They are banning anything that vulpera use for transport
People cry that addons should not be necessary without realizing that the only reason they are necessary is because blizzard does not provide any official UI that can even slightly compete with addons.
I sincerely think that blizzard are incompetent to such degree that they never even though of the idea that instead of going against the addon community, they should make the game symbiotic with it. I mean it is super easy. Just give the cry babies a default customizable UI, and don’t take away addons from everyone else.
Or even better idea! Don’t develop some stupid opinionated UI, which everyone knows will be subpar at best. Instead start supporting the addon community, by improving in-game API’s, publishing API documentations, taking responsibility and start curating lists of spells (categorizing them, tagging them and making sure that modifiers are also applied accordingly) while making sure all this is published open source or available directly via in-game API.
HERE IS A HUGE SECRET: The main reason why addons are hard to configure is… wait for it… because the API’s SUCK, if they at all exist, and blizzard does not provide official spell lists.
It could all be so beautiful, but i guess we will just have to face the fact that the game is actually dead soon because MS/Blizz are incompetent or have some hidden agenda, which probably is that they want the game compatible on mobile and x-box.
typical AI generated OP text. the long dashes are a dead giveaway. I’d say Grok, but ChatGPT is usually what ppl playing this game would go to. ![]()
Can’t ban my paws and Alpaca!
My native language is not English, so I used ChatGPT to translate my opinion
(To avoid Reddit users, who invalidate everything if your grammar is wrong…)
But sorry, next time I will use my Tesco english and hopefully you won’t invalidate it because of it ![]()
You disproved all of my key points with that clown smiley.
Your argument is fantastic, gg! ![]()
Let’s turn this around…
What you’re doing is basically like this:
You like sandwiches with ham.
Someone offers you a sandwich with cheese.
You’ve never had cheese before.
And yet you go: No, that’s a disgusting sandwich. It’s not ham.
The ‘it’s not ham’ part it right, but you have no clue whether it’s disgusting or not.
That’s what you are doing. ![]()
Let’s assume, that your favourite sandwich is filled with ham.
Then someone says that hell no, you will only eat sandwich with cheese from now.
Yes, you haven’t been tasted yet the sandwich with cheese, but they already ban sandwich with ham from your life.
Would you be happy?
I mean okey, force me to taste it at least once, but keep the option to switch back to ham sandwich if I don’t like it ![]()
Let me spit it out if I don’t like it.
Also, according to the past experience, probably the ham factory will give you always a fresh ham, and the cheese factory produces rotten cheese, most of the time.
That’s not what they’re doing.
It amazes me every time how many people freak out over stuff that they don’t have all the (current) information on. It just goes to prove that way too many people read a headline or one little blurb and then basically draw all sorts of conclusions from that.
Do some research.
Blizzard is not ‘just taking combat addons away’ and doing nothing.
They’re adding various functionality features to the base game. They’re altering classes. They’re making encounters that are tailored for this new situation. Etc.
You are saying the same, as I did at my first example.
They not just taking combat addons away, as you said, yes!
You are right.
But in the other hand their alternative is uncomparable with community solutions and makes me and many other people uncomfortable.
As I said, comparing a Lambo to a skateboard.
And it is just not logical to me:
You say they will alternate classses, and making encounters, that are tailored for this new situation.
Why do you need to ban combat addons, if they are not needed anymore because of the new design? Why is it necessary? I didn’t get any answer to this, which makes sense.
(I know it is also a bit subjective)
I still don’t get it.
If they don’t go at this in full force, addon developers WILL find ways to break the ‘less strict’ options. The proof is WoW itself… Over the years addons have gotten better and better at breaking the game and the encounters and mechanics that the devs come up with.
Blizzard NEEDS to all out forbid access to combat information, period. From there they can build up a new gaming environment that is under their control, so they don’t have to be reactionary anymore; like they have been for years.
This will lead to the devs being able to make mechanics and encounters and offer them to us knowing that we will engage with them, in the way that the devs intended.
In other words: We’ll be playing their game.
Crazy idea, I know. ![]()
Basically what I understand from this:
Addons makes the game better, more enjoyable and playable, and it hurts Blizzard’s ego, so they need to restrict them with full force?
You don’t want to understand.
That is what I get from that.
Maybe you are right.
I won’t say that the ultimate truth is on my side, I can be wrong, as I am not god, only a human ![]()
But what I see, is:
Players choose to play with addons.
Nobody forces them to use them, but they are using it, so this is their choice.
And still, Blizzard says that, ohh you don’t want it…
Why is this the conclusion from the above?
Let me give you an analogy:
Think of Blizzard as the parents who have given their kids (the players) a bunch of toys.
What some of those kids (the addon developers) have done, is that they have taken lighters and bottles of acid and sharp tools and they’ve started mutilating the toys they were given.
They thought it was fun, and for them it probably was. There were also other kids who really liked those mutilated toys. Liked them better than the original ones even.
But there’s also kids who were quietly seeing their shared toy collection get more and more demolished over time.
Now the parents have had enough and taken away the lighters and the acid and all the other stuff that some of the kids were mutilating the toys with.
And they’ve only left kids with brushes and paint and that sort of thing. They can still alter the toys; just not in such a destructive way.
Interesting idea, could you please explain, why combat addons are destructive? I am seriously interested as maybe I can see it a different way from your perspective.
Because they alter combat encounters.
Just a very basic example: Where you originally had to pay attention and move out of a puddle, now a combat addon flashes and you hear a loud horn. ‘oh I have to move’.
They essentially wreck the experience that the devs have build. And they became so intrusive that the devs even had to forbid certain functionality at a point: The addons were almost starting to play the game for the players.
And you say
But that’s just not true for a large part of the playerbase.
Because if you don’t have ‘addon A’, you don’t get to come to the raid or to the M+ group, etc.
If you do PvP without an addon, you’re at a huge disadvantage vs someone who does.
Then it’s no longer a choice.
"Because they alter combat encounters.
Just a very basic example: Where you originally had to pay attention and move out of a puddle, now a combat addon flashes and you hear a loud horn. ‘oh I have to move’."
I mean yes and no. I can agree and disagree with this.
If you need something like this, it means the design is wrong. Combat addons highlight important mechanics, and I don’t think that’s a bad thing. Most of the time, encounters are overwhelming… It’s really hard to focus on movement, min-maxing DPS, avoiding mechanics, interrupts, etc.
If you think about it, it’s not the addons’ fault, it’s Blizzard’s fault. They designed these encounters.
“They essentially wreck the experience that the devs have build. And they became so intrusive that the devs even had to forbid certain functionality at a point: The addons were almost starting to play the game for the players.”
As of now, I don’t know any addon that’s capable of playing the game for you.
“But that’s just not true for a large part of the playerbase.
Because if you don’t have ‘addon A’, you don’t get to come to the raid or to the M+ group, etc.”
That’s kinda true for some guilds, but I’ve never seen a Mythic+ group that checks your addons.
It’s more like people just want to use them because they make things smoother, not because they’re forced. It’s more of a social pressure thing.
"If you do PvP without an addon, you’re at a huge disadvantage vs someone who does.
Then it’s no longer a choice."
I can’t argue with this, you’re absolutely right about that.
But what if they designed PvP in a way where addons don’t give you an advantage?
I mean, PvP is still challenging even with addons, they just need to design it so that addons don’t give you “extra” compared to those who don’t use them.
And I think letting people to use addons would make this “game change” more measurable if it is succeeded or not.
If people say, that hey, I am still using addons, then it means: they failed and they should enhance it more.
If people say, that hey, I am not using GTFO anymore, because it is annoying compared to the Blizzard solution, then it means: they succeeded.
That is my biggest fear.
They have PTR, thousands of feedbacks, and still can’t manage to deploy a patch without issues and bugs.
As I said:
“Also, according to the past experience, probably the ham factory will give you always a fresh ham, and the cheese factory produces rotten cheese, most of the time.”
I agree, and it might be that all this complaining or crying (including mine) mainly comes from Blizzard’s past failures and incompetence.
They’ve lost the players’ trust (and honestly, I think for good reason), and most people feel like they already know how this is going to end, because they’ve seen it happen before.
The funny thing is that in the past Blizzard was more capable and competent, but they had bad leadership, and now it’s the opposite, where they have good leadership, but low competence imo