Not all roleplay is for all roleplayers

You should bring her along to the next Great Horn Gathering for a night of storytelling with some of the other Tauren. It’s quite a nice and relaxed evening :smiley:

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Can confirm. I was on one of those and it was very good indeed.

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  • Writes them to be such hopeless villains to the point that even when they’re attacked due to a misdirection conjured by demons to cause conflict during a demon invasion, they’re still very justifiably the villains.

  • Kills, discards, or turns the faction leaders of every core race bar two and leaves them with little lore or no lore to work with after major developments, replacing it with a council of leaders of which we don’t even know half of the names from - as in, literally, they’re off-screen and never mentioned.

  • Kill off the narrative for which every single attractive thing about the faction was sacrificed in a four quest-long questline in a hotfix patch.

  • Instead of using these minuscule lore updates to actually update these races’ lore, start using them to develop factions that were supposedly annihilated to the last person several expansions prior, as well as how cool every other faction is compared to them.

  • Leave every Horde city outdated since Cataclysm or even prior, despite the fact that the Horde capital is so unfathomably tiny that they had to start removing things to replace them with new features. (See: The Embassy being slapped atop the Goblin section.)

  • Ignore them to such a genuinely embarrassing degree that Dracthyr flying around has Orgrimmar Grunts comment on when Deathwing and Onyxia was in the city when they’re in a city that very much did not suffer a visit from neither.

It’s almost like it’s less about Horde roleplayers needing conflict with a playable faction to do roleplay and more like the last writing lead who had any semblance of wanting to write anything related to the Horde beyond Skeletor from He-Man stand-ins left eight years ago, and ever since they’ve been throwing the issue of writing the Horde around like a hot potato.

The only reason why during Battle for Azeroth there was an influx of people who couldn’t write Horde characters and groups who could last without inter-faction conflict to save their lives is because the first people who couldn’t do so were the writers.

The Legion Expansion had an insane surge in popularity in Horde roleplay, and the main attraction of said expansion was conflict against a faction that was very much not playable. Hell, the biggest RP-PVP events that people still rhapsody about to this day didn’t even happen in Battle for Azeroth, they happened during Legion and the Battle for Azeroth pre-patch and prior, and even with their insane numbers, they were just a fraction of all Horde roleplay at the time.

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Hey i am fine with being the villain/evil faction. Just don’t make me also want to be nice and actually peaceful everytime something (gtunts honourably) is dishonourable…

Being Actually Evil can be great. See Sith/Imperial RP in SWTOR (before the Timeskip janked everything up…), what’s more fun than having a villain character? Having a whole pile of villains and morally grey hangers on interacting en masse.

Sadly, even though SWTOR was ‘meh’ at times, we didn’t even get that much when it came to the Horde writing for the majority of WoW, imo :pensive:

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This yeah. Not to mention that just because you are a villain, does not mean that you are not an admirable or a good character.

Kel’thu’freaking’zad and Arthas being brothers is somehing anybody who has played through WC3 remembers very fondly. That, and Kel’thuzad telling all the undead monsters in his necropolis to keep their hands off of his pet cat cements him as unironically the best villain in the game *.

*Shadowlands doesn’t exist.

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My raid guild used to kill Mr. Bigglesworth because of rumours that doing so would activate a secret hardcore mode that would give better loot. We are the true monsters. :pensive:

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Many of us made, dare I say a crazy amount of effort.
The painful pill to swallow is that Horde right now is in a doomspiral of people leaving because there is no rp and there is no rp because people are leaving. The Horde cannot be reignited by only a handful of torch-bearers who painstakingly make events no-one attend repeatedly.

To be honest I’ve kinda felt part of it is every one and their mother trying to start a hub, should just laser focus on org first (as the most easily accessible place and most likely place to reignite… well anything) then branch. But instead people keep trying to make booty bay, rachet and crossroads things and they each follow a very predictable pattern - massive interest, a few months of steadily declining success then a hard drop.

Especially because I’ve seen the sort of people who hang around Orgrimmar at the moment.

I mean, you do you boos, but they’re not people i really want to interact with.

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And worse than that, both the current size of Horde RP as well as the fact that it’s most likely continuing to diminish (at least until the Horde gets something as compelling as Amirdrassil or Gilneas to get roleplayers on board with) is that it doesn’t really incentivize long-time alliance players to give it a try either.

I remember being super hyped up to unlock, level, and play a vulpera once they became an allied race. I spent the time levelling to max in BFA on a belf mage, doing the rep grind every day, every single world quest, finally getting the little fox goblins unlocked. I was hyped, levelled one up…

…and there was nothing there, or at least nothing that I personally wanted to be a part of. That sucked.

I’ve still never really roleplayed a vulpera in all that time, not properly anyway. It felt like a collosal waste of time and a massive disappointment back then.

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I mean I agree, anybody in my guild who’s seen me spit on the place knows how much I loathe org in general- and that’s when it was a hub of semi-decent activity. But nevertheless it’s the main place anything is likely to reignite purely because of convenience of access if nothing else. My view anyway.

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Quel’Thalas in Midnight might be that, however I think it’s sort of given that the whole place will be neutral.
Which may not be that bad of a thing for numbers alone as it would allow Horde RPers to RP with Alliance and neutrals visiting the place, giving people the chance to RP Horde races with ability to get casual hub RP in their setting. However I don’t think it’s thematically going to be super attractive for people who actually like the Horde (similarly how Horde being in Bel’Ameth isn’t attractive for many night elf and Alliance RPers).

Other than that, we can at least hope for minor questlines such as we got in 10.2.5, however there is the issue of these places being cross-faction, which I think would hurt Horde more than the Alliance due to numbers. When Alliance city is made cros-faction, 100 Alliance players may have to deal with 5 Horde players. At the end of the day, it isn’t that bad. But when Horde city is made cross-faction, 10 Horde players might end up dealing with 50 Alliance players and that could ruin any wish to be there because instead of Horde RP, you’d get neutral RP with Alliance majority.

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That is my predicted outcome for a neutral Quel’thalas or Silvermoon City, especially because unlike Bel’ameth or Gilneas which the Horde didn’t have any reason to care about, the plot of Midnight sounds like it will be very important for high elves and void elves.

So unless the blood elf community swells in size or there’s a massive contrarian backlash from high elf and void elf roleplayers who refuse to have anything to do with a reunited Quel’thalas, I suspect that the majority of roleplay taking place in Quel’thalas will be done by communities of Alliance elves.

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I’ll be honest, if QT becomes a neutral zone I will likely just avoid it
The idea that a faction city or even a racial starter zone would just become neutral is ludicrous to me

I don’t have anything against neutral RP and sometimes enjoy it, but actually turning a horde city into a neutral zone is taking this truce bit which is already wearing on me way too far

I would be as flabbergasted if they tried this with an alliance city

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I think it’s unfortunately inevitable, simply because of practical reasons. QT is going to be the new expansion area and as such will have to accomodate the Alliance. If we got rest of Lordaeron with it, then I could see some separation of zones between factions, but if it’s only QT (and Zul’Aman, we’re long overdue to get the second half of the peninsula as proper zone), Alliance will need a capital city and quest hubs there.

I’m at least hoping for scenario where current Silvermoon stays Horde and Alliance elves get ruined part, which will be rebuilt, rather than just a big neutral city. The questing exerience is likely going to be the same for everyone unless Blizzard deliberately change their approach to quest design.

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Yeah it does seem rather inevitable, Maybe if we kick the amani out they can vibe out in zul’aman’s ruins, the place already has a neutral flightpoint there I think

But yeah there likely will be some overlap, personally I’d prefer them to just set up like a throwaway base, losing the ruined part of the city to the other faction also doesn’t feel like the right conclusion to the restoration of quel’thalas.

They have a while to figure it out atleast, hopefully we’ll start being a bit more antagonistic to eachother again after DF is over and they’ll prevent having another racial zone that is for some reason accessible for the opposite faction (bel’ameth)

Given how atrociously BFA handled the dying embers of the faction war, No Thank You Really is all I can say to anymore retreading of that particular burial ground.

I say that as a former Nelf main, too. Just… let’s let it go, it was stale by the end of Legion, BFA and SL was a Danse Macabre we did not need.

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a lot of people dont want to let go of the faction war but like. being real, blizzard will never write it or treat it the same as rpers would. it’ll be another plot device if it ever started again that gets abandoned mid expac when another “greater threat” escalates and forces it to a halt. its better left as just…off the books skirmishes/merc hired skirmishes at this rate.

i get it, the factions and the conflicts have been a corner stone of wow since its conception and no part of mes thrilled to have it wrote off entirely. but maybe its for the best rn because it makes little sense anymore with the truce moves going on unless turalyon decides to have a garrosh moment

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Given the usually atrocious flip-flopping when in the past there have been instances of “Both factions are the Good Guys! But what if-” I’d really rather they didn’t. While in the past I would have been quite happy for them to have the Alliance being the aggressors for once, I do feel that time has passed.

They’ve proven they can’t do One Faction Good, One Faction Evil (like SWTOR, arguably) and fail miserably at ‘Morally Grey’, so I’d rather they just… didn’t?

Edit: I know it’s an utter pipe dream, due to both convenience, marketting reasons, and their entrenched reluctance to even make ‘Neutral’ a proper thing, but frankly I’d rather disolve Alliance and Horde and make some new stuff, fresh.

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