New season when? We are all fully geared

Everything is not just about gear.

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I hate short seasons. Having to get new gear to fast is something which burns me and I’d just stop playing and not pay my subscription

Explore, play other aspects of the game. This is an MMORPG, not an esport game

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Speak for yourself. I am 619 and am perfectly fine with it as well as I am with the start of next season in February / March.

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I hate the “everyone” threads, do the OP realise they might speak for a small part of the wow population? A lot of players have different ways to play, different speeds to do that, real life limiting them but do you see those complain? If you feel you are already overgeared, gemmed etc etc, maybe take a break and check out the real world and try there to speedrun to max out what ever you can :smiley:
Sorry could not resist!
All of you have a nice day and weekend!

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I find it funny when the “serious players” like to claim that they are the reason wow still exists.
It’s usually money that keeps the game going. And there are a lot more people in this game then the mythic raiders.
So to say that the game only survives by the grace of mythic raiders might not be the best take.

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Might be but all of it is completely irrelevant. Game lives because of active players. Not solo players who play somewhere solo and hidden. It’s a MMORPG after all.
And for the majority if they are geared, the start to play alts. But this is also getting boring at some point and then they quit. And what is the consequence to that?

No idea what you are talking about. Most people get the M+ and raid stuff. Every other achievement or whatever you want to collect, you can do after the season.

That’s the thing tho. It’s not. Completion is not even a MMORPG element in the first place.

Idk these players. How many are they? 5? 10? 20?
We have hundreds of thousands who are gearing up. Who are active. Who allow the game exist in the first place. If those people were all gone at the same time, WoW could close their offices.

You completely missed the point and didn’t understand what was said.

cries in ilvl 626 with no sockets

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I do wish season 2 would come sooner rather than later. Most people are full conquest by now and it’s kind of a bad time getting into pvp with just full honor gear, especially with rated queue time being what it is.

aye, it’s funny alright.
And it epitomises the problem with how wow works today. The only content in the game, it seems, is gearing.
Doesn’t matter how it’s done just as long as the player is constantly adding +1 item level every other day.

What do they need this gear for?
Nothing. As soon as they get it they want to replace it. With something that they they won’t use for anything either.

Used to be that players needed gear to clear some challenging content. Downing the Lich King or whatever.

Good on you OP, you’re geared, now strut around in your ubergear and kill some Big Bads.

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The OP does blend a unique mixture of humble bragging and obliviousness with just a whiff of troll.

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There’s literally only gearing to the game. It’s always been like do 20 of this dungeon so you get this piece of gear.
I am genuinly concorned for people who play WoW for the World of Peacecraft story telling or the open world clicking simulator, WoW is for people who spam a few dungeons a week for boring loot with higher numbers and call it fun or community effor challenges like higher keys. Others play games instead…

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That’s exactly the point. It’s a timesink for gear that’s not even interesting. HF.

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But that’s the Diablo-fication of WoW, isn’t it?

I mean, back in Vanilla you needed the gear so you could defeat the bosses in Molten Core and get to see Ragnaros.
It was a content-driven experience and the gear requirements acted as the barrier to entry, so you geared up so you could see the content.
It was a journey, an adventure, a roleplaying game experience.

But today you can just queue up for LFR or Story Mode and kill Queen Ansurek without any concerns about gear or preparation or anything.
Blizzard gives you all the content experiences on a platter, for free!
It used to be that if I wanted to do the quests in The Burning Steppes, then I better come prepared with a level 50+ character and some proper quality items. Today I can do any zone at practically any level and with any gear.
When you load into The War Within it’s an on-rails experience to get to maximum level and thereafter all the content is basically opened up and you can do it all immediately at your own whim.

Just like Diablo.

And just like Diablo, then WoW has focused its gameplay loop around gear and difficulty progression, which go hand in hand.
You don’t need the gear to see the content, but you need it to progress the difficulties.
And the entire meta-goal of WoW today, just like Diablo, is to complete your Seasonal journey or Battlepass or Keystone Master or Ahead of the Curve or whatever it may be.
And the entire gameplay loop involves grinding the gear so you can do the content at the particular difficulty level to complete the Seasonal goal(s).
That’s it. That’s what the modern game essentially entails today.

And you can’t fault players for coming to the forums and complaining that they’ve played the game as the developers have designed it to be played, and have finished it in record time, and now struggle to find further meaning in playing the game.
Or vice versa that players come to the forums and complain that they struggle to keep up with the constant gear and difficulty progression that the game now revolves around, and that they’re always falling behind and that they don’t have enough time to do everything they need to before the Season is over.

That’s totally legitimate feedback, on both sides, and it does inevitably bring into question whether this Seasonal Diablo design that Retail WoW has got going for it is any better than the old days where it wasn’t like this.

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But the OP didn’t say they had completed all the difficulties. I don’t know how far they progressed.

They said, they’re done gearing. As if the gearing in-and-off itself is the progression that is completed and so new content (more gear) is required.
Bliz could probably just add 26 item levels to everything thats in the game now (not the gear already acquired, just the rewards in loot tables) and say go, here’s your new content.

Well it is, isn’t it?

The penultimate reward in WoW – in the old days – was the content experience!
Seeing Ragnaros, seeing C’thun, seeing Kil’jaeden.
That was basically the reward you played for.

Now that Blizzard presents the entire content experience as a foregone conclusion, what is the reward of playing the game?

Well the design is modeled after Diablo, and what is it in that game?

The gear.

It’s the gear progression, because with better gear comes more character power, and that’s a carrot that’s pretty enjoyable to chase for a lot of players.
It’s just inherently fun to kill stuff faster and in more spectacular ways.

And that’s basically the design of WoW today. Like I said, the gear and difficulty progression go hand in hand. The higher difficulty content you do, the better gear you get. The better gear you get, the higher difficulty content you can do.
Just like Diablo. It feels like progression, but it’s more a pseudo form of scaling.

And when you’re done with that progression, you’re done done.

Yeah, they could! I mean, that’s what Diablo does. Just adds more difficulties and cool gear on top of the existing ones so there’s more progression for players to pursue.

It’s the never-ending grind machine, which WoW is also settling into, though it falls a bit short still, becomes it comes to an end way too soon if you’re even slightly committed to the game. But then, so does Diablo in its own way.

…
Oh, look! A ring in the next patch!

The community is behind me on this one!

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I have to agree with OP

Good old Naviic, to open the cipher the trick is to read everything reversed :smile:

Would be crazy being 635+ with a total of 8 +10 runs in time.