The removal of combat addons is basically like this:
imagine that, back in the day, too many cars got sold, and someone in the ministry decided:
“Traffic has gotten too complicated, people can’t handle it, so we’re banning cars altogether.”
But don’t think they’d leave you empty-handed — oh no, you’ll get public transport instead.
Except this “public transport” isn’t what you’d call modern, 21st-century transport.
It’s the kind that runs once an hour, is always late,
never goes where or when you need it,
and the whole experience is somewhere between a rusty old bus and a 1980s train that smells like engine oil.
And the best part?
The old roads are still there.
Empty. Perfectly functional.
But you can’t use them, because “transportation is moving in a new direction.”
Meanwhile, the new “public transport” runs on a tiny, overcrowded track where everyone’s packed together —
and the management proudly announces:
“See? The system works! No more cars, no more problems!”
Except they didn’t solve anything — they just took things away.
Instead of keeping driving as an option and letting people choose what they prefer,
they’re forcing everyone onto a clunky, half-baked, uncomfortable alternative.
And the funniest part is — this wasn’t even necessary!
All they had to do was make decent public transport:
- that runs every minute,
- never runs late,
- is within a one-minute walk for everyone,
- faster than driving,
- and cheaper, too.
If they’d done that, people would have switched on their own —
not because they were forced to, but because the new system was better.
But nooooo.
Instead of actually improving things, they banned the old system and called themselves heroes for “solving the problem.”
It’s the same with the game:
instead of improving the gameplay so combat addons aren’t needed,
they just take them away and say:
“But you can still play!”
Yeah, sure — just not how, when, or at the level you want to.
It’s like being forced onto a bus that’s late, dirty, and stops three times before it even starts moving.
Instead of keeping addons as an option — and letting players decide whether to use them —
they’re deliberately breaking the system.
And sure, they’ve started building something to replace it — new UI features, built-in alerts, their own “mini-WA” attempts —
but the quality is about the same as comparing a skateboard to a Lamborghini.
Technically, yes, they’re both vehicles — but one actually works, while the other falls over if you step wrong.
That’s not progress — it’s regression wrapped in marketing talk.
And if this is what they call “development,”
then the real problem isn’t in the game — it’s in the heads of the people making the decisions.
Because banning something was never the solution.
It was just forcing everyone into something unnecessary —
something that ends up doing more harm than good.