They did sat IT true .
But its complete nonsense.
You will have 1 bis build on wowhead and you will b expwcted to use IT or you will be instant kicked from groups
They did sat IT true .
But its complete nonsense.
You will have 1 bis build on wowhead and you will b expwcted to use IT or you will be instant kicked from groups
With only one worthy variable taken into account (dps) there will always be cookie cutter builds.
But as they explained IF you make such a choice, it would be in the class tree (which they said would be mostly utility type stuff; no throughput) and not the spec tree. And it would be a choice between various types of CC or interrupts and such.
True, but!
Kick is something fundamentally that you need.
CC etc is something you can choose, already now too in the current tree.
To put something like kick in the class tree is…a step backwards, designwise
Ahahaha so you will have a photographic memory knowing exactly what you need on the tree of a spec you do not even play?
Maybe you can check if they picked a needed ability, really doubt the average person can check and know if someone build is bad.
this is a good point, however i would prefer interrupts to be baseline and the talents to only improve it, for example give resources. there are too many players that dont even know interrupts exist let alone waste talents on a no-dmg spell
Well they also stated that if there’s things that are so basic for a class, they might just give it to you baseline. So let’s just wait for the talent trees to be released to the public.
You wont need IT. Knowing wow playerbase there will be imqidiately toxic addon checking talent trees for optimal build
Probably giving you some score based on your build . Maybe even as pług in to toxic Io addon
That’s exactly the point i wanted to make with that
Yeah, it is. And I love how people pretend it’s not. I mean you just take the best abilities in each game activity and that’s that. I honestly don’t think they add much.
Game needs less systems and spells anyway - it really does. Well, more so for some than for others to be fair, and for some not at all, but still. It’s worth having a look over it.
I really like these trees tbh. Besides they contain the octagon talents which is basically the current system inside them.
Kick is something fundamentally that you need.
idk man just pick it? There’s no effective difference between a talent you always pick but more points to play with and a baseline spell except for the fact that you get the brief satisfaction of clicking it to learn it.
I really don’t care honestly. And besides, I don’t think it’s something you should always pick. I think it’s plenty possible to make the case that not every player needs it in a raid encounter for instance.
“, we need to kick the mechanic that wipes us!”
“But sir the 3 people who have it skilled are dead!”
“God damnit! I need more kicks!”
And say hello to all the stuff you need to kick in m+.
To put in the class tree is lazy and uses up space and points for something more interesting.
As a former raid leader I’d never tell so many people to drop their kicks. People miss kicks or make other mistakes anyway, so yeah. I’d probably have twice as many players with kick as I need.
I don’t understand how it’s lazy. It doesn’t take any more or less effort from Blizzard to do it one way or another. There’s pleeeeenty more points to go around. And besides there were interrupts and silences in the old trees, too, and nobody had a problem with that. On my feral Skull Bash became a talent and on my mage here we all went 17/X/Y because of Improved Counterspell. Nothing new about this and I don’t see the problem. We can put every other type of CC in talents, why not kicks?
Because kicking is something fundamentally that you need, that is mandatory in the encounter.
In old expansions it wasn’t THAT relevant, but in modern wow the content is designed with it in mind.
Because kicking is something fundamentally that you need, that is mandatory in the encounter.
First and foremost you’re thinking very narrowly here. Kicks aren’t required for every encounter and even if they were, not everything is raids, and even if it were, not every player needs one. It’s literally often 1v20. There’s some optimisation you can do here - that you don’t have to do but can do.
In old expansions it wasn’t THAT relevant, but in modern wow the content is designed with it in mind.
Who says 10.0 will be like 9.0? I’d argue that it shouldn’t - Shadowlands raiding wasn’t very good in my personal opinion.
Yes, they were for a period when interrupts are almost universal to DPS classes, and you always have at least 3.
If interrupts become optional, they will by basic game design ease back on the requirement for them.
Seems like a good thing to me. They do actually design encounters by what tools players have, and by what tools they COULD have, or don’t have.
If that’s the case, okay, fine by me too.
But only if they decide to design the content like that.
We will have to wait and see.
lul says the steak
I myself am big fan of the talent tree concept. Not however with overly prunning stuff and then make players choose what they lose instead of choose what they get new.
Translation: I want all of the things, all of the time.
I have high hopes however.
Would be nice if the new talent trees would allow to chose between aktive and passive talents, so you can either play a class with lots of different buttons to press or just a few one that have additional passive effects built in. Would also help to find a middle ground in comparison to how it’s now: some classes can barely fill their action bar with sells, while others have too many for my taste.
If you feel you can tell, good for you, but I can’t tell anything from a screenshot with no access to the tree itself.
You have access to interviews explaining it.
The screenshot also tell us a lot, if you have some knowledge about Druid class (which you might not have, I don’t know).
No matter what, it looks and IS better than “Pick one of three, where only one matters and the others have no reason to ever be chosen over it”
Design-wise? Yes. Far better.
But you have to take into account that until now we always had baseline rotation spells since Classic.
The issue being that we don’t have a clue aboot trees so we should have to wait and see…
Or watch some interview, if you don’t want to wait.
Are some currently baseline abilities gonna be moved to the talent trees, absolutely.
Some = vast majority, in this context, as they confirmed in interview
that is the issue that I described, you ignored and try to downplay
If you need to spent a point only to get something borderline important like kick / interrupt, it’s already going the wrong direction.
It’d be fine, if it was JUST the interrupt. It’s not fine if their goal is to basically “remove” spellbook and move spells to talent trees only. Then you severly lack talent points to pick what you may want.
Translation: I want all of the things, all of the time.
You are garbage at translating.
I just don’t want to lose things