Old talent system was better

If you change at the top, it is supposed to clear them all. It’s one of the first hints in-game.
I suspect they actually have saved builds, at the bottom, and you didn’t notice.

There is a green version of Starter Build which gives you the guided experience, taking any other talent will take you out of it, giving freedom.

Once you have set up a build, you can save it.

I do like the new system, though i feel we could have 75 points to put out atleast, becuse sometimes it feels you end up lacking one or two skills that realy you could use.

It is the point in all talent tree / RPGs, to make a choice, be limited.
Once upon a time in a distant galaxy, I mean past decade, you couldn’t change talents at all - such a desire could be fulfilled by starting a completely new one.

No. The new talent system is actually extremely good. Not perfect. But its also first iteration.

Nothing to do with nostalgic. Its to do with MoP - SL talent design belonged in a moba.

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I agree that there isn’t much choice. I find myself taking meh talents just because I have so many points and so few things I actually want.

Perhaps it’s not meant for me though, I don’t PVP so all that CC and CC mitigation is irrelevant to me.
I don’t M+ or Raid so I don’t need stuff here either.

I was hoping to be able to make weird hybrid builds and I guess this is there to an extent but not as much as I’d hoped for.

Yes and that just your opinion, i dislike it and in order to appear like the talent trees people remember, they had to put many abilities which we had baseline and use some playstyle altering old talents or legendary powers in unskippable spots.
Right now my tree is so bad that instead of making me want to get more talents and not having enough points for it, i treat it more like minesweeper where i try to avoid as many talents as possible while i path my way to the few i actually want.

Well sounds like u engage with it more then the average player.

I went to WoWhead and copied each build and saved them under their names so i coulf switch between em based on what im doing.

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Just give it a try, change a talent see how it feels. The only problem I have with it is you can’t easily swap one talent point because it refunds the whole thing because of the minimum point tiers. They could improve this by having your changes be temporarily “unusable talents”.

Talent tree reworks are not borrowed power.

No way the old one was better. It was basicly every 15 lvls you get to picka talent out of 3. Like 3 of the same row? too bad! no soup for you!

No you atleast can pretty much get everything you see except everything at bottom

i know its a popular term to use for people wich hate things about the game. But come on dude, talents are not really borrowed power.Thats not what borrowed power is. Artifact power like stuff is because you get it for a single expansion and then it goes away. This talent tree isnt going away after this expansion ends

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i hated the old talent tree system and i hate the new one.

Unpopular opinion: you do not have to be a metaslave. Ignore guides and play what is fun for you.

I am probably a minority but playing out of meta stuff is great. Meta cookie cutter specs are not always the most fun specs out there. You just have to sacrifice pugging HL content.

The new talent system is great imo It lets you have completely different playstyles depending want you want to achieve: aoe / pvp / ST etc. The only negative is that contrary to the old trees (from vanilla, tbc etc) is that you often to sacrifice the other (aka can’t have strong AOE and strong ST for ex)

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That’s exactly what I do.
And the fact that its considered ‘an unpopular opinion’ is really quite a sad situation.

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No it wasn’t

Classes play better with the talent tree. Talent trees were a huge success imo. And I swap out my talents all the time depending on what content I’m doing. That’s why they gave us the ability to save and swap builds.

These talent trees are fascinating for PvP players, because there is actually choice involved in some degree. Only downside is that swapping specific talents to fit the situation is rather frustrating and you might say to use loadouts but even then it’d be a mess.

Loadout with A + B, loadout with B + C, loadout with C + A, loadout with B + D and so on. Their placement in the tree is all over the place when compared to simple talent rows. God forbids if I want to change the default build and not the singular talents. Otherwise, I like this system.

You appreciate the new system most when levelling from baseline 1. Basically once the system kicks in you are getting new talents and skills every level instead of waiting all the time. Also under the old system one of the choices I totally ignore under the new system as I can focus on damage rather than utility. When you master the tree you can pull in more valuable skills way earlier than previous.

In truth if you understand how your class works you should relish what we have now. I think a lot are struggling cus the system fills in the tree for players using old chars, and the guidance is poor. Also the suggested trees are pretty dubious cus if you have a specific play style, know your class well, and maybe have levelled from the ground up you should have customised the tree just the way you want it any way.

The current system isn’t perfect and I think the editing needs to be refined. Also a few selected tree options are a touch baffling. On the whole it is a move in the right direction. What we need now is weapon specialisation and crafting specialisation being finely tuned to compliment the tree. Kinda like how it use to be… all those many years ago. Ar hum !

No, thats not what I mean. There were never, or at least the specs I played, any talent in old tree that shifted the core playstyle. It was one ability or other which was way you ajdusted the same rotation towards.

On this trees you empwer couple of abilities as you follow certain path. Like using Red Dragonflight orbs more then blue as evoker or vice versa. You play around your mass bleeds on feral. Or you either lose the whole as$ core rotation ability (ambush) as Outlaw.

The other tree gave you 2-3 extra abilities to switch around. And this is completely different to what kind of choice we get now. I havent tried many specs in DF but outlaw feels like different beast if i switch to other build. And so does Enhancement or Evoker. That choice was never here in older talents.

The new talent tree’s are nice as it adds some versatility and there’s no “set” talents that you must take sure there will be “cookie cutter” builds where some people will just copy and paste from numerous external sources but some of us like the option to “experiment” with the trees and try different things out and this is where the tree’s can shine its not about being optimal it’s about your character being how YOU want it and not what’s deemed optimal.

Copy and Paste’rs will always just follow the optimal build from whatever site but that is there choice but for the rest of us the choice is there to be a sheep or not.

After all what is the point in playing a game where you basically just follow what a site tells you to pick, This is what has been killing WoW all the sims and stuff and WoW has slowly become a “sheep” oriented game with very little room for custom options and dare you try to step out of the sheep pen, the other sheep will flame you for not running an optimal talent.