You can screech all you like, but you just can’t handle the fact that people love Classic and it’s sure as hell not because it was the most balanced WoW iteration ever.
For every individual like you - there are 100 that do not give a damn about this “balance” in Classic.
so you, as an alliancer, are okay to walk in the game and face horde with broken privileges, for how long? we had 4years of classic, it’s enough without changes
Yes, people will NOT quit a game they love only because of one broken racial ability. Most people love pve, raiding, the world, questing etc., hundreds of things keep people attached to the game.
But at the same time it does not mean that the racial isn’t broken. It is broken. It makes pvp in this game a lot more unpleasant for alliance players. Paladin’s hoj is central to their toolkit, the most important ability for an entire class. And it doesn’t work half of the time because of a passive racial - it is real bad game design and for that reason it has been changed in later versions of the game.
This is season of discovery, a lot of things has been changed from the original game, it is not a place for “nochanges”. Broken racials as well as other stupid abilities can be changed in this version of the game, and they should be.
It’s also very bad design if a class have to fully rely on a single stun ability to win in PvP. I also have a PvP trinket that removes a stun, should the paladin automatically loose because i have that item? no.
PvP trinket has a 5 minute cd and it won’t be up for a second HoJ, or even a grenade stun. Orc hardiness has no cd and can proc infinite times according to RNG.
I remember from an orc warrior we tried to gank in BRM during classic phase 2 and he resisted 7 stuns in a row while running into molten core. That is outright broken and gives a slot machine feeling to the game.
edit: Even worse is that orc racial can STACK with other stun resist talents&spell resist etc. So if you have a racial that gives you 25% base chance to resist a stun, another 15% from a talent and have let’s say 20% chance to resist a spell, inherently that is a 60% chance to resist a HoJ.
And stuns are the most important factor to kill someone in this game, many melee classes rely on stuns, on top of that a lot of pvpers are also engineers and throw grenades that stun. Giving a race 25% base stun resist is unbelievably overpowered, I don’t know how any game developer put this into the game in the first place.
It’s 30%. 5% base + 25% racial = 30%, with 45% using the Warrior talent.
I understand where you are coming from, but 7 stuns in a row? the stars aligned on that one. I bet that orc warrior bought a lottery ticket immidiately after.
I know, I have also rolled an orc shaman several times in the past and I am honest enough to admit that hardiness is broken.
So with your own calculation, you can resist roughly half of the stuns in the game, which is the entire toolkit of several melee classes(including rogues) to kill a target. Then you claim that isn’t OP? Play an alliance rogue and tell us how you feel about wasting half of your stuns on a passive racial.
Also, horde rogues have also one of the most ridicilous racials in the game, making them impossible to take off your back if you play a fear class. So, alliance casters get toasted by undead rogues, alliance melee get toasted by orc racial, what a great fun isn’t it?
and Dwarf and Human rogues can beat any Horde rogue in a 1v1 if they’re skilled enough.
Humans have increased stealth detection which gives them the upper hand, where as Dwarves can remove poisons at the blink of an eye.
Human rogues need to be suspicious or aware on an enemy rogue to use Perception, even then, it is a 3-min cd. Still I would pick an orc rogue any day cuz even with the human rogue getting an opener, you will most probably resist the cheap shot and the kidney shot and win anyway, especially with blood fury giving you insane damage for 20 seconds.
You see? Nothing comes close to a PASSIVE and no cooldown 25% stun resist for pvp purposes.