No rdf please!

RDF tool, as it was introduced in WOTLK, is very bad for every MMORPG’s health, not because of forming a group, but because of porting you to instance and allowing you kick and instant replace anyone. It is a good tool for some fast action games, but not for MMORPGs. Because it will harm the MMORPG’s feel, world, and so on (there is no doubt about it, sitting in the city and porting to instance and back is bad for MMORPG, and everyone can see that people who advocate for RDF want to play this way).

I can understand why some people want it. I think there are 2 groups of wow players, which can’t be simply satisfied by one game, because everyone is expecting something else from it. That’s why retail is what it is now. because the blizzard chose the path of one of these groups. That’s why many of us came back to the classics, and we will leave again when the game starts to feel less like an MMORPG and more like a retail type of game again. I believe Blizzard made the correct decision in siding with those who returned for the MMORPG experience, at least for this brief period of classic. We all know how it will end. You will get your RDF and other things eventually. But before wow loses all of his charm again, let us enjoy it for a moment at least.

TLDR: go back to retail

OT: FIX SERVER BALANCE!!

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wtf do u think pple are doing now when someone doesn’t have brutal to speedrun their dungs?, atleast with rdf the got 15 min to enjoy the dung. Also no it shouldnt even be common to kick pple out of dungeons like it is in wow lol, ffxiv is a perfect example of pple not losing their sht over a wipe or 2 90% of the time (savages some pple will their sht but it still not as bad as wow)

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Prove it.

Technical limitation of it being cross server. If they wanted to they could fix it by simple moving the summoning stone inside the instance.

Just breeds the current toxicity where it’s always the same people who go to the stone to summon, but I digress.

You’ve never been able to kick anyone until after the first boss or 15 minutes has passed while using the tool.

Quit in Cataclysm cause Cataclysm sucked, so the retail I could possible go back to doesn’t exist anymore.

Given that you’ve never played WotLK before, how about you do it.

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I’ve never kicked anyone out of a dungeon since the beginning of the classic, and I’ve never been kicked either. I only saw ragequit people voluntarily after some wipes or mistakes. But I remember how common kicking was in RDF. That’s my experience. Anyway, kicking is a minor problem that I have with RDF. But it is habit which will evolve in people if you give them such a tool.

Yet you felt compelled to use this as an argument against RDF.

Curious.

How?

You LITERALLY just said it isn’t.

They’re doing it WITHOUT THE TOOL.

At least the tool restricts you and it doesn’t exclude people cause they “don’t have full Brutal gear”.

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That’s what happens when you answer in less than a minute :D. Maybe read it again.

I read it properly, you note on “it being a minor thing” doesn’t matter cause you still brought it up.

You can turn that diagram anyway you want and make it correlate to just about anything. Here’s another example: The game managed to reach 11 million subscribers without RDF. RDF got introduced, brought half a mill of subs together with ICC, plateaued and died.

Sure.

What it does do is get rid of the fallacy that “RDF killed the game”.

This is not mutually exclusive with the narrative you tried to change it into.

If it says anything, it’s that WotLK itself killed the game.

Ngl, you’re gonna have to explain that deranged view.

Cool word bro!

Do I read this as “I can’t explain the deranged view I just posted” or what?

So thats actually easy to show, If you look at how the subs went up before wrath compared to during wrath you see that it slowed down massively, when a game “starts to die” it wont be a over night thing but a process that takes a while where less and less new people join before enough people give up hope and it starts to lose subs, from what the graph says the point where wow reached neutral growth was during wrath (with some people comming back at cata pre patch) therfor wrath “killed” wow.

Not that I personally think that any one thing actually killed wow but a combination of things helped to slowly kill it off.

I could easily explain his “deranged view” by looking at what data the graph provides without looking for any one point other than how the growth slowed down and then went negative over the period that was from the start of wrath to the end of cata.

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We’re talking a full year before subs started dropped at all.

It did pretty much instantly in Cataclysm.

The correlation is really not that hard.

Correlation dont equal causation though.

“My son took the MMR vacine and a month later started to show symptoms of autism, therefor vaccines cause autism” thats where you get to if you just look at correlation.

“When I sacrificed a virgin we got a good harvest, therefor the gods demand sacrifices of virgins”

Correlation is the worst tool to use to come to conclusions in the world.

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Define clasic plz

No ty to RDF.
Hope blizzard doesnt cave in on this in the end.

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They dont have to . Wolk is already dying down 2 days after laucnh once people realise how boring slow and unfun leveling is without lfd spam .

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Pffff, X doubt.