And my post was clearly referring to your “BFA achivements”
Yet you accuse me of being unable to read
Maybe not the 16, but your 12s ect, yea, id say they are about that level… it is hard to tell tbh, quite frankly.i couldn’t tell the difference between a 10 and a 15 in S4 at the end, everything just died instantly.
First month of S4 = most of last expansion??
Kazzak has pugs doing the first few bosses on mythic on day 1… kinda easy to get into those groups when you had CE Jaina ^^ no guild needed.
I didnt say you were deployed overseas for most of the last expansion, I said you were deployed overseas AND not part of guild for most of the last expansion. I should have said season, not expansion, but that was referring to the guild bit, not the overseas bit.
Compared to “You think anyone should be able to do any content regardless of ilevel” when I actually said the ilevel requirement for HCs should be lowered to 150, I dont think you have any right to talk about misrepresentation dumbass.
That said, if you only missed the first month of season 4, that was Jan 22nd to Feb 21. So going by what you say, it took you 3 months to get mad world. Even ignoring the generous catch up mechanics in place, I only took 2 months from the start of the season. So thanks for confirming, you had the benefit of a mythic raid guild to feed you gear, catch up mechanics, and it STILL took you a month longer to complete than me.
And as according to you I am a terrible player, you must be truly awful.
You know I dont need carrying in heroics, and you know heroics are not on a par with mythic +12s. Are heroics more mechanically complex than mythics with 3 affixes mechanics? No, obviously not. Are the throughput requirements close, even when adjusting for gear? No, obviously not.
But you pretend to believe these things anyway. Why? Because you are an obnoxious git who is arguing in bad faith.
I disagree, current requirements are good. I think its good people have to do the normal dungeons a few times to get the basics down.
Yet I didnt have a mythic raid guild at the start, pay attention. I said on Kazzak, the first mythic bosses are pugged from day one… how is that a mythic raiding guild in your mind?
Well, if you can tell the difference in such content, good for you, I sure as hell cant, feels the same to me, super easy. Yet somehow most people fail at the basics.
At the end of the day the games structure does not bend to your whim. You think you could do heroics at 150 with your eyes closed? Good for you, go do walk ins like I did.
Others most certainly couldn’t, I’d argue a majority of those queueing couldn’t, we’ve already seen complaints about things like rimebinders comet storm, or the fighters on the last boss of theatre not being telegraphed enough.
Queued content needs to assume success, I don’t like that but it’s the philosophy bliz has had for over a decade at this point.
Mate, I dont believe you cannot tell the difference between a +12 and a heroic. If you really are oblivious to mobs having several times the health and damage, more complex base mechanics and 3 affixes, you would have to know almost nothing about the game. That plainly isnt true, you’re just arguing in bad faith.
Nor am I at all convinced that you are telling the truth when you claim you were invited to a pug to a mythic boss with zero prior progression that season. Its a moot point anyway. By your own admission, you took 3 months to do what I did in 2, and that is with respect to solo content, so stop talking down to me and accuse me of being boosted apparently through everything, including content as trivial as heroics.
On the available evidence, its your solo achievements that are significantly worse than mine in spite of greater raid progression and M+ progression, and the greater access to gear that follows. That would suggest you are boosted more than I am, and yet you dont see me making moronic suggestions you cant even handle heroics.
And we are not talking about doing dungeons a “few times” I said I would have no problem requiring all 8 dungeons to have been completed. We are talking several dozen completely trivial dungeons runs being necessary simply to progress to the next easy stage of content. That isnt good. Its a pointless and tedious grind. You yourself werent prepared to do that, you cleared the heroics in a premade by your own admission. So why are you pretending something is good when you cant be arsed to do it?
He means he can’t tell the difference between a +12 in late 8.3, and a heroic now. The relative difference between his characters power and the content he’s doing.
Frankly I can’t either, run in, ignore mechanics, brute force everything with damage / healing output. Running a heroic now feels like running a +12 in Nyalotha gear.
Look, if people cannot avoid the comet storm (you can just walk in a straight line), an extra 5 ilevels is not going to make much difference. And yes, most people can handle HCs easily. I would know, Ive run a few dozen LFD HCs at this point. Its simply not true that many groups are struggling with this content.
And I was there in season 4 BFA. +12 was very doable, but even pugging you wouldnt take literally anyone like you are forced to in LFD, and you were FAR more likely to die if you screwed up mechanics. It was definitely less trivial, even selecting using RIO, from an end of expansion playerbase, which is significantly less casual than LFD in the first week of the expansion.
It is more the available damage that you get from that content. We get in heroics in comparison healthbar % way more damage right now than in that +12 in s4. We pulled on a +18 whole corridors on the pigboss… And we muscled through the maggots damage. Good luck pulling multiple packs now on a boss in heroic.
3 times nothing is still nothing, when everything dies in seconds how can you tell? In season 4 with the gear you had then, a 12 felt like a HC does now.
By that logic pugging isnt a thing. And you would be amazed what groups you can get into when you’ve had above avg IO score every patch, and can link CE from previous tier.
Have you heard the expression, everyone has tp pay their dues… its often used in terms of pugging and outrageous demands to get into groups. Basically it just means, that if you have progressed and cleared some content, you want to be grouped with people whos done the same, you dont wanna do progress again when you’ve already done it.
In terms of dungeons, i’ve payed… so i have the skill/knowledge to skip a part of the progress part. Someone who hasnt done this, still has to pay by getting the gear from normals, collecting experience.
A game shouldnt be about “paying dues”. Its a hobby. Nor I suspect does this have anything to do with Blizzard’s rationale for the ilevel requirement. Its to stop pugs regularly being unable to finish.
But its higher than it needs to be, and its unreasonably close to the ilevel of normal drops, and as a consequence, lead to a tedious half dozen hours of grinding trivial content, which I would prefer not to have done. You also preferred not to do it and didnt.
But hey, by this point I have spent a similar number of hours arguing over the manifestly absurd claim that I need boosting in heroics, so time to move on from this thread.
the only reason groups are not struggling is because you have people with 180 itlv runing hcs for leggos and last 1-2 pieces that they were unlucky with in m0 and still have 151/158
when m+ opens random hcs will be a bloodbath once people who know tactics are no longer there
That just isnt true. I was running HCs the first weekend after launch and spammed about a dozen of them. There is no way I was getting ilevel 180 players boosting every single one of those groups. In fact, I dont think this happened once. Anyone who had that ilevel a handful of days after launch was in organised dungeon groups, not LFD. There were a fair few groups with DPS that werent doing significantly more than me as a guardian druid who barely made the ilevel check. A lot of these were very mediocre players. Its just not particularly hard content.
And no, very easy content does not teach you to be a significantly better player. This game is over 16 years old. Its not like the average player has never seen a dungeon before, so they are not going to need to learn the very basics. Brand new players probably are still levelling, they certainly would have been before the first reset, and would in any case likely have used LFD before capping.
To learn beyond the very basics, you actually need to fail if you do things wrong. That almost never happens in normal, so your rationale for having people stuck there for dozens of runs doesnt hold water. Yours would be an argument for getting people into heroics where the mechanics are somewhat more punishing and you are more likely to fail if you screw up. Though frankly, this still doesnt happen very often at all.
Knowing the typical pug, it’s probably a good idea for the ilvl to be so high. In future patches it might be worth bringing it down for alts, but one of the biggest thingsfor me this expac was being insentivised to walk to the dungeon ‘undergeared’ with my guildies and figure it all out.
I think the ilvl requirement is fine. But I can see where OP is coming from.
I’m someone who ran through the mythic dungeons with friends before even stepping into a heroic dungeon. I can only imagine how miserable it would be to gear up to the ilvl requirements for queueing heroic dungeons without friends/guildmates helping you. To me that’s the real problem at hand. However it does have an easy fix. Join a guild, make some friends. The solo queue/pug experience is frankly a rotten one and you should try and get out of it as soon as possible. Dunno how you consider spamming normals for hours on end to eke out 2-3 ilvls as more convenient than using the premade group finder, but you do you.
The requirement itself is fine though. HCs may seem easy at the moment but a lot of m+ pushers, mythic raiders and other capable players are spamming these dungeons to round out their ilvl as the raid approaches. As soon as the Raid and m+ come out, those players lose their reason for queueing and the average skill level is going to rapidly decrease in HC dungeons. You’ll probably be gone, I’ll definitely be gone, so this will be of little concern to you, but players who join later on will have a harder time in these heroic dungeons.