Yeah I know sorry, should have worded that better. I just meant people in general need to be constructive.
It may be that nothing changes but at least those that dislike it can try.
Yeah I know sorry, should have worded that better. I just meant people in general need to be constructive.
It may be that nothing changes but at least those that dislike it can try.
I think the reason why they place it in Stormwind and not Dalaran, is because when you travel to Dalaran, then youâre actually traveling back in time. Dalaran is set during the events of WotLK/Legion. Blizzard likes to consolidate players to the continent(s) of the current expansion, plus the major faction cities, because that keeps everyone within the same timeline pocket.
When players portal around between Dalaran (old), Dalaran (new), Kul Tiras, Outland, Draenor, and so on, then theyâre actually going back and forth in the timeline. I think Blizzard wants to minimize that as much as possible, because it honestly is a bit confusing sometimes.
âOh hi Khadgar! Youâre here too? I swear I just saw you 2 minutes earlier in OutlandâŠand 4 minutes earlier on Draenor. You use portals too?â
Thatâs not what he said. He said that he wasnât sure if they were removed by intention or by accident. Being the CM he is, heâll probably double-check with the developers, because thatâs his job. It may be that the developers did intend to remove those portals and that theyâll stay removed.
But how big is that problem on a scale of 1-10?
Letâs take Caverns of Time.
Right now the fastest route is Hearthstone to Dalaran (new) and take the portal directly to Caverns of Time.
That takes 1 minute.
The new fastest path will be to Hearthstone to Stormwind and take the portal to Uldum, and then the flightpoint to Tanaris, followed by a little mount traveling the rest of the way.
That takes 4-5 minutes.
How often do you go to Caverns of Time? Once a week to clear Dragon Soul probably.
How big an issue is it that instead of traveling for 1 minute each week, you now have to spend 5 minutes each week on traveling?
That extra 4 minutes each week, do you really think thatâs noticeable relative to the numerous hours you spend on the game in total?
I donât think they listen and already have decided how they should do.
But here is an example of how it does have an impact.
I was jumping my main to Orgrimmar to sell some items at the auction house. Sins I have the stone marked in Mist hub and spawned in there I just thought to my self: What the heck lets go for a mount run. Well no mount dropped but if they had the portal room I would never even tried it. That did give me 20 min in Mist that will now be removed.
Actually if you really want to know, I donât HS to new Dalaran, I use my ring to port to old Dalaran, because I did everything I had to to buy it. And I bought it mainly because since WotLK it lead me to CoT. So yeah it is YAERS I am using the same route, Blizz decides today to remove, and my ring that I put effort to get is becoming pretty much worthless.
And 5 minutes more every weeks on each character ends up by making a lot⊠I mean a lot at the en of the year.
It is not up to you to decide wether the way I spend my time is worth or not. It is my time, and five minute lost every week on several character is too much, and it adds nothing to the game.
Btw those who are for the removal of portal why donât you explain me what will I get from getting portal to SW then to Uldum then flying to Tanaris, then flying to CoT. What will I gain for it? Where is the fun, Where is the excitement?
P.S. Oh and btw on the scale of 1-10 how much is the discomfort? at least a good 8, at least!
5min* X alts used. And that is only for 1 instance. Some of us like to use in game time in an efficient manner after all.
But apart from your obvious white knighting throughout topic - which I wonât discuss as is a personal choice - removing a well established and used part from a game without reason will rarely avoid backfiring. And they mostly justified relocating not removing.
I do have to agree that the best place for the portal room is Org/SW. They are our main capitals that regardless of where the expansion hub is, always remains the same.
Everyone can have access to it. I can see the logic.
Canât you just take the portal to the Jade Forest and go do your mount run from there? That location is just about as close as Shrine is.
Thatâs 20 minutes you most definitely still can spend on a mount run in Pandaria.
I have that ring too. I think itâs produced plenty of value over the years relative to its price. So letâs not pretend Blizzard have ripped you off by selling you this ring. That ring - along with other such teleport items - have always been well worth their price.
Yeah, but it still has to be looked at relative to the whole.
I mean, if youâre doing Dragon Soul on multiple characters every week, for an entire year, then the 4-5 minute traveling time shouldnât be a big concern to you, because youâre seemingly already in a position where you can devote countless hours to the game.
Time doesnât seem to be a limiting factor the way you describe it.
What youâre forgetting in your equation is that you also spend a lot of time per character on clearing Dragon Soul. If you have enough time to clear Dragon Soul on multiple characters each week, then a few minutes extra travel time shouldnât be a big concern.
Before doing anything in game in the future, please fill a form to ask Jito if your time is well spent. Apparently they have a say on this.
But isnât it a fair way of viewing matters?
Letâs take Vanilla WoW.
If you want to do Maraudon as Alliance, then the traveling is as follows:
Fly to Menethil Harbor in Welands. Take boat to Theramore. Fly to Desolace. Use mount to travel to Maraudon. Run on foot to get to the entrance of the instance.
That travel time was long, because relative to completing the instance itself (or a segment of it), the traveling took almost just as long time!
The concerns expressed over the portals seem exaggerated and out of proportion.
The time you spend clearing Dragon Soul relative to the time it takes to travel there is not unreasonable â with or without portals. Youâre applying the main portion of your time investment toward the instance itself, not the traveling. So this notion that the traveling presents a huge burden seems exaggerated.
âOh no, I have to spend 4 minutes extra on something Iâm already willing to spend 5x as much time on!â
Wo ho, a wild white knight has appeared!
It is not that. The idea of doing a mount run would not appear then I HS into Ogrimmar. It will not be on the way to the auction house, it would be a new project to take a portal to another place to do something. In that earlier situation, I was just 4 min from the boss then standing in that hub. That got me thinking âwhy not, Iâm already hereâ. With the removal of this system where you jump between old hubs will remove some of the spontaneous things that come up in players mind then they are there.
I have even done full Lish King clears by just passing by Dalaran. That was not pre-planned, it is a more why not Iâm here now.
I didnât play Vanilla, and I donât care.
Vanilla was a smaller place, a smaller game, thus things were done accordingly.
Today bunch of islands spawned out of nowhere, and the world is bigger. So Distance are longer. Doesnât mean the world is better, doesnât mean anything good or interesting happens there, since only end content matters to Blizzard, and even more so with removal of portals.
First they wanted to remove the strider because it was âtoo convenientâ for leveling.
Then they donât give us flying until the end of expansion.
Then they remove âsome portalsâ
Blizzard isnât working on content. Itâs working towards making things feel more tedious to make us believe like the world is still something.
But havenât you noticed? the World aside BfA is dead.
So Distance are longer.
But theyâre not.
Theyâre shorter.
Blizzard gives players plenty of ways to anchor themselves to various parts of the game world, effectively reducing any distances between where they are and where they want to go.
If you wanted to go anywhere in Vanilla, then you would actually have to move from wherever you were to wherever you wanted to be. That was the traveling.
Today itâs different. If you want to go somewhere, then you first use a method of teleportation to get yourself closer, and then you travel from there. So the distance always gets shortened before you start traveling, because you have all these teleport items and portals at your disposal. That makes all distances smaller.
I donât think anyoneâs gameplay is being disrupted because Blizzard reduces the volume of teleportation access in the game. There are still plenty, so the means of reducing travel distances through teleportation still exists. The travel distance is just not being reduced to the point of non-existence (which is the case with Caverns of Time where the travel distance is litterally zero since HS+Portal covers it all).
BUT THEN YOUâD HAVE TO WHISPER ANOTHER HUMAN BEING. INTERACTION WITH OTHERS? GROSS
If the human being is you and how you act on the forums i can see why its a problem.
Well Jito, you can continue to argue and say this is the best way, and make this thread grow up and maybe noticed by devs or at leas GM (I highly doubt it)
At the end, if you donât like portals you donât have to use them.
On the opposite if we enjoy the portals way and they are removed, we donât have the any choice. Accept it? Weâll have to at some point.
Iâm not sure though how as a customer I am really enjoying things being enforced against my liking and my will.
Blizzard made the game as it is now, it has evolved from Vanilla. Vanilla is coming out this summer and it will be by free choice people will try it or not enjoy it or not. And it will have its unique play style.
Meanwhile, Blizzard has introduced in the game LFR and LFG where you donât have to move a toe to be port into instances THEY chose.
But they now decide to remove some portals, they chose.
Where is the consistency in that?
I think the reason why they place it in Stormwind and not Dalaran, is because when you travel to Dalaran, then youâre actually traveling back in time. Dalaran is set during the events of WotLK/Legion. Blizzard likes to consolidate players to the continent(s) of the current expansion, plus the major faction cities, because that keeps everyone within the same timeline pocket.
When players portal around between Dalaran (old), Dalaran (new), Kul Tiras, Outland, Draenor, and so on, then theyâre actually going back and forth in the timeline. I think Blizzard wants to minimize that as much as possible, because it honestly is a bit confusing sometimes.
âOh hi Khadgar! Youâre here too? I swear I just saw you 2 minutes earlier in OutlandâŠand 4 minutes earlier on Draenor. You use portals too?â
Faction neutrality ingame would also be an issue I think, but my point regarding the lack of use of the rest of the world still stands. I donât like what they have done, by tunneling everyone into SW for every purpose there is. I am expecting that every single heritage armor questline will start in SW as well, which to me is wrong on so many levels, and it makes me want to rip my hair off. Blizzard speaks fondly of immersion into the world, the way SW is treated currently, breaks immersion completely for me. SW takes everything this world has to offer, and keeps it to itself. It is very disheartening and disapointing. I want the world back. Other cities being of importance for their own race at least, and questlines not built to âmake sense in SWâ, when they obviously should have no connection to SW.
I mentioned in a post earlier in the thread, that other cities are lacking stuff like barber shops(not all), and transmogrification. Why? Oh right, it was done to tunnel everyone into SW.
Heck, even the portals⊠Why canât we see mage quarters/hubs in all racial cities(at least where the race has mages), that keeps up portals between the Alliance cities? I really think the races main cities should be of far more importance than they currently are. This is my RP mind speaking, and I donât even RP, I just connect with the world, which is what has always been what keeps me playing this game. I love the world, I put more into the world than we actually get to see. I imagine a world where the other races main cities matter just as much as SW, even though SW may be the main placement for the Alliance army, SW really need to build a much better connection with the other Alliance races homes.
Obviously what I have written here isnât in direct touch with the portal room they are now adding, but it adds to my frustration of how SW has got faaaaaaaar more attention for many years, than I can cope with.
They want to consolidate players into âone big cityâ that feels alive, I bet thatâs one reason, due to complaints in the past. At the point these complaints were posted, we didnât have cross realm, server merges or shards. Yes, overall player count was likely bigger too, but to me they have shrunk the world. I have no idea what my server community is anymore, so I honestly do not care if a city has hundreds of visuals players. I will likely not ever see these people again, or remember them. Iâd be fine with smaller player based populations if we were allowed to select our own prefered city, or just have questlines and similar spread more out between the cities. Add some of the Boralus touch to them(Boralus feels very alive to me, in the outskirts where there arenât a lot of players), simply because of how the city is built with the NPCâs and details. I realize they canât rework all cities, but personally I donât need 300 random people around for the world to feel alive. I just need a few players, and cities that actually feel like they serve a purpose other than just being a worthless capitol of all races that arenât human.
Walking and discovering zones in a MMO game? yeah I donât get the point either
lul
I was super enthusiast about flight paths and discovering the zones when I started the game. Seriously, I think I had hundred screenshots of just my character flying around the world on the fly path mounts!
The thing is, that was eleven years ago. Iâm not âdiscovering new zonesâ anymore, outside of new expansion content. Fly path are just me getting afk until I can do the still fun thing (old raid, RP event, whatever) that flying on a determinated path Iâve seen a thousand time is no more.
I donât understand why Caverns of Time and Ironforge are going, especially ironforge.
I guess there will be more AFK going between flight points. With the recent account wide rep counter change Iâve been doing old reps, so Iâve been using a lot of these old portals to get around.
At the end, if you donât like portals you donât have to use them.
Players will always take the path of least resistance.
Itâs the developersâ job to design the game so the ease of access doesnât jeopardize the sense of space and travel integral to an MMORPG world.
Thatâs not a burden players should be presented with as a faux gameplay choice â thatâs the job responsibility of the developers to sort out in the first place (which is what they are doing now).
Players will always take the route of least resistance.
Itâs the developersâ job to design the game so the ease of access doesnât jeopardize the sense of space and travel integral to an MMORPG world.
Thatâs not a burden players should be presented with as a faux gameplay choice â thatâs the job responsibility of the developers.
Oh so because you donât know how to manage you pulses, we all have to pay for it?
Blizzard implemented portals, those portals long ago, if they did a mistake they have to deal with it. It is not to the players to pay for their mistakes. They should never remove any content, they should add more or fix for more interesting.
Removing portals doesnât add anything more interesting.