It makes no odds to me either way really, but then I think 90% (sorry, couldn’t help that after all the stat chat in this thread lol) of casual players would say the same. However a simple change would be to say something like:
Complete
Normal dungeons for 1 Forge token
Heroic dungeon or LFR 5 Forge tokens
Mythic dungeon or normal raid 10 tokens
Insert M+?? or Heroic raid 20 tokens.
Mythic Raid 50 tokens (quantities are examples, not to be argued over lol)
Then have a War/Titan forger in some city and you can spend said tokens on item upgrades or adding gem slots to certain items or enchantments (remember them?)
You could do the same with Azerite Powers. Certain instance bosses drop certain powers. When you get the power it goes into a library, like the old Glyphs (remember them?) and these can be swapped in and out to suit whatever content you’re doing.
Personally I think an average player getting a lucky drop doesn’t change anything for a good player who already has great gear and is genuinely better anyway, but the fear for the ‘good’ player I guess is that they end up in an instance with an average player who’s overgeared compared to their ability/instance knowledge and is underprepared for what they need to be doing. The answer to that is for Blizzard to ‘Instance Gate’ things. ie you can’t unlock Mythic Tol Dagor until you’ve completed heroic Tol Dagor 3 times for example. That way you can’t get into content you’re not ready for, gear or not.
yeah I said this many times, this could make TF and WF much much more enjoyable, maybe better than its removal tbh. like imagine maxing the gear you like the most mmm <3
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The random drop thing is nice, but only really for the casual player who isn’t really expecting it. The hardcore player who is running M+ and mythic raids is working harder to get that item so when it comes it’s a reward, not as much of a surprise. The token system allows casual players to run lots of ‘easy’ content and still get something meaningful for it. So no one loses.
I forgot to add, tokens for RBG’s or Arenas could be lower, then maybe more for ranked PvP. Why not have a token earned for killing a rare monster. That gives players a reason to go hunting alone or in a group. It all adds to the mMo thing.
Blizzard could fix a lot of the moans, by doing fairly simple things. Actually redoing things that worked in the past. But also the community needs to change it’s attitude as well. There’s too much negativity. too little patience and interaction. PUG has a lot to answer for in that respect, but that’s just a facility, the community has turned PUG on it’s head. Instead of making it easier for players to come together to tackle instances, it’s caused a moan/kick fest. WF/TF is just another channel for this negativity to surface on. Just my opinion lol
Imagine crafting items from white “bases” just like in path of exile.
Semi-Expensive materials dropping from world quests dailies/normal raids/mythic dungeons. (800g ~ piece)
Expensive Craft materials dropping from Last boss on HC/Mythic bosses and Mythic + & arena caches. (6-7k+ piece)
Legendary Craft Materials (dropping from last 3-4 Mythic bosses,2100+ arena cache, Mythic + 5 levels above the set maximum (i.e. lvl 20 when 15 is the max, lvl 15 currently 8.0 Uldir tier)
Got a terrible haste/versatility ring and play Frost DK? - NP bro, reforge to a crit/mastery one with a random % stats allocation (20% crit-80% mastery - example) - That would be a dream game.
Want to upgrade your current ilvl ? Funnel crafting resources to increase it’s ilvl by 5 up to 3 times. - Remove titanforging entirely - Boom a sense of progression.
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What about folks that do not do described above runs and love questing on overworld? Do you want them to be 50ilvl behind those that do? Or do you just want them out of the game and who cares what they think?
Say you do a quest line and you get the end baddy (there’s always a boss to kill). What if you get a Forge token for that? What if you reach certain limit breaks in your professions :- Hit Blacksmithing 100… get a token?
Questing is a core part of the game, so yes, it deserves similar rewards. Crafting used to be crtitical in the game. Flasks/potions/cauldrons/glyphs/enchants etc. You could have Forge tokens for gear. Craft tokens for recipes. It’s a pretty simple system that rewards players for the content they do without affecting the things that you don’t do.
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Would it not make sense if a player who isn’t doing group content in an MMO falls behind on gear? Isn’t the whole point of obtaining gear the incentive to interact with other players or is the point of the game to see a number go up?
Yeah but that would go back to the BiS list. I’d love that but blizzard doesn’t want BiS lists for some reason. Probably too much player agency 
they will be in the same state they currently are, actually a bit better state.
Why Casual player should get top gear? How its comes, how he/she deserves it?
What is the goal for casual player? Use to be - get better,farm,learn and go for your goal.
Speaking as a casual here. I shouldn’t get top gear, what I have is fine (if not too much already). I don’t need better than this and somehow I’m not 50 ilvls behind.
It’s just that a few solo players feel they should have the same gear as those that do group content. Not sure were that weird idea came from.
From my point of view (a filthy casual) my goal is enjoyment. i play online with a group of friends. We do whatever instance level we can manage, right now M+2 is our limit, but also doing the quests and following the story, seeing the zones. I did a bit of PvP BG’s in Legion. i’ll probably get into that again, but I have left it up till now.
If I can get up a few more lvls of M+, that would be grand.
If I can get to do normal, maybe even heroic raiding (there’s only 6 of us) that would be grand.
If I can get BfA 150 on my professions, that would be nice 
I want to work on getting Exalted with all of the relevant factions in this expansion, so I guess that’s a goal, but all of these things are less important than enjoying the game and enjoying playing with my friends.
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I am not in that state because of the ability to get that high gear whether by WF or TF
I will agree that I probably do not need to get any higher reference ilvl but I could surely improve some of the stats on the gear I have 
I would agree 1000% with you. Nothing is better then to play your favorite game with your friends.
The only reason I question some of the posts is because I feel like people are being somewhat selfish and do not care about the rest of the folks in the game. Just to be silly… If 10% of WoW players agree on something that needs to be changed in the game does not make it right, same applies to the other 90%.
Gulkas, we need more people like you! People that are trying to come with a solution and not a removal of already established game parts.
Thumbs up to you
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Can we stop making up random numbers and throwing them around? I also think you are kinda biased here since you have never been in the position of somebody who raids hc or mythic actively.
I would actually love that. Especially because it would make professions relevant again.
It would be really good to get “upgradable” gear, like how they did in WoD, where Proffessions were relevant throughout the WHOLE expansion. You can grind gems from dungeons/raids, each having it’s own difficulty level. So, White for Normal/Heroic dungeons, Green for LFR/mythic dungeons, Blue for Normal/Mythic +2-+5, Purple for Heroic/Mythic +6-+9, Orange for Mythic/ Mythic +10 and up.
The gems can have multiple uses, and you decide what to use them on.
Reroll Secondaries
Increase ilvl by 5+ depending on the level of gem (White +5, Green +10 etc)
Use multiple gems of a certain colour and a certain ilvl piece of gear to create a new piece of gear at random (Of that ilvl).
Use them for creating items in professions, whichever gem is used makes a better version (Ilvl wise) than the colour before.
There could be multiple more uses for them, and would make so much content relevant again. You could even add White to the Emissary quests (And have it upgrade to Green and then Blue, but no higher) and add it to PvP, so, depending on the difficulty depends on the colour.
I think this would give more reasons for people to grind the content, because it’ll give something to work towards.
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An even worse side-effect that gets neglected about TF is that people who get lucky outgear “their” level of content very quickly. This is why there has been a huge outcry for M+ difficulty.
You are an LFR player, you got lucky and you have 355 gear. That means that the only reasonable upgrades you can get now are either heroic raiding or M+ 6/7 and above.
And you are not ready for it, you got to 355 not by clearing normal, some M+ 1/2 but by being lucky. Suddenly you get flooded with mechanics, and some mechanics that you know from M0 that you used to ignore, now kill you. It’s hard to get adjusted and it also discourages people because of the huge brick wall.
3 Likes
and thats why we see raids/dungoen groups as ilvl that equal to the content they doing just to minimaze the chance of that unprepared luckly player.
Titanforging system is not a serious problem like you think it is. Someone can play the game for months and receive 0 titanforged items, and someone can play for the same period and receive like 1 because the chance to get titanforged item is really low, and that one item will help the casual players with gearing sure but will not lead to the increase of their overall il above the level of the content they are already doing. I never seen in the game a player with a lot of titanforged items or the one who is totally decked in it.
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I don’t know. Running normal Mythics, I’ve seen more Titanforged and Warforged gear drop than normal ilvl gear. Same with normal raids, I’ve seen more WF/TF drop.
In a normal Mythic run, we average about 5-6 pieces of loot. 4 out of those have either WF or TF’d, so it isn’t as rare as you think it is.
And I have been doing heroic raid now for months and doing also the mythic+ dungeons , above the normal level, currently am doing from 7-8 onwards and haven’t really seen many titanforged items dropping. Warforged ones I see and they are a lot more common.