Blizzard designed so many dungeons, so many raids. Many of them are fun and interesting, people loved Throne of Thunder, people loved Blackrock Foundry and all the dungeons but…
they are now completely forgotten? Worthless? You just run through them oneshotting everything for your transmog and that’s it.
Which leads me to the question, why not reuse them all? Give M+ mode to old dungeons, scale old raids up to mythic level and make them drop appropriate loot. Make all the old content relevant again.
Right now old content might aswell not exist, and for no reason?
I don’t think the developers are very much interested in concentrating player’s attention outside the latest content.
The reason the game still looks populated is because most players are concentrated in Ogrimmar/Stormwind, because of the portal rooms and the most important part of the game being in SL.
That could be easily exploited.
Why would I go the latest Raid, wipe multiple times in mechanics I’m not used to, when I can just go through older raids which I already know the mechanics, for the same loot ?
Look how fast Classic Raids got cleared as soon as they got launched.
I bet the same thing would happen if people could get the same type of ILV gear repeating BFA raids today, instead of going through Castle Nathria.
I like old content.
It’s the main reason I’m still subscribed.
In fact I’m planning to level a couple of alts in older expansions with Chromie mode.
No, please don’t make old content relevant again. That’d mean tremendous pressure on high-end players to run everything for BiS gear. I dunno about you, but I don’t want to raid Molten Core for a current mythic raid level Thunderfury, on top of every other raid.
You might say, what if it dropped items at heroic or normal raid level only? Then they’re not relevant content.
I think the old content is already relevant enough, if we talk about dungeons. Because one of the worse thing they could do is come up with ESO concept. ESO has one of the worst expansions because every content they put out is irrelevant, because old content is relevant. I have chars in ESO that still have vanilla content gear, because that is the BiS. And then I bought few of those expansions and wondered why even bought them if they don’t really bring anything new on the table.
Only thing Blizz could do relevant is the old Azeroth by removing sharding and adding back pvp servers.
Well to understand old content you also need to understand levelling. You can see this in Classic still. People would run dungeons, for the experience, but also for the gear that dropped. Which helped immense. Because in Classic, you do not get items as often from quests and the dungeon gear helps you a few levels on.
Because levelling is so easy, people do not find a reason to do these dungeons anymore.
In Classic WoW dungeons were also designed in the mind that a level 60 couldn’t enter and aggro the entire dungeon without dying. (besides mage abusing a few glitch spots to aoe farm). You can still die going into Stormwind stockades as a level 60 in Classic.
A thing made non existant by the whiners who whined they could not solo old content.
Because that would defeat the point of creating a new raid.
None would want to waste their time when they can do it with a Raid they already beat.
New Raids don’t exist just because people want to see new content.
They have new mechanics that players have to go through.
While I can see players being perfectly fine with that, I don’t see the developers very happy by seeing their latest Raid skipped for a easier version.
I agree to more TW but making all raids and dungeon current content would be a logical nightmare to balance for classes/specs and for loot and mechanics i mean lets face it you could do all MC mechiancs in one current Mythc fight .
actually, yes i would. those raids, if they were relevant for gearing, would not appeal to me anymore.
its more of a been there, done that, got the t shirt kind of thing. thats why i dont like classic. its old, its stale, i already been there so many times in the past serveral years.
in my opinion its perfectly fine if content gets outdated and goes on farm.
Definitely true. I was thinking more like special timewalk events (not just the weekly rotations) could be cool. I really liked the anniversary events even though the raids were a bit too easy but something like that they could use timewalking for.
Let’s say Throne of Thunder released 10 years ago, they’d make it available again for a short period of time so people can re-enjoy it and maybe even get some loot in the process (but nothing that would invalidate the current content). A fanservice type of thing.
But if anything, I’d be happy if they would include more dungeons in the current timewalking rotations. Doing what OP suggest would be too much indeed.
Though it’s not like old raids don’t still serve a purpose anyway, they’re probably being done more than the current ones.
well atm ppl plays 1-2months and waiting for new patch bcs lot of them get bored in that time … simply what i told is make that in every raid or content gear from new patch is not usable … and maybe adding some kind of bags where u can store this kind of old gear
Old dungeons don’t work in the M+ format. M+ was designed for quick ~20 minute runs, 4 bosses ez pz.
Raider population dilution would be a problem. Right now, you have 1 relevant raid, so everyone who wants to raid is funneled there. People need to know how to do only one raid at a time. If let’s say 4 old raids were brought back, that’s 5 relevant raids simultaneously - this means it’ll be 5 times harder to find good tanks or healers, because the population will be diluted across 5 separate raids, rather than just one.
There is such a thing as too much content. Dilution is a factor in game design. Other games have to keep their old content relevant, because to them an expansion is one new raid maybe and a dungeon. But with WoW, you get 4 raids within an expansion cycle.
Same with M+ - right now you have 8 dungeons, multiplied by 25 key levels - that’s 200 dungeons. Just adding the 10 BFA dungeons and the 10? Legion dungeons… 28 dungeons doesn’t sound like a lot, but now it’s 700 dungeons, instead of 200. Imagine wanting to do a very specific key out of a pool of 700 possibilities.
It’s simply not viable, no matter how good it sounds.