Prove that its dying.
Leveling is part of a game. If it is boring, slow, and unfun for you, i have a perfect solution for you right here â Go to retail.
We dont need to ruin wotlk classic and turn it in to retail 2.0 because some unhappy retail player dont like leveling.
It means this game is not for them.
I have lost count of the number of times I have had to read this idiotic trope. Itâs demonstrably false.
In GW2 you can teleport to anywhere on the map via waypoints. Is the open world dead? Not even slightly, itâs extremely busy in every zone at all times of the day.
WoW didnât fail with RDF, WoW failed (and still continues to fail) with not giving people enough reasons to actually be out in the world.
If you started to add dynamic events + downscaling higher level characters in lower level zones, you would see an explosion in world based activity.
Another toxic pro-rdf player cant argue with valid arguments and accept the truth and therfore personaly atacking everyone who disagree.
This is not gw2 forums and we are not talking about gw2.
Wow did fail with rdf which is one of the reasons to not be in open world. Like spaming rdf from capitals instead of questing. Teleporting to dungeon instead of traveling in WORLD of Warcraft. Having no reason to join a guild and make friends in MMO to do dungeons and raids because of rdf and lfr.
I didnât attack you personally. You also presented nothing to justify your argument.
GW2 is an MMO herpderp
God where do I even start with this?
RDF wasnât the single point of failure. Get this into your head. The failure, long term, was not having a system whereby people could be out in the world, progressing gear and engaging with relevant, challenging content. It was always an issue, even before RDF, that dungeons were (in the vast majority of cases) the best pathway to gear your character for raids, as there was no parallel pathway you could take in open world content. All RDF did was take away the time sink involved with regards to putting a group together.
For the actual levelling experience, RDF was a godsend. It allowed people to tackle dungeons that they otherwise would not have touched. It alleviated the toxic gatekeeping mentality we are already seeing creep back into the game.
In short, RDF did not by itself hurt WoW. It was a combination of other factors. RDF is something that people parrot without any real understanding of the underlying issues.
Yes you did and now you lie.
God where do I even start with this?
RDF was one of point of failure. Get this into your head. The failure, long term, was having a system whereby people dont need to be out in the world and rdf is one of the reason. progressing gear and engaging with relevant, challenging content was never an issue. dungeons were (in the vast majority of cases) the best pathway to gear your character for raids, as there was no parallel pathway you could take in open world content and therefore you had to join a guild, find friends and become social, at the end of a day this is MMO. All RDF did was take away social aspect of MMO and active OPEN WORLD.
For the actual levelling experience, RDF was a mistake. It allowed people to tackle dungeons by afking in capitals, that they otherwise would not have touched without being social with other players. Rdf alleviated the toxic mentality we are already seeing creep back into the game.
In short, RDF did by itself hurt WoW. It was one of the bigest factor in combination of other factors. Adding RDF to the game is something that people parrot without any real understanding of the underlying issues.
Actually, it was not the original part of Wrath. It was added post Ulduar or even in 3.3.0. It was a part of the paradigm shift that happened during Wrath, marked by for example by the ridiculous lackluster raid called Trial of the Crusader, which made Ulduar (absolute master piece) obsolete. I remember also that differences between hard modes and normal modes changed every raid tier, the devs probably ran around like headless chicken at that time. Those changes were also reflected by the first drop of sub numbers at that time. Anyway. The bottom line is⌠the original Wrath was a different game than the pre-Cata Wrath which had Dungeon Finder implemented. And it had pretty much only one viable raid tier, while everything else except for an automated 5man heroics treadmill was an obsolete content. That âphilosophyâ stayed in the game since then .
You donât help yourself do you pal?
This is what I said. I didnât say that you were idiotic. If you have insecurities over your own intelligence, I can only suggest you work on that.
I assume by the infantile choice to copy my comment and change certain words that you are either extremely young, or angry about something you donât really understand.
Itâs evident that you donât really grasp the key, fundamental problems that resulted in the game being the way it is.
Another pointless personal atacks from toxic pro-rdf players. Not a suprise why every toxic player wants rdf.
Thats what you are, thats why you cant see how bad and damaging rdf is to the game
Blizzard pls fix the queues so this troll wonât camp the forums forcing anti-rdf speeches
Taking quotes completely out of context and not even taking the full quote is absolutely hilarious.
Iâm not sure if this is some âangry orcâ roleplay that Iâm not getting but if youâre prepared to quote me incorrectly and deceitfully then Iâm not going to engage with it.
Good lord.
Okay then, prove through causation that RDF killed WoW.
edit: literally every reply after the one I replied to is telling someone to âgo to retailâ.
What is this, phase 2 classic?
I have personally never claimed that RDF killed WoW, I have through proxy of interpreting another persons post for you said that something in wrath lead to the downwards trend in subs that became clear to everyone in cata. And btw you cant use really use causation as prof for something speculative. You clearly dont understand how ether correlational or causation works. If we had all the data from blizzard including things like the statistics that they collect when people cancel their subs with the answear to why they left we could actually show a causal link between what have made most people quit and the sub numbers, without that data the best we can do is speculate.
So for speculation, I would say what most likley lead to the slow death spiral of wow was that they used their main bad guy and people were not interested in death wing, followed by the cata heroics being nerfed through the ground because it was hard for random groups to complete them withing the first few months of the expansion. They never tried to make the heroics matter again really after the start of cata, so the part that was actually made to be ran casually became demoted to brain dead content instead of something you could do with a few friends to earn rewards.
Yeah I tend to ignore those people, on both sides nothing productive can be done when people go back and forth saying âgo to xâ unless its my version of it that is just telling people to not just threaten with going to a pserver but actually do it so we can see if there is enough of a mass exudes to make blizzard change their mind
This + parroting back other peoples responses to you, is LITERALLY all you doâŚ
If I were you Iâd be to ashamed to show my face on here anymore after this sort of behaviour. Thank god Iâm not you though, for many reasons.
Yes. I know.
Then why did you tell me to use causation to prove something?
pls add rdf cen lvl my alts qeuker bar not even moving right now
Because of this.
And correlation cant prove anything at all just like the examples I gave you when it comes to correlation proves.