I believe blizzard should do a level squish after the next expansion back to level 60. 60-70-80 Feel natural what does everyone else think ?
These squishes bring so many issues with them that they should only be done when absolutely necessary.
^^ This
And it takes them so long to fix it all.
nah, it’s a good restart, next expac should be 80
If we are going to keep having level squishes, then what is the point in gaining levels to begin with?! Why not have an expansion that adds all the new content without the need to level…
Levelling a new character already feels weird, what with all the mob scaling that’s going on.
*** “Ding! Yay, I’ve just gained a level, my character is now stronger… But then all the mobs have levelled up with me, so my character doesn’t actually feel any stronger… The same mobs I killed 5 levels ago in the previous zone are the same level as me now & take just as long to kill.” ***
The sense of character progression is practically none existent now. So the idea of a level squishing every 2-3 expansions will only exacerbate this & would not be well received in my view.
Yes i agree it can be a pain but new players may be put off from having to get to level 120 to start experiencing the game properly. Once every 4 or 5 years should be reasonable. 60 -70 - 80 - 90 could be a 6 or 7 year cycle before squish.
If they dont change the rate of levelling id rather have 1 level an hours to 140 than a level squish
Blizzard have already ruined the character level progression for all pre-Shadowlands characters just because the whiniest players are unable to count to 130.
We can have a level squish removing 10 levels per patch for all I care, it is already non-linear and rendered obsolete at a metric of actual character level.
Still don’t really get why the level squish was needed in the first place, most certainly don’t want another though.
Yes, some people think so.
but I love to level up, and often think that it goes too fast and level up.
so would actually love that the max level was 120 hehehe
More than a level squish, i think there will be a need for ilevel squish eventually. We began this expansion by doing 20k-30k-ish DPS at 384 ilevel, entering the raids. Now we’re about doing 120k DPS one patch later. Considering there’s probably 2 more Tier this expansion, we’ll probably get to 350-400k in the end of expansion, especially if they shake up the gearing with interesting stuff in the end of the expansion like they do most of the time, being by legendaries, by borrowed power or by special items like the Wod Archimonde Trinkets. This means that next expansion will probably already be in the millions, which becomes pretty much unreadeable.
So yes, there will be a need for a squish, either number wise, ilevel wise or level wise (i doubt it for the level so soon)
I think it was more a consideration of rewarding the player at each level, instead of each 3-5 level in order to make the talent system work. Imagine having a 120points build to make in your talent tree, having nodes with 4-5 points and how little it would feel to have only 10 more points to put into the the tree next expansion.
Plus, yes, considerations for new players having to level up 130 level, which was not appealing, even if these levels are grinded very fast.
Ever since the squish leveling has lost its meaning. Its no longer an increase in power but just a number that goes up by one. There is no other game that makes leveling as useless as WoW does.
Really and what was the difference between 70 levels of doing so and 130+? If you’d speed it up to keep same speed curve the more levels you have the less each individual one matters. Games with absurdly high level cap suffer from this issue since you’re barely noticing power increase between individual levels especially if the game needs to be balanced around the maximum
GW2 did even worse. You know how i level my char? By doing PVP on my main, getting +1 level tome x80 and sending them on my alt. Leveling is then euh… non-existant.
TESO made their system in a way that aside doing the very top instanced content, you can do any content in the game with a level 10 if you want. Worse, you do not get any spell from leveling by itself, only stats.
FF14 made the leveling so fast that you constantly overlevel your mandatory story content and are virtually blocked by doing your story taking so long to do that you don’t feel like you progress aside 1-2h at each step. And progress is an overstatement when you come from doing a 3 button rotation to 2x 3 button rotation, one for mono the other for multi. Oh… and most player who played FF14 and is not an insane lore fan will say it, PAY THE SKIP!
Neverwinter did a level squish (I dont know why, really, but i found out some months ago)
Lotro will do a level squish in the few next months for the exact same reason as Wow
To be fair, leveling is a tutorial, and MMO’s for the most part made it so long in the past that they eventually hit a wall and see that players don’t want to play 350h before getting to the real stuff.
Hmm well the difference is +50 levels if you get a calculator and do the advanced math on that
I don’t know 120 in BFA was pretty natural for me i dislike when lvl goes down in a Game that is build upon progressing forward
Simple. The mobs didn’t scale. You actually felt that increase in power. After the squish the mobs scaled and you take as much time at lvl 29 to kill one as you do at lvl 30, sometimes you take even longer at lvl 30.
Not really. Again the end result of Level Squish is similar to what you’d get without it. So level 70 in Dragonflight is about as strong as the character would be at level 140. Each level would feel less impactful as the result. Blizzard sadly isn’t the best at making vertical power systems. Best they could do were borrowed powers which were still Horizontal - they were just temporary though and we were basically regressing in power with each
Of course. That in turn was a major turn away point for new players. Imagine telling your friend they need to level for approximately month or two across several effectively defunct systems and expansions in order for them to get to the “real game”.