell PvP talent and constantly kills himself by dispelling UA. Obviously after he does that, gets hit for 500k dispell and kills himself the first thing he does is whisper you to say how much you suck as a healer…