But that’s not the point. The bleed is not dealing the damage- The abilities are.
Example:
Lets say the warrior is dealing 100kk damage in total to a target. Ignoring corruptions, essences and azerite traits, that 100k damage comes from the warriors baseline abilities and mastery.
In the current iteration, that 100k damage comes -mainly- from the bleed damage of the mastery, over 6 seconds. Let’s say for the sake of the argument it’s 60k out of the 100k damage, so thats 60% of the damage coming from your bleeds.
What that means that the actual abilities you press feel very lacking in impact, to a lot of people. When you hit someone with execute or mortal strike, you want their health to go down then and there by a large chunk- Not over 6 seconds. That’s the issue here.
Now we take the new mastery. We’ll use the same example.
Instead of that 60% out of 100k dps coming from bleeds, what now happens is that, for example, only about 10 to 20k (10-20%) of the damage comes from bleeds- While the main source of your damage (80 - 90k, 80 to 90%) comes from your actual abilities, as they are buffed by the bleed to deal that damage.
That means that your mortal strike actually hits hard and proper, like it should. It feels good, because you expect that an ability like mortal strike should feel like it really hurts the enemy, rather than whacking them with a noodle.
In both cases, they deal the same 100k damage, ideally- But how that damage is formed, is very different.
It’s more like the damage is dealt by the abilities, as my example shows, rather than the mastery. The mastery has turned from dealing the damage to buffing your damage. AFAIK it’s actually in a way a hybrid between MoP/WoD mastery and Legion mastery, because it puts the focus of your damage back to your main abilities, while also having a window of opportunity- But this time, the window is not tied to RNG and you can basically maintain it infinitely on the target.