My previous feedback was dismissed, that even though I knew stuff from interviews, I don’t actually know (read: other people didn’t watch interviews, so they didn’t know, so that’s why they concluded that I don’t know either).
Now that talents are available, I stand by my feedback, I knew that even before, I was right (similarly to lack of covenant swapping, conduit energy and double legendaries issue, allcalled out in advance).
For example, as feral, you can’t get all of your current abilities back. Not enough talent points, and you’re forced to spend talent points on stuff you don’t want.
I didn’t read your initial post, but my opinion is that I personally don’t give a crap about the new talent trees. If you ask me, it’s just making nostalgia Andys happy, and I’m fine with that.
The old talent trees are same as the new ones, and people saying something different are just deluded. The important stuff, you get every 10 / 15 levels and with how pointless and fast levelling is nowadays, noone cares about it. Regarding the put your 1 point here to get 1% damage increase, if this is what people want and screech about, I don’t give a damn.
A more normal solution would be to just put atleast 3 new rows in the existing tree. The truth is, 95% of people just go to Icyveins and copy&paste the talents, and it’s not gonna be anything different in DF.
Why is he overreacting ? Because he said current dragonflight talent trees don’t look that good ? He’s right.
There are multiple problems with the trees right now. One that is very obvious is that you’re forced to spend 1 talent point into the very first talent of the first row of your spec tree. There’s no choice, it’s obligatory. Which is kinda funny for a system whose sole reason for existence is choice.
Not only did you not read anything I wrote, you probably also haven’t seen the talents.
I don’t think you do, because you’re underreacting.
You basically get prunned, then you get some talent choices and you may choose some abilities that you get back, but not all. Is that fun? No.
That’s basically choosing spells which they prune. Yes, you get choice, but not all choices are fun. For example choice if you get kicked between your legs or if you get kicked to the head isn’t very fun choice. Same way choice what abilities you lose isn’t fun choice either.
It’s fun to get new stuff, possibly trade existing stuff for new stuff, but not this.
Yea, of course. But testing talents won’t change the fact that you’re being forced to spend talent points into particular talents… Which defeats the purpose of a talent tree (or any talent system).
“Covenant being locked in without easy swaps will be unfun”
“But they didn’t balance them yet, it will be good”
“They’re not balanced, they should be swappable”
“But you haven’t tested them for long enough yet”
Do we really need to wait for more people quitting again?
I mean if you’re bad at foreseeing issues, alright. I’m not.
All changes I proposed in advance are currently considered good.
Covnenant swapping, removal of conduit energy… while people like you tried to undermine relevant feedback.
It’s worse than this, in fact.
There are absolutely mandatory abilities locked behind talents.
For example, feral again, skull bash (the feral interrupt) is a talent… And a talent pretty low in the tree. So in order to get it, you have to spend a lot of points into stuff you would not necessarily want. And you absolutely want to have an interrupt. Otherwise, you’re just an handicap to your team.
Trust me, you’ll care about talents when you’ll realize you have to make an exclusive choice between two or more abilities you absolutely need in order to be useful in dungeons/raids/whatever.
What are you missing from current talent trees?
And what are you gaining?
Also, you should count on lego/conduit/covenant powers as gaining, since normally you’re not banking them to the next expac.
And from what i see you can get other extra stuff now, like both Convoke and Adaptive Swarm… you can’t get both of them currently at the same time, no?