New Raid Difficulty Proposal

This post is attributed to another one on the US forum located at:

How about adding a new difficulty called “Famed” just for the purposes of Race to World First and bragging rights, such as offering players extra mounts, achievments, Hall of Fame entries, and titles (Famed Slayer of …) same as the current Mythic difficulty but no extra gear iLvl?

Then add another flex mode called Mythic which is scaled (automatically by the scaling system implemented already) tad bit harder than current Heroic difficulty, giving max iLvl gear but not the extra mounts, titles, Hall of Fame entries etc. of the “Famed” difficulty (essentially without bragging rights).

This way less strict, or less crowded guilds can also access a higher difficulty (new Mythic), as well as max level gear, but not the extras offered by Famed difficulty. This would be similar to the current M+ system, anything above key level 20 is mainly for the purposes of bragging rights (except for extra loot given starting at key level 22 and above).

What are your thoughts?

I think the appeal for mythic raiders is to tackle content at the highest difficulty, so this mode isn’t what anyone asked for.

In the US post linked, you could see several people mentioning the “roster boss” for mythic raiding. I agree this doesn’t matter for mythic raiders who are already in a stable guild, having a stable spot in the mythic roster.

It’s just an idea to make more people happy, and reward them in different manners. So mythic raiders could have their extras and bragging rights, whereas people who complain could also access a new difficulty and new rewards, in this case the highest level gear.

I guess the only people who would be upset, are the ones valuing their iLvl than anything else, but considering the new upgrade system roughly puts 6 iLvl difference between a heroic and a mythic raider, that may not be a big issue. However, each opinion is valuable.

Thank you for your thoughts.

every restriction about mythic raiding feels so unnecessary they still haven’t allowed the cross realm* i guess. if anyone wants to race and achieve something first they should do it that’s fine but why is the whole thing is so worried about catering the difficulty to make few guilds in every realm compete with each other and push the rest 200-300k players away.
also it should start from 10 players.

That’s not what I’m talking about. I’d prefer if mythic raids were flexible at least in a 5-10 player range (eg. 20-25) to make the roster more stable but you’re suggesting adding a new (easier) version of mythic so people can farm mythic gear.
This isn’t what I (or the poster of the thread you linked) want.

My main concern was a common one presented under the linked post: Current mythic difficulty being precisely balanced around 20 players (e.g. Fyrakk’s orbs, and positioning in Mythic difficulty were mentioned as one of the main challenges.)

If Blizzard could balance Mythic difficulty for flex, you would be absolutely right. Problem would be solved.

like someone in the original thread said , it’s 2024 they can easily design / adjust mechanics that will allow flexed groups and still be hard. putting restrictions to make something hard (hi m+) is a lazy approach (sorry)

Which is exactly why they haven’t implemented mythic flex. But adding “Heroic 2.0” won’t do anyone any good.
Instead, they may as well make the current HC raids harder and reward mythic gear.

I agree. Just scaling the numbers for difficulty is a simpler but lazier game design.

I also agree that having a harder Heroic difficulty rewarding Mythic gear would be a simpler and leaner way to implement it, as long as the difficulty jump would be acceptable for the current Heroic raiders.

Alas, it’s almost impossible to make everyone happy anyway.

Thank you for your opinions.

This reads more to me like:

  1. Remove gear from mythic, have just the cosmetic rewards/achi/titles/mounts
  2. Buff normal mode to be somewhere current normal and hc, and buff heroic to be on the difficulty level of current heroic to mid mythic.
  3. Ofc buff the loot drops so that normal drops hc gear, and hc mythic.

I mean, we already have 4 difficulties, one is queueable (LFR), but from the other 3, normal is the one that is invalidated in 2-3 weeks. Just seems better to idea to tune them better, so you get the whole “progression” feeling on heroic (and not be over in 1 week to 3 weeks).

Now for removing the gear from mythic, I raid mythic and even without gear I would still raid (since it is the best content the game has to offer).

My understanding is that the static size allows for better balancing.

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Once you make the raid size a variable it makes fine tuning the difficulty tricky.

Personally I think Raid difficulties should be:

LFR - Easier than now, more-or-less Story Mode.
Normal - Flex much as it is now.
Heroic - 10m / 25m Harder than now, the standard Difficult raiding.
Mythic - RWF version only. Rewards titles, tabards, achievements and very very FOMO as only one guild (per realm, per region or maybe per season) could get it.

We don’t need to change the current raid difficulties.

Making flex available for mythic after the Hall of Fame closes would be a simple change that would make it more accessible for those who feel they are blocked from it by the raid size requirements.

This would force guilds that run social raids to choose who was allowed to attend HC raids, which would be very sad.

I think Normal would satisfy Social / Casual raiding. Perhaps it could have optional Hard Modes (like in Ulduar of old) which wouldn’t be as difficult as Heroic.

You can’t have a raid difficulty for every playstyle in the game or we’d have 100 difficulties. But I see a role for a Story / Lore / Explore difficulty. A Casual difficulty and A Hard difficulty.
Currently LFR barely fulfulls the Story role and Heroic bare (if at all) fulfills the Hard role. Mythic is balanced around RWF and also has logistics issues for smaller guilds.

My guild’s social raiders (split into 2 groups because so many signed up) cleared normal in week one of the season. I don’t think they’d be satisfied by reclearing the same difficulty for 6 months.

I proposed a solution to this in the comment you replied to (although Blizz have arguably solved it themselves from the next expansion by opening cross realm mythic immediately).

This seems to be a tuning issue then.

Or they could move up to 10m Heroic, even if they need to do 2 groups.

How would that help if there are 37 people wanting to raid on a particular evening?

A 25m and a 10m. 2 subs who just unlucky that week.
Or 4 10m with 3 pugged in.

I see a lot of posts about how Heroic is not difficult enough but Mythic is to logistically unhelpful.
The only way to fine tune difficulty is for a set raid size, so having 10m and 25m options makes the logistics a lot easier although not totally flexible.
So you either have a Flexible raid that doesn’t really challenge a group or a set size that requires some logistics.

Excluding people seems to defeat the point of having a social raid. How do you choose who to exclude from other social events like an evening down the pub?

Again this takes away from the social aspect. It also dilutes the loot pool by allowing pugs to roll (by a large amount because pugs will roll need on anything they can rather than following the guild policy of only rolling need if you’re actually going to use it).

The point of flex raid was to make raiding more accessible to everyone because it doesn’t force group sizes. Your goal seems to be to exclude people from HC raiding (and the AOTC achievement) based on arbitrary group sizes.

My thoughts are that no guild will actually do famed until they’ve cleared mythic since mythic is now just easier famed for the same loot with the same mechanics, thus making the entire thing moot.