Ok, good to get some sort of explanation, I would like it if you were less aggressive towards me cause I didn’t say anything aggressive towards you, nor do I have anything against your case, I’m just very numbers oriented and the ones I found didn’t indicate doomhammer was as dead as you made it out to be, however I’m not saying it’s silvermoon-like populated, not even close.
As for BMAH, I can’t deny connections are a disadvantage to me, but they’re also an advantage cause they increase the % of realms I can cover in the whole EU, but there’s no way I’m against specifically merging doomhammer, and furthermore I have no say for blizzard, they will do what they want regardless of what I, you, or anyone else says.
All I ever claimed is that while doomhammer is certainly not the biggest english normal type realm, I found 12 that are bigger in that category and about double that are smaller.
So blizzard is nowadays working mostly on realms that are in much direr population conditions, luckily for your own realm, they’re being very aggressive with connections, so they should come to yours too, and I’m not saying they shouldn’t, just consider there are even smaller realms around, so give them some weeks.
I can’t speak for the others but that wasn’t my intention. I honestly tried to reassure you even if I’m not the best at it .
I support you in your wish to get your realm connected overall.
Sure some people will disagree with you. Some just got overly analytical and I think you misinterpreted their intentions.
I don’t think the subject is worth getting into arguments with other people even if others are the ones looking for it.
I wish you the best of luck and that your realm will be merged soon.
So are you gonna try and level out factional imbalance too.
The server I’m on has always been mainly ally, and at some points when I’ve checked throuout the years its been 4 or 5/1.
Ever since cross realm and warmode balanced realms are the thing of the past. If they try to connect two opposite faction realms people will just complain they’re creating more lag without increasing the playerbase that can be recruited into guilds.
Does anyone know if the connections went through? Both servers are still marked as low but they were so low before that I wouldn’t be surprised if they would remain low pop even after the connection
No, connection did NOT go through, sorry for the delay but I didn’t log the english forums tonight, so couldn’t warn: they were down till around 5, 3h longer than the other servers (german, french, russian) and like you said they’re still marked as low, if the connection had been successful they’d be medium-high, so definitely the particular bladefirst-darksorrow connection failed.
Ok, trelw, I have a question, which I hope we can discuss here since it’s concerning population and potential connection matters, and since this topic is otherwise quiet atm:
I was under the impression draenor was the biggest eu (or at least english) realm for horde, but lately I’ve done several checks on who and I’m not saying it’s in trouble but at least it seems to have lost its top spot in favour of kazzak, the process might be happening since months too.
My evidence is that at raid time on wednesday there were around 150 level 120 per class on draenor as opposed to over 200 on kazzak, and close to raid time searching dazar’, as in people in great seal per class I found a huge difference: many classes with 20 on draenor vs 40-45 on kazzak.
On top of that, levellers at evening time seem to be 900 on kazzak vs 600 on draenor, at 00.30 kazzak still had significantly higher numbers, and even at 6.30 a.m. I found 275 people on draenor and over 600 on kazzak.
Do you have any data yourself to compare these realms, and do you think kazzak could’ve taken draenor’s place as top horde realm?
As far as the data on wow progress or raider io, guilds and such, kazzak has marginally more progress, but nothing that would explain such extreme difference, and draenor still has more casual guilds.
So not only a single connection for English realm this week but also one that did not work. Why are english servers being left behind so badly? Look at the US connections. If this continues we won’t have realms properly connected until exp after SL.
Wait, janek, who is usually very informed, says bladefist worked, I’m gonna make a trial and check personally now, will do a who on bladefist and see if I find anyone on darksorrow, and report back, I’m just surprised cause I was sure it was gonna hit medium if it had worked.
Confirmed, the connection worked, I saw people on darksorrow doing a who on bladefist, it’s just an incredible rare case where population did NOT hit medium even post connection!
That’s a really unfair comparison to make, Ignoring the fact that the connection was indeed successful, there are over twice as many English servers on US, only 7 of the 102 current servers there are not English so they currently have 95 servers.
EU currently has 42 English servers and 107 servers in total. Additionally blizzard has a tendency to usually not announce non-english server connections on English forums as they are posted in the forums of whatever language server they are connecting. When you count it on a region wide level, both regions had 5 connections go through last week although 7 were announced on US and 6 on EU.
I agree that they probably need to pick up the speed of the connections because so far they have only connected 35 servers outside of china, nearly 1/3 of that happening yesterday alone, but hopefully as more bugs are sorted out things will speed up.
Just maybe add this to the evidence folder why the population markers on the realm list are useless… your better off doing an API scan for server ID to see if a connection worked, thats failproof.
The Darksorrow cluster had a virtual server ID of 3660, that got deleted and the servers now redirect to ID 3657, which is the virtual ID of the Frostwhisper cluster.
Running API commands, you can get this information, but you can also use this script ingame:
/run local name = UnitName("target"); local guid = UnitGUID("target"); ChatFrame1:AddMessage(name.." has the GUID: "..guid);
This will give you the GUID of whatever you are targeting, and when targeting players the second part of information is the ID of the connected realm cluster.
the printout will be something like " Player-xxxx-yyyyyyyyyyy" - the xxxx is the connected realm id, the yyyyyyy is just a unique ID that gets randomly assigned to every single wow toon made and really doesn’t mean anything useful.
you can also use this script ingame: /dump GetAutoCompleteRealms()
That will just give you a realm list of whatever is connected to the server you log into, if its not a virtual server the host server is displayed first and then it just lists them from the lowest server ID# to the highest, if the server is on a virtual server it will ofc just list from lowest to highest ID.
Yes, indeed, they need to do more connections or at least solve their issues cause they’re not finishing in time at this pace, also it was my fault that the other poster thought the connection hadn’t gone through, cause I got confused by the tag not changing.
About that, as far as I saw, blizzard might have increased server capacity lately, at least in eu, cause several realms that were high went down to medium, including recently connected realms, and several that were medium went down to low, even some that were full went down to high.
There really isn’t a limit to server capacity (I mean there probably technically is but its certainly not easily reached, and this capacity restriction would be region wide), the game will just create more shards and assign people to them… the game doesn’t really work like it used to in that sense. Even on classic, any server cap is an artificial introduction and they only reason its a thing there is because sharding doesn’t happen, but the cap is artificially introduced since those servers also run in the same way as modern wow.
The server ID’s of the player servers never match the server ID’s that host the open world shards, even on RP servers. Population markers shift over time but the algorithm probably is probably more loosely tied with the average realm population which as more servers are being connected will go up naturally, it certainly isn’t in anyway reflective of any sort of server capacity cap, at least not outside of classic.
I know they sometimes swap, like overnight, but I’ve seen a big effect, talking about 30 + realms going down by 1 level in recent times, especially in days when connections happen, and then not going back up, are you sure blizzard isn’t doing anything to that extent with the expansion nearing? I don’t think it’s the first time either I’ve seen a similar effect at the end of an expansion.
It’s changing with every set of realm connections as you would expect, the algorithm seems to be recalculating after every set of connections… Server queues probably haven’t been a thing for anyone since the legion launch, I think blizzard learned from it cause they really changed the way the game loads and shards work by patch 7.1, and these days I would be surprised to get any que though it might happen that the log in authentication servers get bogged down but thats a totally different issue. they may be increasing its capacity though but the game doesn’t work on a per-realm basis anymore, you aren’t any more likely to get a queue on Silvermoon than you are to get a queue on Dunemaul, Both servers have the potential to set you on the same set of shards.
I think the server connections are a much bigger culprit for the server list recalculations but I still don’t place much weight on what the server list says.