At the risk of being a heretic, ESO could perhaps be an inspiration instead. Adding a path of the titans feature with minor upgrades in return for points earned past level cap.
I expect the next level squish to be after the level cap has reached 100-120. And vanilla, TBC, WOTLK zones scaling to 15 after the squish, soloing the raids at level 20.
While I wish for scaling to not exist, there is simply too much content to play through. If scaling didnât expist, we would be constantly outleveling zones and wouldnât be able to follow any storyline.
Just because you are unable to count to 120 doesnât means your opinion is right. There are many players who would have preferred maintaining the leveling progression.
A lot of people are getting leveling speed confused with number of levels. These are literally two different things that affects the game in different ways.
The game can have 60 levels and require at least 60 hours of playtime to reach level cap because of a low experience multiplier.
At the same time the game could have 120 levels and require 30 hours of playtime to reach level cap because of a medium experience multiplier.
60 levels of sluggish experience gain is way slower than 120 levels of high experience gain.
It is the amount of experience gained and required for leveling that sets the leveling speed, not how many levels you have to go through.
That is right but for new players the higher the level they will be put off by a higher level count playing bfa and being level 120 just felt ridiculous
This is where different leveling modes should be in place, so one can cater to different players with different preferences.
Players who wants to reach level cap as fast as possible and still learn their class and abilities should be able to do so in a mode created for this purpose with a major increase of experience gained, and the level ding event only happening every 10th level to make it less spammy for this speed of leveling.
New players wouldnât have any expectations of how long it would take to level in WoW anyway, so picking the fast option and feel they are on the express to 120 shouldnât put off anyone.
I donât like it.
Squishes kill sense of progression and usually result in weird scaling.
I think they should not do a squish until the numbers get absolutely crazy, and even then, i honestly wouldnât mind billions of damage.
Especially level squishes with the new talent system, thatâs a big no, because that also has an effect on gameplay.
while it did,
GW2 does a really good job of rewarding u for doing the story and achieving completion, also they display map completion in such a way many do it multiple times over.
which means even if u dont level lots do still progress the storyline and do the open world content.
iâd say ironically gw2 does it better, People can bolster their characters to max, but even at max theres high incentivizes to going back, which keeps the open world feeling massive in terms of how many players are running around so both boosters, and levellers can unit
also their scaling system knocks blizzards out the park in consistency
but every mmorpg actually has.
they all have immediate max level boosts, exception of TESO but that has the ability to run around a circle with a train to boost urself that way instead, they all have extremely ignorable fundamentals concerning levelling when it comes to completing the game and treat it in a very optional manner.
mmorpg. levelling has always been irrelevent.
Balancing, Progression, and content has always been focused on the highest level. which over times causes the levelling experience to wither due to continous changes relatign badly in terms of low level gameplay.
I think they shouldnt even start with these squishesâŚsince it feels so unbeliveably to level up and basicaly gradualy lose your power while doing so. Leveling up so you character feels weak and you have stuff to do at max level getting gear so the character feels as powerful as it did 40 levels ago.
Same with world scaling which completely destroys the feeling of leveling up, a core rpg element, where the mobs that you two shotted when you entered the zone now takes tripple the time to kill when you are 10 level higher with new spells, talents etc. Its so unbeliveably stupid i cannot believe ppl caling for more of this trash to be in the game.
Same for ilvl and stat squishesâŚ
Let me be level 150 with autoattack hiting for 20 millionsâŚlike who the f cares about some numbers. I hope cata and mop classic will come outâŚit was the last time leveling felt amazing.
Letâs be clear, even if i find this element (The leveling) to be a total fail, i do like GW2 and Tyria as much as i like Wow, but for different reasons.
I find their scaling wonderful and i really like that none of the content is outscaled by levels, allowing High level players to play with low level players seamingless and make all the new content be an addition instead of replace old content.
The Story of GW2 is also so much better in my opinion and they nailed their most epic moments as much as their saddest.
The nature of GW2 made me able to keep up on Wow and never fall behind in their game and this is awesome (But really, itâs a problem for any player playing too regularly). GW2 is the perfect ââSecond MMOââ in my opinion, but donât have enough bones to be a main MMO.
But in the case of leveling, once you know their mecanics, there not much you can learn by leveling a new class ââNormallyââ and this is why i consider it pretty failed. Worse, levels restrain your liberty to go wherever you want. So, when it comes to leveling, ââBoostingââ your levels is pretty much the way to go after your first run and thereâs so many ways to Boost them without spending a dime that you never really level again when you know how.
And PVP is so much better in this game that i enjoy the boost farm even tho iâm not particularly a PVP player. ^^
I think that is a bad idea because the last time they did it half the content in WoW became super buggy in scaling.
They should simply NOT increase the level cap anymore and only use Item Level power as forward going leveling method.
Lvl 70 and the amount of skill points are perfectly in balance right now.
There is no further need for more character levels.
and yet i remember many people here, back before level squish, complaining about too many levels being a demotivating factor.
also, learn how to be a nice person to strangers, thank you.
They still havent fixed things from the WoD Squish, and the Legion oneâŚ
Definitely a heretic.
The level scaling of ESO is by far its worst aspect.
Not everyone.
Then learn to write with accuracy rather than assume that everyone is on your side.
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