I’m in 8 different guilds all on locked servers , just very quiet , people coming on discord to chat is 1 or 2 people. In october 10-15 people on voice channels , easy on each server. People posting anything on Discord has declined alot , screenshots , last one posted 2 weeks ago. That’s on 8 different server communities.
Raid signs declined so much , constantly having to pug heals and dps.
Every material on AH has crashed , there’s so much Chitin on the AH people simply don’t want it.
I don’t see people in the world as often as I once did. The /1 chats in tww zones have dried up except hallowfall for the beledar spawn point that’s it.
Gchat , key linking has significantly dropped. General chat has dropped.
Queued Rated battlegrounds , it’s an extra 2-3 min wait after 6pm so not too bad.
Siren Island ? Will it kill the boredom for you ? Make people come back ? How long until Season 2 ? Because it’s starting to feel like a S2 waiting room right now.
I couldn’t play from release date so only got TWW in early October. I’m not bored so far and see quite a lot of people. I enjoy the anniversary so far and the leveling of multiple characters. Haven’t gone back into raiding and M+ and given how these require you to be there from day 1 I don’t expect to do a lot.
For me its reached a point where I login and do the bare minimum which I enjoy more tbh.
Right now I log in and do that stupid lore quest on each alt which is how I am levelling them up as I would rather do that then actually play them lol
Then on my main I do 4 10’s to get 2 vault slots and then that’s it.
I really hope that this crappy siren isle thing gets delayed to pretty much the end of S1 and that the ring isn’t even relevant to S2 because I cba grinding gems for a stupid ring just to play the content I actually want to do.
It is healthy to be able to finish your thing in an MMO, if your goal is to do everything then there is most certainly an ocean of content left, but it wasn’t like back in TBC or Wrath that you felt obligate to keep logging in after a certain point, and that is good, no one enjoyed shadowlands for that exact reason. Plus there is a certain freedom in having ticked all your boxes and just being able to come up with your own goals in the game, rather than those you feel like you have to do before the time is up
You understand the stats through the economy and with the current formats of pve.
Delves are a good spot on .
The specific item(materials ) that you can get through the Delves like profane tinderbox -viridian cape etc have skyrocket in the last 2/3 week
From 420 gold 3 weeks ago is at 2260 gold today simply because less and less people are doing them .
About pve .
I haven’t bothered doing Delves 2 weeks now with all my alts (7) because there is no point .
Gearing for what ??
The same apply to mythic+ i got the achiev on this char for the season and atutaler . Again gearing for what?? For the season 2 ?
If i wanna time mythic+ i must to as well raiding and this season is totally bs* and this has ****** the majority of players .
You dont do delves to gear up. You do delves because you LIKE and ENJOY to do them. Same for M+ and Raids.
Gearing is secondary. Its purpose is to nerf the content you ENJOY doing so you have a sensation of progress in that content (you can do harder and harder levels).
The point of WoW is NOT to collect stuff. THAT has no point at all, because all of that will become obsolete in S2 (whenever it comes). But the fun you have doing the content for fun will not become obsolete next season.
So back to you: The system is NOT made to gear up. And because you THINK thats the way its supposed to go, you beleive that it offers no gameplay and fun.
And if after reading all this your conclusion is that you dont enjoy ANY content offered by blizz, then its time to quit and play something else.
My own gut feeling says that the release of The War Within didn’t bring in a lot of new blood, so to speak, so the player activity sort of starts where it left off by the end of Dragonflight.
And I think if you see the weekly runs for M+, raid progression, and Arena participation, it kind of lends itself to that as well. It trends downward, ever so slightly, week after week.
I don’t think the Celebration patch has helped much, in large part because Blizzard reduced the grind (which would otherwise have encouraged players to do a myriad of stuff every week for currency).
We’ll see about the Siren’s Isle, but my guess is that it’s not going to spur a lot of player activity beyond the initial gameplay to get the ring.
So from now and until mid March is quite a long time for the game to exist in mostly the same gameplay loop.
I wouldn’t say it’s out of the ordinary for there to be a continued drop-off in player activity now and in the coming months. That would be quite reasonable in fact.
Not sure I’m noticing too much myself. Queues are a little bit longer and I don’t see too many players out in the world, but WoW still has a sizable playerbase to populate the various game activities.
I already did. I explained WoW specifically. And not just WW, but the whole of wow since Vanilla. And even Runescape if you want to go back through memory lane.
And what is exactly your alternative ? Turning gameplay into FARMING 8 dungeons for the entire season so you get your last BiS piece of gear the last day of S1 ? Would that sound better ?
Like… WHY do you want gear in the first place ? To do WHAT exactly ? And when do you want the farming of gear to end ? The last day of S1 ?
Thing is… I wont be running the same 8 dungeons. I will be running dungeons. Sometimes easy ones with friends, sometimes hard ones with a premade. And sometimes I roll the dice and I pug.
Because that is the essence of an MMO : PEOPLE. Its not a Single Player game.
Not really, while Delves have one thing in common with any other content: At some point you’re done gearing from it, which reduces motivation to repeat them (Especially 8 times a week)
But on the other hand, for lack of social pressure from, say, a raiding team or M+ group, people are quicker to stop doing Delves (Since they’re mostly done solo) than other forms of content where a group (And their willingness to take you along next season) is dependent on your attendance now.
for me the most notable thing was seeing where people on from. the first 2 months everyone i saw was exclusively from Azjol’narub/Quel’thalas, then i started seeing more people from Magtheridon and now it’s a mix of many other servers to fill out shards.
Each expansion sells less copies than the one before. So it gets more impactful.
If WoW has 12 million players and it loses 3 million, it’s no big deal.
If WoW has 4 million players and it loses 1 million, it’s a bigger deal.