None-casual players thoughts - titanforging isnt fine

This. I have two mythic 395TF pieced and use neither as my m+10 380s sim higher

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Which is another way of saying “I don’t have an answer for you so I’m just going to insult your intelligence and make myself seem superior, even though I’m contradicting myself”


Please humour us and answer the question. If the gear progression system isn’t a problem, then what are the “real problems” of WoW?

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You do also realise that a n00b with a +55 T/f item is just a slightly better geared n00b
 it doesn’t make their throughput any better than before they equipped it.

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If you are only doing pet battles and world quests/warfronts, then yes you are correct. However, if you plan on doing any serious group content like M+ or raids, it very much has a negative impact.

Correct. But that n00b with the +55 T/f item might think to themselves “ooh, my gear is really good and I have no problems doing heroic dungeons, so I’m going to go into M+
Oh no I failed miserably and ruined the key for 4 other people. My gear must not be high enough, better go back to stomping heroics until I get another Titanforge.”

That is the thought process of a lot of players, as sad as it sounds.

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Really
? What sad sacks some players are.

I’m going to go with “misguided” more than anything else. After all, the game teaches players that it’s ok to overgear and crush content with no challenge. And if by some reason you don’t massively overgear that content, don’t worry, because there will be someone else in the group to carry you through. That is how it worked in random heroics, but that doesn’t work in M+ because everyone needs to pull their weight in M+ dungeons.

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That’s one thing that will get me to leave a Group (on the rare occasion I do Grouped content); if I feel like I’m getting carried, without asking to be – the only person who does me a favour
 is ME.

I feel the same way. Unfortunately we appear to be in the minority. What’s even sadder is that a lot of the times players in dungeons don’t even realise they are being carried. It’s very easy to appear to do well in a dungeon if someone else is interrupting all the key abilities without you noticing.

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It’s a result of players asking for higher item level for pugs than the instance drops

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No, it isn’t. Putting false intentions behind my words and telling me what I actually meant is incredibly condescending, as well as rude and completely wrong. My comment was in no way targeting the person I was replying to, so stop it.

I didn’t say it wasn’t a problem, I said I was sick of hearing about it. There are other problems, you know.

The people playing it, or, at least some of them. Whether it be in-game or on the forums. The rudeness and total lack of respect for anyone but themselves is really starting to annoy me.

And you seem to have just demonstrated my point well.

But that problem is rather well-worn, too. That’s why I didn’t get into it. It’s just at the top of my pile of personal gripes. But you knew that, right? You know people better than they know themselves
 /s

Precisely.

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the % of this happening is lower than me getting invincible.

Titanforging won’t be disappearing. They addressed this recently, so any speculation or asking why has there been no word - there has been, and they’ve said they think it’s fun so it’s staying. To quote, “highly unlikely” that it will be disappearing.

As for my own thoughts, I can see the problems with it. But a cap on the gear could solve the issue or make it less impactful. +5 Warforging, and +10 Titanforging.

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I honestly don’t think it’s as big an issue as people are making it out to be. I mean, I have two 395’s but use none of them as they sim for less than my other gear which is 370/380


If only a mythic piece could also titanforge


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Casual gamer in my book:
Spends less time on games, though, that does not mean he/she is a bad player.

That being said, chance of having a titanforged item as a casual is lower compared to a medium to hardcore player as those consume more content and therefore generates more sources for titanforging.

So titanforging is very anti casual, it rewards spending lots of time.

Also, removal of titanforging has nothing to do with elitism, the players with highest ilvl will suffer the most. Think of titanforging as a big itemlevel inflation across the entire playerbase.

The item inflation is bad as it trivializes content, pushes players with inflated item level into content they are not ready for (hence raider io is a thing now), and perhaps even worse - it makes content invalidated way faster, you skip many steps of character progression.

Loot pinjatas (looking at you unlosable warfront / worldbosses that you tag / 370 uldir quallity azerite piece from world quest for saving turtles (on par with second hardest difficulty raid).

If these pinjatas & titanforging gets removed then perhaps content will last longer and stay relevant longer. Keep in mind that removal of these will make it harder for EVERYONE, not just you personally.

My best time in Bfa was the two opening weeks when everybody was progressing and getting incremental rewards, smoothing out at around 340ilvl after two weeks of healthy time spent on progression going through normal/hc and eventually M0.

My alts that i play today can reach 350ilvl the same day they ding 120 simply by doing wq / worldboss / warfront and maybe a mythic or two. At this point normal uldir is almost invalidated content ilvl wise.
Let that sink in for a moment


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I’m 363 on my Alliance Lock, my friend is 369 on her druid. We’ve both done the same raids, the same dungeons and everything else. She has a 6 ilvl difference to me because of RNG and titanforging xD.

Mythic Uldir gear is 385 base, cap is 395, so yes mythic gear can’t titanforge, only warforge.

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its a pretty big issue, considering no one likes it almost.

its there to force people to play as much as possible. and to remove “BiS” from game.

This thread is pathetic just like the wannabe asmongold which made it. Its screaming of elitism and the minority of the special snowflakes vocal here on the forums which think how the entire game should be centered around them. Newsflash you are not the only one who is paying a subscription here and the majority of the players which do are casual gamers which don’t have a problem with titanforging/warforging system.

And I cant see the point why you even care so much about what the lfr people or lower tier raiders in the game get once in a while but very very rarely since if you do your high content you will always be better geared then them, and the chance for the titanforge/warforge is the same for everyone and usually the people which do higher content will also get higher il drops.

Also I bet how even if titanforge/warforge wouldn’t exist how the elitists among the community would find other reasons and the addons like gearscore etc to exclude more casual players from their runs.

Other day you Bukachu in one of the threads here did defended selling the boosts for the gold in the game on this forum without ever taking into consideration how those things make unequal playing ground among the players in this community, and the fact that people can now find a way due to a token system to get the things in the game which they don’t obviously deserve.

When it comes to the content my bet is how the titanforging system is one of the lowest things on the list why a lot of the players quit the game, more did because the pruning of the classes, the lack of the content compared to the Legion, the poorly implemented azerite system, the way how the mythic dungeons are designed compared to the Legion with very hard affixes like tyrannical/fortified from the get go and tons of trash mobs which have more abilities than some bosses in the game, and the toxicity now prevailing among mythic + community.

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Agreed, however I think the reality is that raiding has died a slow death over many years. I’m only back a couple of weeks after a few years of a break and just getting back into raiding, however I do notice far fewer people are actually bothering to raid. The reality is that developers know they need to keep them chasing rewards, and that is why you have this in world, dungeons and LFR. It will probably make the OCD raider suffer burnout, particularly as I even got a back in LFR that is 360 titanforged, a heroic raider with a “normal” back should also be clearing normal and LFR on that basis to improve their gear.

However I think that it is here to stay because the statistics now are abysmal for raid participation beyond LFR, and participation/progression/completion figures get even worse the higher up the food chain you go.

Personally I think they lost a few million players over this, I know I left for a couple of years and pathfinder was certainly part of the equation there. I don’t know why they dropped the pay 5000g and off you fly method.

These go hand in hand, the reputation grind is a massive time gate, and you are forced to do nearly all the quests + some just to raid. But I guess as people aren’t big on raiding anymore this is also probably here to stay.

Was never going to work. I think those who want to PVP will, and those who want to in the world will. Beyond that unless they put massive rewards on for Warmode, and I mean like at least 50% increased rep and Azorite etc. people won’t even consider turning it on as it isn’t time effective versus rewards.

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