It depends on what you sell I suppose, the items I used to sell for gold (gems and enchants) are now reduced by 50-75%. So its hardly worth making them any more. Too much time for almost no profit. But they do sell very fast, if they sell.
For me, playing much the AH (no, not with TSM. Just buying, crafting, selling), the actual state of prices just make me stop crafting anything. It just does not make sense to craft an enchant and then have a profit of 2-5 gold. Just do the math. Its not worth the time. Its even less with food.
I am curious where this is going. Especially for DF where they announced to “bring back meanings to profession”
On one hand, as someone who is not a hardcore Auction House player, I think they needed to rein in the cancelling style of play so someone could:
experience the nice feeling of selling an occasional item once in a while.
Afford to buy items needed to access content they want to do.
On the other hand, I am suspicious of longer term motives, that may reduce gold making in game (or limit it to boosters in elite content) thus restricting the options of how players can afford to pay to access the game.
The game is expensive enough, given that we need to purchase all new content and a subscription to ‘rent’ everything.
If the sub lapses - the player is back on the same footing as someone who has never played it.
Yeah, in all honesty, WoW isn’t that expensive for a game, even if you put in £40 a month. “Free to play games” on mobile requires 10 times that a month to progress in a proper way.