New talent trees doesn't actually look very good

I’ve been listening to interviews and looking at the talent trees themselves (we can guess spells by icons - a class will probably not have two active spells with same icon - and we can distinquish what talents are active abilities and what are not).

And so far it seems we won’t get much new stuff.

Not only that, but since vast majority of our spells will get prunned, it’s very likely, from looking at the talent trees themselves, that we will struggle to attain even fraction of spells what we already have now. We will not only lose covenant abilities (some however will stay), but also major spells from our regular toolkit.

It’s self-evident (apparently not to Blizzard) that there’s an issue when you put baseline spells into talent trees. And then make players struggle to keep the baseline spells you already had.

I myself am big fan of the talent tree concept. Not however with overly prunning stuff and then make players choose what they lose instead of choose what they get new.

They did mention:

  • Most current baseline spells will move into talent trees
  • You will get 61 talent points
  • There wil be (and are) passive talents

I have high hopes however. I think when they allow players to “choose talents” as they mentioned in some interviews, they’ll get overwhelming feedback how bad is it to choose past baseline spells with talent points when they compete with other baseline spells they had and can’t have both.

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Talent trees will be epic fail, and you can thank big wisdom streamers for the return of a system which is nothing more than illusion of a choice.

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I don’t mind talent trees. I actually root for them.
But I hate when they’re just a facade for prunning.

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I’d like to see them first to denote this.
Show me the paladin and ret spec trees and i’ll see how true this is.

With as many points as we’re getting, will it be a struggle or will we spill-over the other specs to get some neat stuff? It remains to be seen.

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I am looking at TBC tree as we speak, and i am seeing that it takes 40 points aka most of it to unlock mangle. What kind of choice is that if i need to spend X points on some lame abilities to unlock new rows?

It’s not like spellbooks nowadays aren’t overly bloated.

If I’d have to choose between Ardent Defender and Guardian of Ancient Kings it’s a valid choice. It’s not as if prot paladin is unplayable without one of those.

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Watch interviews.

It doesn’t really.

Show me the interview where they showed the paladin/ret trees.
Also, what’s left in the base spell book.

How do you know? Show me a list of skills you’re getting versus what you have, a list.

Wdym, I can’t wait to make this 2 button class a 1 button one.

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I don’t expect many if any new abilities and the tree won’t make much difference on max lvl once you figure out how you want to spec.
The real winners in my book are new character who’ll get to level up with the tree, make decision on the way and once again have the feeling that levels matter.
I plan on re-leveling just for that feeling.

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Depends on how you look at it.

They’re saying that Hybrid specs are possible, which possibly means you do gain new abilities – ones currently used by your other specs.

e.g. an arms warrior with Enraged Regeneration, or something like that.

I feel like it’s a bit early right now to say that.

Could be true, though. Could also be wrong.

That’s true, Warrior suffers from that a lot now for example Disarm not being baseline in PvP which… usually just makes you waste a talent slot as you kinda want to have that, and being forced to pick between having a stun or having two charges.

Doesn’t feel good at all.

I don’t understand how this would work in practice. Really, we’ll have to see.

That sounds like a decent amount.

On the fence with this one. Will said passives just be “1/2/3% dmg increase” ? or something actually interesting like making an ability have an extra or different effect?

So far I’m keeping an open mind. The main fear that I have is that Hybrid specs aren’t actually possible in a semi-viable sense and that I’m forced to choose too many core ability talents because “my class is worthless without them”.

I do you one better - Fury Warrior with both ‘‘Die by the Sword’’ and ‘‘Enraged Regeneration’’!

I prefer this one than one talent build for 3 expansions in row because Serenity is reduction to dps.
If some one don’t like new talent trees then give me solution for currently skill and talent problem. Because I don’t see other than reworking it.

thats basicly how trees used to work, u had to go full down the tree to get the more spec related spells, and once u got them u could spend the remaining points on other branches.

this will be a global tree for all specs (limited in points) and then a more specific tree that you might choose between talents.

its all basicly the same illusion of choice but istead of fill down the tree you choose paths like artifact talents

It is not illusion of choise if you can do healer build for raids, and hybrid dps build for dungeons. Because on high mythic plus you prefer have hybrid healer with nice dps than pure healer. Also you can make hybrid tanks that allow you to do more dps or heal themself better.

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The current talent system isn’t even more of an illusion of choice?

the question remains, will you be able to do that without sacrificing something important?
will you be able to kitty weave simply like now?

we have to wait and see if they will allow that, the enfasis on the word allow

I think it’s too early to tell. When we get to access them all and see them on wowhead etc as talent calculators, it will become a lot easier to know what we are dealing with.

People have regularly asked for trees to return. These seem more flexible and we can have multiple builds for different content, compared to the old system where we just threw our points in and forgot about it until a new patch reset us.

Just need to remember it’s just a photo you’re basing everything on.
Like Punyelf says wait until wowhead has a talent calculator.
Also the talent system will be chopped and changed throughout alpha/beta as Blizzard sees how the testers create their builds.
Then you can complain how Blizzard are sucking the fun out of the game :smiley:

2 Likes

They said they want to get the talent trees out to players asap as a stand alone feature that players can play around with and theorize on (before we get access to beta and such) so they can get feedback on them early on. That’s good.

About the OP’s concerns: On a personal level I don’t really care much if I don’t get some of the skills I have now, if that means my build, my choice, will be a more streamlined thing for the character I want to play. I have skills at the moment that I use, sure, but that I don’t care about one bit because they don’t really fit into ‘my fantasy’ for this class/spec.

I hope that the talent trees will allow me to customize MY fantasy build. Even if that means less skills overal on my bars; that’s fine.

Honestly I’m scared that there’s going to be too many people who I would call ‘meta slaves’ and/or ‘min-maxers’ who are going to be upset that they’re going to have to make choices. They won’t be happy until they can have EVERYTHING. And that just takes all of the RPG out of this game.

Expecting a big talent tree like the ones they’re showing ON TOP of what we currently have baseline is insane. That is way, way, WAY too many skills. So they’re going to have to make many of the baseline things fit into these trees for pure playability reasons.

I really hope those complaining people won’t ruin what can be one the best things for this game in years.