Its not addons that cause the game to stutter, by doing google search of df or tww micro sutters can found people with various settings and from mid tier to high end setups experiencing it without addons aswell, especially when dragon riding or in cityes that load other people or phases in the screen.
People who do not see micro sutter either dont pay attention to it or know how games that run smooth look like when theres no 0.5 seconds spikes during gameplay when people gain procs in pvp or raid or you flying around city, which wow has plenty these spikes called micro stuttering.
Game also has alot modifiers and procs these days which some say to be responsible for this and I think it sounds sensible considering the strain it puts to your cpu to calculate these type of things like random procs of gazillion players gaining modifiers and various other effects.
I got ryzen 5600 and 3060 ti and wow run smooth before df prepatch and its been stuttering since df now so 4 years now I recon, game doesnt run smooth or without fps drops.
Everytime you gain a level up why is there a 1-2 seconds freeze when all the suggestions and informations of the level up gained pops to your screen, also why is there 0.5 sec micro stutter when my mage gains random bloodlust proc from talent or I fly new zone or use skyriding. It seems the whole game is full these weird constant spikes cause something they did for DF and its still there.
Without being 100% certain, the microstutters seem to happen when the game checks to see if it needs different phase with different NPCs and objects, but decides that there is nothing to load.
Because it gets 3 million times slower when you install addons that arenāt.
Because when youāre not in combat the game runs at like 200 FPS at 4K or at 100 FPS on 6/10 settings on a frigginā Mac Mini M2. Thatās absolutely incredible considering how relatively slow that thing is.
WoW would legitimately run well at 7/10 settings on an iPad. Iām serious.
So thatās not the problem. The problem is when combat begins there are so many combat events that the game canāt keep up, and the addons finish the game off and causes extremely low FPS.
Only bad/outdated addons have a serious impact on performance. If you blindly install random weakaura packs for your class/encounters then yes, you may get this issue but when the difference for me with disabling ALL my addons is a jump from 25 to 28 FPS on a M raid boss.
In 30 man HC I have zero FPS for the most part on bosses like queen ansurek. If my class didnāt have roll I would just die to the first dodge mechanic.
BigWigs was completely broken on the first week. Tanked my FPS to <2. When I disabled it alone my FPS went up to 40, which is still very low, but thatās the combat events.
How much are you willing to bet that if you did combat with a full raid of 30 people at level 40, where you have less than half of the procs, this problem would instantly disappear?
I mean not that weāre ever likely to find out butā¦ Iām very sure. Would like to find out actuallyā¦ If I were an engineer at Blizzard I would do that actually.
When gpu is underused, the main culprit is the cpu. Not due to hw endemic limitations per-say, but how its used. The 30% usage you report is most probably refering to the catholic cpu utilization - as a whole. Come to pry a more cursory examination, you will come to realize that the single core utilization of a couple cores are much more higher, in reality.
Iād bet everything because I know this for a fact. In LFR I have twice as much FPS than in HC raids because half the people are semi AFK. Plus coordinated stacked raid CDs like spirit link (and sometimes aura mastery) absolutely annihilate FPS.
Its not addons why wow run bad, nor will anyone want to play without addons on content where we use them. Wow simply isnt playable without addons nor is this an addon related issue.
The game has had micro stutter since df prepatch and skyriding in general looking terrible with the stutter it makes in cityes and the like, sadly it also began stutter in pvp when theres alot of procs happening on screen we get to have 0.5-1 second spikes. I can only imagine it has same fps drops and spikes in raids aswell. Slap all this on jurassic engine and keep making it increasingly heavier each expansion and here we are in these threads finding people saying the game runs bad! I wonder how that could had happentā¦ No wait I already know.
Yeah, and skyriding is terrible for it. Just micro spikes one after one. I cant even fly in dornogal without getting bored at looking the game run this bad. Sadly it also spikes in pvp aswell so my immersion and reactions are constantly hindered by some micro stutter which ruin the whole game for me and i dont really care what they add each expansion in terms of gfx or something new if the game run this terrible.
I lost like 75% of my usual game performance early dragonflight when the game was freezing my system for 2 years and causing crashes that got fixed 2-3 months before expansion launch, performance however still awful and i miss Shadowlands, but somehow i cannot remember anything from that time except that the game ran 10 times faster without any crashes.
Addons can certainly cause problems. They run in a fairly slow language and there is a lot of checksums and verification involved, so if you ask them to do something very difficult they will actually tank your FPS. I should know - Iāve made addons that tank my FPS myself.
But youāre right about one very important thing: the reason we install all these addons is because the game isnāt payable without them, and worse still the reason they arenāt is that thereās too much happening, which ironically causes even addons to get clogged when trying to resolve everything to give you enough information to make the game playable.
Blizzard simply must clean up the gameplay. It is the only way.
I said it a long time ago, and itās even more true now than it was then.
Nah can just google of stutter or skyriding and the like and find from wow and multiple platforms of the issues even right now as the stutter havent gone anywhere. For me it became really noticeable in df prepatch and 4 years later its the same spikes I see.
Iām still surprised that theyāve not fixed the Isle of Dorn for when the threate event happens. Youād think theyād instance that event to avoid the zone lag that it causes.
But I stopped expecting things to be fixed by Blizzard a long time ago now.