Same as the pro group tends to not see the negative aspects, the con group tends to not see the positive aspects.
There are concerns, primarily related to crossfaction and the âlobby feelingâ. While these should of course be considered, the reason it was introduced should not be forgotten either. And it seems they are forgotten, because Blizzard applauds themselves that the new/improved group finder tool will fix the problems that RDF was meant for, but actually fixes non of these, since it doesnt have more functionality than the current tool.
The new LFG-tool doesnt address:
- low pop servers waiting times (solution: crossfaction)
- low level pop waiting times (solution: crossfaction)
- the reason most low level dungeons are not being run (solution: teleport)
- the need actively stare at the tool/chat as a group leader (solution: auto-finder)
- the concentration and endurance required as a dps staring at chat/tool to look for a group (solution: auto-finder)
- the gatekeeping culture (solution: auto-finder)
- the problem that specific daily heroic quests prevent geared players to mix with players gearing up (solution: random heroic reward)
It doesnt even change the social experience for players listing in the tool and waiting for an invite, other than maybe asking for a port. RDF fixes all these problems, while the new LFG-tool doesnt address anything.
On the other hand, crossfaction of RDF is inherently problematic because:
- unable to put players on friendlist
- reduced social liability that can result in toxic/ninja behavior
- a greater player pool means meeting new people all the time and meeting others again is less likely, resulting in less social bounding opportunities
Because of this, I would prefer to prioritize matching players of one realm over mixing all together and additionally a checkbox to enable crossfaction as a choice. This way only players who dont get queues due to low pop or those who want the fastest queues possible can enable it.
The teleportation is another aspect that criticized for making the game feel like a lobby game and taking the adventure experience of the travel away. In my opinion the teleportation part of the RDF is required for low level, since otherwise most dungeons wont be visited at all. If RDF was introduced earlier, I would understand delaying the teleportation on max level to a later patch (3.1/3.2), so players actually can make memories of traveling, while I myself am convinced that 2 people afk flying there and 3 getting teleported isnt the most special adventure out there, especially when its done for the 100th time.
Not adding RDF would actively hurt the casual players the tool was designed for and adding RDF would have little effect on the vanilla fanbase, since those are preferring premade groups to begin with. Overall they would feel forced to use the teleport option and might have less players to choose from while forming groups.
In the end it comes down to one question: who is the target audience? Is it the vanilla fans that are fed up with vanilla, or the wotlk fans, that the expansion was designed for originally?