New talent trees doesn't actually look very good

Answering to my part:

That’s exactly what i want to point out, if you need to “waste” points on something borderline crucial like kick, then for something more “fun”/customizable , then it’s not good.

If you have enough points, then it’s fine.

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Imagine warrior kick gives rage like dks one

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As soon as they said you have to spend a x amount of points to get a new row, i new this would be a fail system. Why do i need to spend points on stuff i dont want to unlock a new row?!
They could have solved this that you unlock rows after x character level and not with character level ans spend points.

Then its just current talents

Oh not this sh*t again. Classes and talent trees can´t get any worse than they are right now. If they somehow do, then this game is doomed for real. If you have choices then you have choices. This “illusion of choice” schtick just reeks of low iq.

I will say though, from what they have said in interviews I doubt we will see the kind of improvements to gameplay that is sorely needed. Class gameplay is far, far from good enough, in pvp at least. Holinka sadly doesn´t strike me as someone who “gets” WoW class gameplay.

You made me laugh. :two_hearts:

what’s the point in moaning about stuff blizzard is going to do I’m sure you should have learnt by now they don’t listen to there costumers point at all. they provide a game we pay them to make but don’t mean nothing to them if you don’t like what there doing then all I can say is leave take a year off or quit all together. I do admit the games and expansions sometime suck . but its better than watching football or snooker just wish they didn’t show us an expansion a year before its out that does make me sick this is just my opinion

This would be good, especially for those alts I don’t play that much so I’m not reading guides for.

The whole cookie-cooker built argument seems very M+ (or maybe riad too) focused. The world (of Warcraft) does not revolve around M+. Sure certain types of content will have either a BIS build or only a couple of viable builds but so that’s fine.
For players who play for fun with their friends or who do open world content they will have freedom to play around with hybrid builds.
PUGs are already toxic, forcing BIS talent builds will handle change that in a noticable way. Over and above the RIO rating, Curve cheevs or whatever else they are obsessing on this week. A talent build is at least easy to read a guide on and set up. Getting the right legendary or conduits not so much.

The current trees are a lot simpler than the new ones are going to be.
What addon exists now where it shows an “optimal” build?

I’d like to get it so i can see if i’m making the right choices, ofc.

By the looks of it if my memory serves me right, druids get skull bash in the class tree rather than spec tree. So a resto druid could potentially spec into an interrupt.

That’s true, but i forgot to mention that the focus on interrupt was more meant on dps and tanks.

100% agree.
That’s why I dislike the approach of “let’s move whole spellbook expect stuff like Eye of the Beast and Underwater Breathing into talents - so basically all combat abilities into talent trees”.
Because there will 100% be quite a lot of rotational abilities you have to pick and the customization will be miniscule.

I don’t know. Some of his answers seem insightful… but I think even he doesn’t grasp core issues. As I perceive them, most issues are that classes feel bland, boring, with not much skill cap (remember when DK had presences and different runes?) and that they do most damage during cooldowns and are garbage outside of them.

They do, sort of. The point is to alert players about potential issue, because they might have missed these points.

True, however it would most likely end up in the class tree that is more for utility rather than spec tree that is for output.
I rarely had to interrupt since we had other classes that benefit from it so me interrupting would only make sense if no one else had it off cooldown which was rare.
And then we have prot paladins who have two interrupts.

In those cases it would be better if I could put some points in mobility or defense to handle other mechanics.

Those getting talents that lets us gain resources from interrupts would also be nice it would end up with everyone trying to take the interrupt for a small boost in dps which can cause issues because now everyone is on cooldown.

I remember on Nzoth where a demon hunter got really mad at me for interrupting since they gain dps from it and I did it by reflex.

I’m pretty sure everyone has interrupts atm which isn’t needed for raiding.
We usually have 3-4 people doing interrupts, preferably those who gain resources, have short cooldown and ranged. Pummel isn’t one of them currently.

I do have spell reflect to be able to soak mechanics and leap to pick up bombs and what not.

But like I said it’s just an example that not every currently base line ability needs to be baseline.

We have been giving so much baseline since we didnt have trees to put them in so it was baseline or nothing. If we were only given more abilities we would get to the point were every specc can do everything.

But we will have to wait an see when they release the talent trees, they might overdo the pruning and underdeliver on the additional choices.

My point was that besides druid, we don’t know what are every single class tree. I just wanna see how much rotational abilities are being moved inside warrior tree, aka my current main. I still hope they’re moving most of current active talents as baseline abilities.

They literally said the opposite.
That they’re moving your current baseline, into talents.

Yes, we don’t know every single detail, but we know their overall direction.
So I am not giving feedback to the details, but to the direction.
Do you understand now?

Those players aren’t playing any difficult content where you actually need to interrupt.

Kick is not borderline crucial. There is tons of content that doesn’t need kick.

Hope for the best, prepare for the worst. That is my motto.

Also, I wanna point out the Talent Tree Design reminds me strongly of Kingdoms of Amalur: Reckoning… Which is a very great game from my experience.

https://static.wikia.nocookie.net/reckoning/images/6/69/40-83-0-Finesse-Slayer-Faeblades-02.jpg/revision/latest/scale-to-width-down/608?cb=20210209140953

Yeah, trivial content where you can’t die.