Only on your main class. Every alt class on the same character does not get the story exp boost as it can only be played once per character.
I am not usually a story kind of person. I’ve never read anything in WoW, Aion, Tera, GW2 etc but I have experienced and enjoyed all of the ffxiv story. Sure some of it isn’t superb but some of it truly is. I wasn’t so much into ARR and Stormblood but Heavensward blew me away as did the other expansions afterward.
Having many friends in that game I know for a fact a lot of them are like me, clearly not lore freaks but still enjoying the story and reading/watching the cut scenes.
FFXIV is meant to be a story focused game unlike WoW. If you skip without having experienced the story at least once you are doing it wrong.
It’s demotivating at best not just for new players but those who played before the squish. Each new level meant you killed things just a bit faster, it made you feel that you leveled up. Now it’s literally just a number going up one digit and if it wasn’t for the fact we unlock a skill point with each level it would be totally pointless.
Not everyone wants to get to the “real game”.
“Real game” is just a treadmill,doing same thing over and over and over like a headless chicken.
Leveling at least had some flavour before the squish.
I spend 95% of my in game time leveling alts lol so I 100% agree. I enjoy the journey more than endgame but having played before the squish I just feel its lost that oomph. I don’t feel like I get more powerful unless I use a skill point to directly boost a skills damage. I wish the devs would think this through and make changes but that’s probably a pipe dream at best.
So true.I loved leveling,still try to but its not the same anymore,too short and you don’t feel like you actually gain power cause scaling.
The thing I noticed that once I finished leveling a char and got to"real game" I used to instantly get bored and ditch it so I can level another.
I still do it after the squish but does not feel as rewarding anymore.
Leveling lost a lot of its flavour even before it. It lost a lot of it flavour as soon as TBC was released since everything it would add was condensed into last 10 levels. Look at Wrath Classic for a while. Open World? Leveling? They’re dead. People want to rush and not look at the journey the same. Only Era servers really put emphasis on journey which makes sense since entire game was essentially built around those 60 levels. Hell from lore and character perspective it makes absolutely no sense as we essentially seamlessly travel through time.
Blood Elves and Dreanei joined their respective factions shortly before the expedition to Outlands. How does it look in game though? We seamlessly travel through events that lead our race to join then travel back in time to main WoW plot (although to devs credit they at least added some NPCs around the world to make newcomers presence visible). Death Knights in Wrath are in the same boat their opening story taking place shortly before Wrath events and yet due to our levels we’re pushed into already concluded story of Burning Crusade. And let’s not mention the Cataclysm especially if you’re once again Blood Elf or Dreanei since they did not receive updated Starting Zone Questlines (despite the intro suggesting otherwise) and you’re now… Starting Shortly Before Burning Crusade, Travel in time to Cataclysm times for levels 20-60, Jump in time to Burning Crusade, Take part in Lich King Campaign and then return to your time for last 5 levels… Yeah It gets messy.
And people Wait for XP Boost to level, which i find funny for players that advocated so much for #NoChanges but refuse to level if they don’t have private servers XP rates XD
Next expansoin will be without doubt another stat squish. Doubt we will see another level squish till at least level 100+ this brought to mamy problem with leveling in itself that its obvious IT was never worth to do in first place
Their PR department decided it scares off potential new players to have to grind 130 levels.
Without scaling your experience would be:
" Oh, a new questhub, I can’t wait to discover the stor-" ding you’re now too high level for this zone, move to the next.
Current leveling is a bunch of band aids held together by duct tape.
In my opinion, this is unnaceptable, even if you ding max level. Every content should be scalled to max level in Open World. This would give so much content to casual at once and cut the Chromie time ‘‘Stop everything you do and go in the Dragon Isles dumbass’’ problem.
No thanks.
The previous squishes borked scaling so badly that even now running old dungeons and raids is irksome.
Also my Benthic geared alts that were able to easily solo old content were squished from being reasonably geared to pathetically geared as Benthic gear was made ilvl 66.
I’d rather they simply stopped our level altogether than go through another squish.
I’m still so unbelievably dumbfounded to why they would f***-up what they just fixed. Every time the level cap raises, and chromie-time level cap raises, they now have 9+ expansions to re-balance. Every Time.
So rather than creating modes where players can choose the leveling speed of their liking and ease the grind for those who wants to get to current content ASAP, they sack the whole character level progression instead.
They don’t. Damage and health are a dynamically scalled variable now. The only thing they have to ‘‘Re-balance’’ is the abilities they messed up in their creation by applying Raw numbers instead of these dynamic variables.
In fact it was the second one. The first was during WoD Pre-patch and this one went pretty well (aside the edge case of progression XP-blocking guild dying one after the othe due to gear being suddently too weak for the raids)
Balancing that would take too much resources. Even now every time a squish breaks scaling they just do a budget tuning so everything becomes trivial rather than risk it becoming too hard.
This community’s skill gap is insanely diverse and it’s impossible to create world/leveling content that’s enjoyable both by casuals that only care about the story as well as by hardcore gamers.
The standard RPG design is that if you’re struggling with the difficulty go and do grindy sidequests, while stronger players can just focus on the main questline. But this ignores people who want to do all quests and still maintain difficulty.
Plus old content gets an XP squish with every new expac so even the main questline will make you level too fast.
There’s no obvious solution that doesn’t involve spending tons of money on this part of the game, and quite frankly most people who care about world/leveling content don’t care about difficulty.