What stuff do you have to do before you can raid? You mean legendaries and reaching a certain itemlevel? All of which you could get by simply completing the questline in ZM, which takes only a few hours. It’s a game. It has a storyline you need to follow just like any other game which, when completed, grants end-game benefits. i.e a free legendary belt.
Raiding always demanded a degree of teamwork and coordination. Even more so BEFORE they gave us the LFG pug feature and LFR difficulty. In other words, what you just described is how WoW has been pretty much forever, before they made it easier on many fronts.
Assembling a raid and completing a run was done the most effectively with a guild rather than alone back in the days. Nowadays, people create pugs entitled “learning the mechanics” or some such when a new raid has been released, meaning you can simply jump aboard those and ain’t forced to join a guild and use coms.
You mean DBM? If you learn the mechanics of a boss so you know what is happening, you don’t really need DBM any more. As for weakauras - that’s only a quality of life increase to better keep track of cooldowns and whatnot, which, again, you don’t need if you are comfortable with the original UI.
Haven’t had this issue. Been doing sepulcher on my main and an alt. Got loot on both.
Can also use the catalyst to convert items into set pieces, which gives you a bonus. Even if the itlvl remains the same, it is a huge upgrade. The set bonuses helps a lot.
People wanted warforged gone for one very big, good reason: It felt really bad when warforged existed, because if you finally got that piece you so wanted but it didn’t get warforged, you’re initially thrilled that you got that item, but that quickly vanished when you realized that, in order to optimalize yourself, you needed to continue farming for the chance at a warforged version of the exact same item.
This system feels good to you? Oh well, to each his own.
What do you mean everything should be account wide? If my main is a plate class and my alt is a leather class, my alt can’t then, obviously, use account wide plate items? And once you’ve completed the ZM storyline to unlock the unity legendary, you unlock it for your whole account, so you can buy the base item and missives off AH and simply craft unity on any character you’d like. That sounds very account wide to me.
Not really problems at all. You’ve created problems that weren’t problems to begin with, and have no idea how privileged as a wow player you are these days when we’re all spoiled to the brim as opposed to back in the days when we didn’t have all of these quality of life options.
As for people constantly complaining about Sepulcher being so difficult - I have asked the raiders in my guild what raid they felt were the most difficult in WoW, and they said Domination was a greater pain in the butt, while others mentioned Crucible of Storms and Trial of the Grand Crusader, which is all the way back in WotLK.
You guys really are complaining about nothing, and won’t ever be satisfied regardless. Perhaps it’s time to consider playing a different game?
An MMORPG like WoW is what it is, and has been so for many years. If you disagree with it, that clearly means you’ve misunderstood what the genre is all about.