thats a blatant lie.
cant blame people though for trying to save faces now after how they spend years claiming how vanillas was real wow - hard wow
thats a blatant lie.
cant blame people though for trying to save faces now after how they spend years claiming how vanillas was real wow - hard wow
Itās not a lie. Unless, it was said by the players who didnt want it to succeed.
Edit: itās literally never been said. The claims were always that it was a better game than retail. Funny how despite your manipulation and constant crying about a game you apparently dislike; its far more successful than retail will ever be again.
nax is gonna be cleared 3-4 hours after reset - just like BWL will be cleared 3-4 hours after reset and just like AQ.
because there will be raids with 40 fully geared , fully buffed / flasked / elixired etc etc experts in game who can easily do it.
not a bunch of clueless teenagers like 15 years ago.
Someone is so mad they joined the game when it sucked
Wonder why this comes as a surprise.
They announced like two years ago it would be patch 1.12 which is in nerfed state.
In 6 month u have tbc release.
Now go enjoy all content before u enter black portal.
So ofc everything is nerfed to the ground so casuals could go in mc, bwl & aq. Unfortunately not many did the grind for AD.
But not many cleared the stuff pre nerf.
Ofc all on these forums did. Sry forgot.
Thatās why u forgot submerge normally happens at 80-75% if u where good.
Gg
Btw I play classic and I enjoy it.
Yeah TBC will be 2.4.3 aswell, im no expert but pretty sure it will be pretty easy.
Every sane person laughed when the neckbeards said classic is harder than retail. The difference is we are still laughing and they stopped talking.
Except youāre seeming insane by hearing things that were never said.
What
Leveling is the only fun thing to do in classic
Unless YOU are the one that did it you donāt get to talk like that. Do you know how many people cleared Naxx? Go look it up. Also we are on a final patch with no minus resists and so on. At least reserve that statement until the actual hard raids hit. So far the ONLY thing that can kill people is someone standing in the raid with a bomb. But donāt let me get in the way of your post where you tell the rest of us how someone did something you yourself canāt do and therefore itās easy.
And once Naxx comes around, what excuse will you use to justify ppl still clearing it with relative ease? Or was there some stealth massive nerf between 1.11 and 1.12 that we all missed?
njn we are playing classic on retail mode, cos i really dont see big difference in raiding, its all same.
Statistics. How many guilds cleared it and so on. Also as was stated we are on a patch with NERFED content but donāt let that stop you.
A few people clearing it in 4h that are in the 0.1% of the player base or even if itās 1% is not the same as easy. Dedicated raiders raid how shocking.
And for anyone going on and on about how hard retail is go back to your glorified mobile game and let the rest of us have fun. Donāt forget to log in to get your free weekly epic and you random stats loot.
First of all, Iāve never played retail. I stopped playing after WotLK, and even if I tried levelling on Retail in August before Classic launch, I couldnāt even get past lvl 82 out of boredom.
Second, I agree that the 0.1% of people that can clear Naxx in 4h arenāt representative of the whole population. But back in Vanilla, 0.1% was basically the figure of which guilds actually cleared Naxx in the first place, not how many speedran it. Nowadays, the percentage of guilds which will be able to clear Naxx will be much, much higher than that.
And no, thatās not because 1.12 is vastly nerfed compared to 1.11. This is a ridiculous statement that has absolutely no base in patch data, and I challenge you to prove otherwise if you disagree. The fact is that the knowledge we accumulated over these years, both in regards to Classic raiding and raiding in general, makes a huge difference in how difficult these raids are perceived today.
Compared to 2006, most of us are ādedicated raidersā.
The only thing that can and will stop many guilds from at least reaching 12/15 Naxx are social factors. People quitting due to RL, in-fighting splitting guilds, etc.
Wait what? You for real?
You really want me to link the talent change? The ability upgrades? The significant reduce of boss health and much more?
You all forgot the real reason why not more ppl cleared naxx?
Wow iām blown.
Iām not stating is was super hard. Iām just saying the faqt classic is easier due to the nerf patch.
For you my friend I would like to spend 30 mins Google patch note and copy paste. But please do it your self - you clearly didnāt experience it.
Itās pointless this argument u clearly donāt know.
Ofc it will be cleared fast I did not state the opposite.
I donāt care, I like Classic, why would I care what other players can or can not do?
As long as Blizzard doesnāt mess up Classic with pathetic Retail stuff like cash shop, level boost, and other things that have no place in Classic, Iām happy.
Classic is popular because it is Classic and not Retail.
Vanilla was Vanilla, Classic is Classic.
I hope that Blizzard will keep Classic as close to Vanilla as possible but since it is not a perfect copy and we all have a ton of info online about the whole game, sure itās a bit easy for tryhard META only guilds who play only META race/class combinations with META Talent builds and BiS gear!
Those players have no idea what an MMORPG is, they play Classic like itās a MOBA or FPS game.
If that is how they like it, then good for them, I play my way they play their way.
Maybe u guys remember 2.4?
Lfm bt Wednesday morning
Same in vanilla 1.12 gg
I honestly can not understand what you wrote, can you please fix the 100+ miss spellings?
Sry iPhone -.-
Feck this nvm
I like the game. But stop have any expectation in 1.12 and stop compare when you clearly did not play back then.
Hf
Letās see⦠between 1.11 and 1.12.2, this is what actually changed that I could find:
General
Haste/Slow ānormalizationā (1.12.0)
Many effects (Imp SBolt, Winterās Chill, Ignite etc) will now be placed even if the caster dies before the spell connects (1.12.0)
Druids
Cat form does reduced threat (1.12.0)
Ferocious Bite gets Rank 5 (1.12.0)
Hunter
Ferocity now applies to magical pet abilities (1.12.0)
Mage
Arcane Power and PI can no longer stack together (1.12.0)
Evocation canāt be used while silenced (1.12.0)
Priest
Psychic Scream now checks the same as Warlockās Fear for resistances (1.12.0)
Paladins
Seal of Righteousness benefits from Shadow Oil and similar buffs (1.11.2)
Rogues
Talent revamp
Eviscerate gets Rank 9
Rupture scales with AP
This is literally all I could find between 1.11 and 1.12.2. The only major buff that is relevant to Naxx raiding (sorry cats) that I see here is the Rogue revamp. Heck, some of the changes I listed here are actually nerfs (look at Mages for example). I also didnāt count stuff that has no important application to raiding, such as Hunterās Growl initiating combat.
One thing for sure is, there was no HP nerf for Naxx bosses that I could find listed here or anywhere else. Do you even have any source to back up your wild claims?