Excuse me but if a brand new game, with Amazon’s backing has 1m players worldwide, with all the advertising and hype, then that’s not anything to shout about!
Are these 1m only in the EU or worldwide?
Excuse me but if a brand new game, with Amazon’s backing has 1m players worldwide, with all the advertising and hype, then that’s not anything to shout about!
Are these 1m only in the EU or worldwide?
If you mean that more players are willing to try a game that does not charge you monthly than otherwise, then sure (do they not have a sub? I am assuming they don’t)! But if New World manages to rival WoW’s numbers being such a game, then, well, it manages to rival WoW’s numbers and will beat WoW at its genre. This will just mean that WoW is ancient because of the payment model as well.
No it does not i know what he says but i remember seeing the tool used, and that tool can only guess it can not tell you for sure.
“Important! The data provided in stats and leaderboards is now stale and should not be trusted!”
Literally on the webpage of the tool creator
That’s a lot because we are talking about an MMORPG. And a lot compared to WoW.
What figures are you discussing here?
You mention daily players at the start and then move onto “money made” over time?
They’re not the same. Daily players doesn’t equate into “money spent” as money spent is a one shot, and says nothing about retention.
I mean earlier in the thread you even demonstrated you’re aware of this difference, when you pointed out the 10 million sales of SL or whatever means nothing when it comes to subs.
So it goes here.
The only things that matter for the long term health of an MMO is the amount of players logging in over time and the amount of growth versus loss of players.
The amount of sales in a games “honeymoon period” is irrelevant but it doesn’t translate into retention. Unless you’re going to argue that SLs first month sales is a sign of its unarguable success? Which I somehow doubt you will?
So as said: the only thing that matters is how many people are playing over time and whether these new players actually stick at the game once they drop the money.
An MMO is a long term project. Scoring the initial win of a sale is good sure, but if all your players leave then your continued development and hosting costs are simply going nowhere and being wasted manpower.
Being a sub free game NW is going to rely heavily upon either a) a consistent growth of players (unfathomable as there cannot be endless growth of said market) or b) heavy monetisation of the game in order to survive (ie slapping price tags on stuff people feel compelled to buy to force their purchase).
My money is on b) given its Amazon. We’ll see I guess.
But I’ve heard the endgame isn’t there, so what they do with players who “reach the end” is gonna be interesting. How are they going to keep them? Or is their initial purchase enough? I don’t think it will be.
No it does not i know what he says
It does. Watch it again. Players only have to belong to a covenant.
Players only have to belong to a covenant.
As you probably did not see it il say it again this is ON the webpage that they are using in the video
“Important! The data provided in stats and leaderboards is now stale and should not be trusted!”
" Currently most of the data is hopelessly outdated and does not reflect the current situation"
Basically it is not a trust worthy source at all.
So as said: the only thing that matters is how many people are playing over time and whether these new players actually stick at the game once they drop the money.
I agree.
The point of the thread is not that New World is coming to dethrone WoW. The point is that new games are now big enough to rival WoW’s numbers, comparing apples to apples, that the era of WoW being significantly ahead has ended and that WoW is now competing for its place in the pack.
This is evidenced by the number of daily players online that New World managed to get. This number is completely comparable to what WoW likely had during SL launch and is significantly bigger than what it has now, months after launch.
https://mmo-population.com/activity
4 World of Warcraft 1.11M - 1 million of active players. How many actually bots?
That’s not a good source. Their methodology is bonkers.
Be aware that web page is shown not to be trustworthy
?? This is not such a thread. This is a thread about how WoW is no longer ahead of other games in the same genre. The era where it was ended.
wow hasn’t been ahead of other games in the same genre for 10 years. and yet, it’s one of the handful of games that doesn’t need to advertise itself so people know of it’s existence
This number is completely comparable to what WoW likely had during SL launch
You keep doing it just stop it already.
Where do your number for SL Launch come from?
Because i know it is not that bellular video because that video was about current users not at the start of SL
A lot by what metrics? I’d hardly say 1m on a brand new game is something special, especially an Mmo!
tldr: Game on launch day gets attention from players. S H O C K I N G
The number of players online on a given day. 1 million is a lot for that. For an MMORPG.
(Ayellin, I saw your post on one of the sites mentioned in Bellular’s video having notices of data being outdated. You did not provide a link to it so it is unclear which site you are talking about, it is unclear which part of data is outdated, the video was shot a month ago when the site might not have had the note, and there are other sites without such notes.)
Which at 1m for a brand new game WORLDWIDE is nothing special!
But you need a Steam account to launch the game on PC. I don’t do Steam. Sorry.
Which at 1m for a brand new game WORLDWIDE is nothing special!
For an MMORPG it is.
No I think you can get it from Amazon as well, not sure if you need Steam if purchased from Amazon.