No WoW 2 for a while yet

WoW 2 makes no sense, people should stop talking about it. WoW is an evolving product, not a call of duty copy-paste release.

Trust me, it won’t be. It’ll be a massive performance hog.

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A lot of people who play WoW casually have very low specs computers and aren’t your typical gamer, who plays the latest games.

So if they were in theory to have an UE5 engine of WoW, it would reduce the player base by a huge margin. It would kill off the gold farming companies for a little bit, as they do run like 20+ clients of WoW on a single 500euro computer.

The way that WoW developed in the last 10 years, both commmunity- and designwise I’m not attached to much ingame, despite being many years in the game.
I would start playing WoW2 anytime.
From a bussiness perspective though, it probably isn’t very likely with a WoW2. They earn good money and is still milking the cow, so why would they.

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While it is objective measurable provable truth that UE5 is a technical masterpiece, it can not be better than custom/tailored engine.

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UE5 has capabilities to power complex heavy on hardware game. However, that is not a must. UE can and is used to power light weight games.

Even EA stopped starting over with the Sims franchise after 4. It’s 10 years now and they have no plans on releasing a Sims 5 (and it’s a shame because 4 is a mess).

I highly doubt we’ll see a WoW 2 at this point, it’s like 10 years too late imho.

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A few problems preventing WoW 2.

They’d have to keep current WoW running as so many players want to complete old achievements even if that’s just getting Invincible eventually. They couldn’t replicate all old content in new system, the effort would be massive for so little in return.

A lot of players simply wouldn’t migrate, they’d stay in current wow. Due to hardware or similar.
Any WoW 2 would not feel like the wow they’ve played for years.

Would it attract many new players? Not so sure. They’ve have to distance themselves for the existing WoW to emphasis that it’s a new game. So many with a new name. Possibly new locations or time line (could be 10,000 years in the fututre).

A like-for-like swap would probably lose more older players than gain newer players.

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When Blizzard talks about the next 20 or 30 years of WoW, I always struggle to imagine how the game can keep on with semi-yearly expansions with 4 zones, 8 dungeons, and 1 raid.
That whole formula that WoW is built around doesn’t strike me as having unlimited potential. If anything, I’d say it’s getting ever closer to the end of its shelf life.
So when Blizzard talks about the next 20 or 30 years of WoW, I don’t see how.

But when players mention WoW 2, then I also struggle to imagine that within the framework of being a continuation of WoW. Is there even an appetite for that in the gaming community at large? I struggle to see it.

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WoW two isn´t needed since there is nothing wrong with it.

the reason why ffxiv had a second version was because the orginal was super bad which was why the second version was called "a realm reborn (ffxiv as we know it)

sure, bliz will run out of stories to tell, but that doesnt stop disney from making content out of old stuff.

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UE5 has some serious performance issues. There’s a reason people are meming the whole DLSS thing.

Don’t get me wrong, UE5 is an amazing piece of tech and I love following the technical details and updates, but it’s just not something that’s suitable for WoW. It will seriously hinder people playing on older/weaker hardware to play the game.

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Keep in mind that the average player is competing with a potato in terms of IQ.

Because devs are cranking settings up to 11, which doesn’t have to be.

Isn’t that Nvidia thing?

I agree 100%, and like i said in a post above the one you quoted, for theoretical wow2 a custom/tailored in house engine would be the best.

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We don’t necessarily need WoW 2 for an engine upgrade.

I really would like a technically superior WoW engine, but I like WoW’s current world and art style. No WoW gamer would like losing all their characters, achievements, memories etc. by Blizz making a completely new and separate world.

Unfortunately, making a new, better engine that is also compatible with all of the old WoW code and assets is probably really hard. I hope Blizz attempts to do this at some point though.

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We have WoW 2, maybe even 3 or 4 already with the changes that it went through.
I wouldn’t want to step away from the current art style, cause it is timeless with the looks it got.

These kind of posts make me think more that people would like to go World of Warcraft back in time to previous iterations of the game that feel more comfortable with the old school gaming we all grew up with.
Gladly Classic Classic Fresh just released, yes graphics are outdated, but next to TWW it can hit just the right spot.

DLSS is specifically nvidia yes, I should’ve said “upscaling” instead. DLSS/FSR/XESS

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Infamous WoW PvP griefer is excited for a new PvP aspect to go and grief in. More news at 10.

Different things for different people. For some it will be the same game as now except on new technology. For some it will be an entire new adventure where nothing is transferrable from current WoW, ie. a blank slate. For some it will again be a new adventure, but with the gameplay and various systems having barely any semblance to the current one.

Unreal Engine 5 is unfortunately not fit for MMOs the size of WoW. A proprietary engine from Blizzard themselves with all the knowledge they have acquired from current WoW would be better… if they have kept the same engineers over the years to maintain that knowledge.

A modified idtech7 (or idtech8 which Doom: The Dark Ages is rumored to use) would be a better option since idtech engines make Unreal Engines look horrifically unoptimized by comparison. Plus, id belongs to Microsoft since 2021.


At this point I want to once again mention what Sega did with their online MMO Phantasy Star Online 2. They released an engine update and a new “game” called Phantasy Star Online 2: New Genesis, which has almost 0 relevance to the original game story-wise outside of using similar names for classes and abilities (even the gameplay is an entirely different type of Action), but absolutely every single item, cosmetic, animation, appearance, title (achievement) etc. unlocked from the original game is available in New Genesis albeit at low-resolution, and many updates release new stuff and update older stuff to have hi-resolution versions. Not only that, you can switch from the new game to the old and from the old to the new without even exiting the game, only with just a longer loading screen! Your characters even have separate inventories between the games, but shared inventory as well.

That’s how I’d like Blizzard to approach WoW 2. If Sega, which is a small fly nowadays, can do it, so should a colossus like Blizzard.

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The current Blizzard team is unable to pull off a project as big as a Wow 2.

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There is no reason for wow 2. Wow is still by far the most popular and most successful mmo game.

But it’s really strange to me why blizz doesn’t make other games like for example warcraft 4, starcraft 3, maybe a brand new game like overwatch was. Or existing franchises expand to other genres, for example diablo soulslike game. Or starcraft game like division 2 or space marine, etc.

I can’t see there ever being the need for a WoW 2. What would people expect from it?

What I think is more possible is for the World Soul Sage to conclude with us having to leave Azeroth permanently and the new place be founded on future-proof coding.