New World had 1 mil players on first day - this is big

And that attention is comparable to that for WoW with the game being the same genre. Which means WoW is now competing with other games on a pretty equal basis.

I think you’ll find it really isn’t.

Look at the numbers for MMORPGs and you will find that it really is.

I don’t disagree. It won’t dethrone WoW, their markets are totally different. I’d argue comparing them in the first place is flat out wrong. They have totally different styles of play and operations in place.

One is a cooperative MMORPG action game that has some lingering elements of old school RPG stuff with a tab target system.

The other is a competitive game that (to me) has more in common with a third person shooter game than an MMORPG. The fact it’s MMO is largely incidental.

What I see people doing is going “they’re both online games, they both have wizards and warriors, therefore they’re the same.” When they’re really not at all. People looking for a classic cooperative MMORPG experience (that WoW largely fostered) won’t get it with NW, and people looking for a more real time “FPS esque” approach to combat (very skill dependant) will get it better with Nw.

To me, NW is a third person shooter/action with some RPG staples thrown in. It looks and feels a lot like Smite was for the MOBA market (and despite being entertaining very few people would claim Smite is a “proper” MOBA that actively competes with the same market as say LoL).

Whether the devs of NW are aware of this is another question. They may be aware and not aim to compete with WoW? They may not and think they need these differences to compete properly. I contend they won’t “nick” the majority of WoW players with the game as it is, only the ones who fundamentally aren’t into WoWs gameplay anyway (or brand new fans).

It looks interesting to me. Maybe I’ll try it. But I don’t expect it to scratch the “MMORPG itch”.

So you think that WoW had only 1m players at launch of SL? That Blizzard had to offer free transfers from certain realms because there were only 1m players?

OK nice logic there…somewhere.

Yeah. For me, it lacks collections. But hey, if it gets some. And even if it does not, competition is good.

Daily peaks, yes, about that high. Total number of players was higher, of course. Different people logging on different days.

Why would i provide link to it you can find it yourself just like i had to do.

The whole data set that is not about raiding or mythic +
and it has been out for several months while the video might have ok data i can not be sure as the webpage says it has been out for over 2months and there is no date on when the note was added.
But even if it was added 5days ago as it is possible based on a link there that means the data in the video is outdated.

And those only encompass the raiding and mythic + and not even the full raiding as lfr is not counted.
And way more.

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So then surely the same could be said of New World, sering as they also had queues and hours of waiting?

Safety bubble!

New World had 1 million daily players by official stats. Read the link in the first post.

And who can say WoW didn’t have more?

Read the first post, will you. It’s all laid down there.

You need a Steam account to launch the game. It was in big black bold letters when I Googled do I need a steam account to play New World. You can buy from Amazon but you will still need a Steam account. You have to be very careful with PC games these days to check the small print. I recently got stung with a PC game only to find I could play it only with a Steam account. Steam is a data mining site that ticks away in the background on your PC. They also assist in the promotion and statistical analysis of games data using the combined resources of the Steam player numbers to bolster the figures. So I would take anything quoted by a game that has its finger in that pie with a pinch of salt. I mean who seriously trusts Steam. So funny… one day upeteeedeteup and next downdowntedownteedown.

What it brings over time will be the key here, because the thrill of “fighting opponents this way with so many variations on skills” can only last so long if you don’t have more at the end to keep it going.
This is what WoW does with new gear and new instances and raids, more ways to explore “same old”.
The difference is for WoW the development fund is there because every player who buys the game gives you money, and then for every month they stick around you get more. Every 4 players that stick around a month is equal to the money gained from a new player joining.

With NW there is no sub, their players are worth nothing financially once they buy the game. So they’re going to rely upon a constant stream of purchases to fund development. That is not a viable strategy as game markets rarely grow consistently.
As said, the other option is they monetise the game heavily which can deal a death blow.

I understand Amazon has tons of cash, but it isn’t the case that as a result of this they will pump endless amounts of it into a project that can’t sustain its own costs. It isn’t how corporate profiteering works.

So this is why “wait and see” is so important here, because I do not see how at current NWs long term plan is going to work in order to sustain it. Where will the money come from and given the games approach to combat etc, how will additional development look? Will it be enough? How do you make content that gets more and more challenging when the challenge of encounters isn’t raw math, and is very much a case of “if you dodge, great, if you don’t, lose.” Because beyond a point encounters will stop feeling progressively more difficult (the point where failing to dodge gets you instakilled)

What then?

Never personally ever had a problem with Steam tbh, only the fact that they counted the hours I spent in the queue for New World as time played, so no refund.

The report was 770k online at the same time but that did include those waiting in the queue.

Like DLCs. Or they might add a battle pass. Or some other form of premium.

The tweet in the first post talks about more than a million. (Per day, not at the same time. Guess that might be the difference.) PS: Found the deciding difference. Your link talks about viewers. I was talking about players.

Yeah, which is why it will never compete with WoW formally.

WoW players generally are quite averse to cashshop, particularly where “power can be purchased” and a game that is staring a monetisation racket to sustain itself thus will not compete with it.

Particularly not if that monetisation is tied to actual performance stuff.

Now I can’t say how it would look at current, but I don’t think pretty skins and stuff in a game like that is going to “float it”, it’s competitive in nature, competition flourishes when people can compete for advantage, thus is makes sense if they want to guarantee funds from monetisation they offer either raw power boosts or big QoL stuff that relates to power to get people on board with it.

I could be wrong. Maybe if the customisation packages offered were amazingly diverse and numerous it may float it. But honestly looking at the customisation available atm, I don’t hold high hopes. Then again maybe that’s the strategy. Baseline woeful customisation and then players have to buy everything else? That could work, but it’d call it pretty despicable practice myself if there is no offer of a cashless way to unlock.
And if you offer a cashless way, it now ceases to be a guarantee.

Cash shop does not have to be for power, that’s the thing.

Anyway, we’ll see what New World ends up being. And more importantly, how other games will go. I am watching two things: GW2 - they are getting a new expansion soon, this can probably become as big as WoW currently is and who knows, it might stay this big. And Riot’s new MMO - if that MMO ever makes it, as in, if they decide that it is good enough to publish and push, it can absolutely eat WoW for breakfast and redefine everything basically over a month. We’ll see.

WoW is a dead horse, that’s one thing that will stay constant for sure. So it’s only a question of which year it will get beaten.

Genshin Impact is already making comparable money to WoW, just in case.

Not particularly, especially because I guarantee the game will see a lack of new-content in the pipeline having just a standard release fee and no subscription model for an MMORPG. Shrug