Everything is not just about gear.
I hate short seasons. Having to get new gear to fast is something which burns me and Iâd just stop playing and not pay my subscription
Explore, play other aspects of the game. This is an MMORPG, not an esport game
Speak for yourself. I am 619 and am perfectly fine with it as well as I am with the start of next season in February / March.
I hate the âeveryoneâ threads, do the OP realise they might speak for a small part of the wow population? A lot of players have different ways to play, different speeds to do that, real life limiting them but do you see those complain? If you feel you are already overgeared, gemmed etc etc, maybe take a break and check out the real world and try there to speedrun to max out what ever you can
Sorry could not resist!
All of you have a nice day and weekend!
I find it funny when the âserious playersâ like to claim that they are the reason wow still exists.
Itâs usually money that keeps the game going. And there are a lot more people in this game then the mythic raiders.
So to say that the game only survives by the grace of mythic raiders might not be the best take.
Might be but all of it is completely irrelevant. Game lives because of active players. Not solo players who play somewhere solo and hidden. Itâs a MMORPG after all.
And for the majority if they are geared, the start to play alts. But this is also getting boring at some point and then they quit. And what is the consequence to that?
No idea what you are talking about. Most people get the M+ and raid stuff. Every other achievement or whatever you want to collect, you can do after the season.
Thatâs the thing tho. Itâs not. Completion is not even a MMORPG element in the first place.
Idk these players. How many are they? 5? 10? 20?
We have hundreds of thousands who are gearing up. Who are active. Who allow the game exist in the first place. If those people were all gone at the same time, WoW could close their offices.
You completely missed the point and didnât understand what was said.
cries in ilvl 626 with no sockets
I do wish season 2 would come sooner rather than later. Most people are full conquest by now and itâs kind of a bad time getting into pvp with just full honor gear, especially with rated queue time being what it is.
aye, itâs funny alright.
And it epitomises the problem with how wow works today. The only content in the game, it seems, is gearing.
Doesnât matter how itâs done just as long as the player is constantly adding +1 item level every other day.
What do they need this gear for?
Nothing. As soon as they get it they want to replace it. With something that they they wonât use for anything either.
Used to be that players needed gear to clear some challenging content. Downing the Lich King or whatever.
Good on you OP, youâre geared, now strut around in your ubergear and kill some Big Bads.
The OP does blend a unique mixture of humble bragging and obliviousness with just a whiff of troll.
Thereâs literally only gearing to the game. Itâs always been like do 20 of this dungeon so you get this piece of gear.
I am genuinly concorned for people who play WoW for the World of Peacecraft story telling or the open world clicking simulator, WoW is for people who spam a few dungeons a week for boring loot with higher numbers and call it fun or community effor challenges like higher keys. Others play games insteadâŚ
Thatâs exactly the point. Itâs a timesink for gear thatâs not even interesting. HF.
But thatâs the Diablo-fication of WoW, isnât it?
I mean, back in Vanilla you needed the gear so you could defeat the bosses in Molten Core and get to see Ragnaros.
It was a content-driven experience and the gear requirements acted as the barrier to entry, so you geared up so you could see the content.
It was a journey, an adventure, a roleplaying game experience.
But today you can just queue up for LFR or Story Mode and kill Queen Ansurek without any concerns about gear or preparation or anything.
Blizzard gives you all the content experiences on a platter, for free!
It used to be that if I wanted to do the quests in The Burning Steppes, then I better come prepared with a level 50+ character and some proper quality items. Today I can do any zone at practically any level and with any gear.
When you load into The War Within itâs an on-rails experience to get to maximum level and thereafter all the content is basically opened up and you can do it all immediately at your own whim.
Just like Diablo.
And just like Diablo, then WoW has focused its gameplay loop around gear and difficulty progression, which go hand in hand.
You donât need the gear to see the content, but you need it to progress the difficulties.
And the entire meta-goal of WoW today, just like Diablo, is to complete your Seasonal journey or Battlepass or Keystone Master or Ahead of the Curve or whatever it may be.
And the entire gameplay loop involves grinding the gear so you can do the content at the particular difficulty level to complete the Seasonal goal(s).
Thatâs it. Thatâs what the modern game essentially entails today.
And you canât fault players for coming to the forums and complaining that theyâve played the game as the developers have designed it to be played, and have finished it in record time, and now struggle to find further meaning in playing the game.
Or vice versa that players come to the forums and complain that they struggle to keep up with the constant gear and difficulty progression that the game now revolves around, and that theyâre always falling behind and that they donât have enough time to do everything they need to before the Season is over.
Thatâs totally legitimate feedback, on both sides, and it does inevitably bring into question whether this Seasonal Diablo design that Retail WoW has got going for it is any better than the old days where it wasnât like this.
But the OP didnât say they had completed all the difficulties. I donât know how far they progressed.
They said, theyâre done gearing. As if the gearing in-and-off itself is the progression that is completed and so new content (more gear) is required.
Bliz could probably just add 26 item levels to everything thats in the game now (not the gear already acquired, just the rewards in loot tables) and say go, hereâs your new content.
Well it is, isnât it?
The penultimate reward in WoW â in the old days â was the content experience!
Seeing Ragnaros, seeing Câthun, seeing Kilâjaeden.
That was basically the reward you played for.
Now that Blizzard presents the entire content experience as a foregone conclusion, what is the reward of playing the game?
Well the design is modeled after Diablo, and what is it in that game?
The gear.
Itâs the gear progression, because with better gear comes more character power, and thatâs a carrot thatâs pretty enjoyable to chase for a lot of players.
Itâs just inherently fun to kill stuff faster and in more spectacular ways.
And thatâs basically the design of WoW today. Like I said, the gear and difficulty progression go hand in hand. The higher difficulty content you do, the better gear you get. The better gear you get, the higher difficulty content you can do.
Just like Diablo. It feels like progression, but itâs more a pseudo form of scaling.
And when youâre done with that progression, youâre done done.
Yeah, they could! I mean, thatâs what Diablo does. Just adds more difficulties and cool gear on top of the existing ones so thereâs more progression for players to pursue.
Itâs the never-ending grind machine, which WoW is also settling into, though it falls a bit short still, becomes it comes to an end way too soon if youâre even slightly committed to the game. But then, so does Diablo in its own way.
âŚ
Oh, look! A ring in the next patch!
The community is behind me on this one!
I have to agree with OP
Good old Naviic, to open the cipher the trick is to read everything reversed
Would be crazy being 635+ with a total of 8 +10 runs in time.