No, the game does "suffer" from an "ability bloat"

It’s getting irritating seeing casual players constantly asking for the game to be dumbed down to their level.
If you want to play a dumb class, then reroll and pick something that fits your playstyle.

There are 13 classes in this game, with an average of 3 specializations for each one.
They all have talent trees, and can be customized to have fewer buttons if that’s your thing.

A spell is baseline and you never use it? Instead of asking for it to be removed from the game entirely, how about you just take it out of your spellbar? You may not have an use for it when completing World Quests, but people who engage in proper content do.

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good morning to you too :eyes:

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It’s getting irritating reading claims in the forum I’ve never heard of. Obviously there are classes which are ridiculous to play like some mage specs, but after the recent class reworks I read a lot less hate towards class design.

Sure, balancing is quite off for some specs but all in all DF did quite good in terms of rotations and abilites you have to press to do proper damage.

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This guy. :joy:

Don’t you get tired of these kind of posts?
I mean considering you barely push M+ or raid.

I mean your achievements doen’t show +15 above.
So with the content you do, yeah i can see it’s no problem at all.
But i agree, there is little ability bloat in the game anyway, it’s definitely not a problem too many people have. It’s good to have tools and utility, and the rotations in general are simple.

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You obviously don’t visit the forums enough. It’s okay, I got your back.

https://us.forums.blizzard.com/en/wow/t/too-many-buttons/1395110
https://www.reddit.com/r/wow/comments/121v1ol/too_many_abilities/
https://www.wowhead.com/blue-tracker/topic/too-many-buttons-2065776631
https://www.reddit.com/r/wow/comments/11r3z67/ability_bloat_creepin_back_up_again/
https://eu.forums.blizzard.com/en/wow/t/ability-bloat/419815
https://us.forums.blizzard.com/en/wow/t/does-this-class-really-have-ability-bloat/1609674
https://www.reddit.com/r/wow/comments/ykzt13/button_bloat_or_is_just_me/
https://www.reddit.com/r/wow/comments/wb3p0a/anyone_worried_about_ability_bloat/
https://www.reddit.com/r/wow/comments/1xidnu/ability_bloat_and_you_what_would_you_let_go/

Took me 3 minutes to find these with a quick Google search.

Yes, PvE is boring and uninteresting, so I haven’t bothered engaging with it yet this season.
Don’t worry, when I’ll feel like getting KSM in a single week like last season, I’ll dedicate that new thread to you.

You haven’t engaged with it since 2017…
Sure buddy. Stay in your battlegrounds, that takes real skill.

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People just tell what they objectively think.

Normal people dont Play with razor naga and 173737373 keybinds.

As diablo 4 and previously diablo immortal shows you can have so much fun while using less then 10 buttons .

Wow Had it chance to cleanse ton of usless buttons but didnt use IT because they listened to tryhards cries. Now is to late

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•••> Is Keystone Master really supposed to be that easy?

All MMO’s have a tons of abilities though. They more or less always have had,
ESO has basically 10 if you want to do decently with the added complexity of swapping entire hotbars and weapons out.

But yeah, with a standard keyboard and mouse, it’s not really ideal.
Like with most things in life, proper tools is 80% of the work.

Indeed.
So the “I want a low button count” crowd can not only pick a different class, specialization or build, they can even pick another game that suits them more.

But no, instead, they keep asking for WoW to become just like all those uninteresting 10 button games.
Unbelieavable.

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We already do have a low amount of rotational buttons to press, some have a few more than others.
For me they certainly fit on my keyboard, with proper keybinds.
The only thing i can maybe percieve as ability “bloat” is tools and utility, but are they really bloated, no. Since you do not use them very often.

In fact, i don’t think the majority really complains about how many buttons to press, but the complexity of classes.
But that’s still a hard push.

DPS for an example in FFXIV have ability bloat like crazy and often complex and long rotations, where you will have to be extremely precise or lose out on tons of DPS. And even have to restart a rotation from scratch if you make a mistake.

In WoW you can recover.

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Except those are used constantly in PvP. And that’s my big issue with this.

PvE players don’t use 1/3 or their spells, to they asked for them to be removed. Blizzard obey, and PvP becomes lame as a result.
This happened in Legion & BFA, when they removed spells such as Scare beast or Shackle undead because PvE players had no use for it.
You could use Scare beast on Feral druids, and Shackle undead on DKs who used Lichborne. But they took that away because those spells didn’t contribute to PvE damage meters.

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Using 6 globals before burst is sure fun.

Grip sleet Remorseless decay limb pillar.

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Aha, that makes more sense. Yeah i can see from a PvP perspective losing utility can be extra impactful.
I mean they already have the solution, they could just extend PvP ability slots you can have.

There’s an even simpler solution.
You’re a PvE player and you don’t need “Scare beast”? Then don’t put “Scare beast” on your action bar.

How hard is that?

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This game is so broad and caters for all players (to a certain extent,) why some have to assume the path they choose is the true path and the rest of us are just wasting our time. Sick of these posts.

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As someone that used to play feral druid in PVP way back - it was useless. All it did was make you cast while the druid shifts out briefly to not get feared, you’re doing pretty much nothing when casting it, meanwhile the ferals dots are ticking.

Yeah, no.

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Because the majority of players are PvE players and not PvP.
It makes sense for Blizzard to streamline the experience for the majority.
And then later enable options for the minority being trampled upon.

Retail PvP is a side activity in every way possible when it comes to the playerbase.
World PvP is dead, and that’s where the majority used to engage with it.

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The game having extra buttons does not hurt casual players. Casual players can simply choose not to use those spells.
The game losing those extra buttons hurts competitive players, because it decreases the game’s depth and therefore competitive players’ enjoyment.

Except yes.
You’ve simply not played at levels high enough for that to be relevant:
https://check-pvp.fr/eu/Silvermoon/Elahri
But I guarantee you that using those tools in the right moment can be game changing.

It is, in fact, not.

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