We are getting 1 myth-track item per week, IF we are able to get a +10 done in week 1, AND IF we do not get bad vaults.
When you ask me i want longer instead of shorter seasons.
Shorter patch cycles would mean that by the time youâre fully gearedâassuming you manage to get all the gear drops on your checklistâitâs already time to move on to the next grind.
Players surely want time to enjoy the fruits of their labor, to actually play with the gear theyâve worked for, and experience their character at its peak, even if just temporarily.
Faster content cycles would leave players always striving, but never truly arriving.
Indeed⊠I mentioned 12-16 weeks as the sweet spot because it seems to satisfy the majority. That said, I agree with youâslightly longer cycles would be preferable.
If you ask me, you explain here really well that the gearing system is horrendous for the average player. By the time they are gearedâŠthe participation levels dropped to a point where it no longer really matters.
I think, as well, that 12-16 weeks is a nice cadenceâŠbut only if they completely revamp the gearing system. Potentially even making previous-season gear not obsolete at the start of each new season (by reducing the power gap / ilvl gap between each season).
It wouldnât hurt to not be fully geared at the end of a season, if your gear remained somewhat usable.
When it is about gear; this season myth track is made too important by adding 2 extra tiers on it in comparison to the previous seasons. Fully upgraded hero-geared was rather good, now it is 13 ilvl below the maximum. It was like ⊠6? It is also a big burden for playing alts
Still i would prefer longer seasons than 16 weeks for sure. But in the current state it wouldnât even be worth to play it at all.
I may be a minority but I am still the opinion that one season later the gear should only move up one Raid difficulty.
Like for example if you where previously raiding mythic, next season Raid would give you this Gear on Heroic Level.
This way your gear would became relevant but also another gear spiral.
And those are items~ gear are completely garbage once the 1st day of season 2 begins .
What the point of spending 10-20k to craft a 636 ilvl when in 1 or 2 month the 1st veteran item is better than the better crafted/mythic item at 6/6 ??
So right now we have ~ A seasonal game with time-gated content(gear) that become useless every new season as well the content .
I wonder if you are going to do the current raids even on mythic for upgrades once the new season hits :
YeahâŠ
What we want is to gear up and then use and enjoy that gear in challenging content. That is the reason for gearing up. I am not against seasons, but the seasons shouldnât indeed be very short. Otherwise you spend indeed 10âs thousands of gold on enchants and crafts and throw it away 2 weeks later.
What I also would want is (beside the great vault) to be able to buy targeted gear again just like with the Justice Points or the Awakened Raid currency. Because this way I can at least have a generall estimation how long I would take with a character. But with how arbitrary the vault can be, I may or may not be able to gear up for something that will be thrown away in a few months or weeks after anyway.
The crafting system is effectively a vendor letting you buy items with crests, and we get two raid drops for free on a vendor next patch from the raid renown track.