Overgearing Content

I think one of the most problematic things with WoW right now is overgearing content.

This has created a lazy practice where players overgear content so much that they can outright brute force a lot of things.

I remember doing my first +17 back in s2 and thinking oh, this ability does damage? I’ll maybe read what it does then.

With the upcoming loot scarcity in Shadowlands, hopefully this will be diminished further, but I still see the same loopholes that greatly increase player power… for example legendaries.

I think most of us and blizzard have forgotten why people raid in the first place.

While loot is a very nice thing to have, and getting shiny items is a really cool feeling there still would come a point where giving too much of that will devalue other aspects.

What good is a defensive cooldown if you don’t ever use it? is the basis of my discussion here.

Right now there are way too many sources of gear, and way too many conflicting sources of gear with the main perpetrator being Mythic+ versus Raids.

Mythic+ gives a very early power boost an average heroic raider can be clad full in heroic gear before stepping into the 2nd week of heroic raiding, which severely devalues heroic items… especially when you get to farm BiS stats items from M+

This is going to be further magnified when items are no longer special and will be just plain stat sticks, and as we have already seen rings with up to 50 ilvl or even more with bad stats can be less powerful than rings with BiS on them.

This collide has also ripped apart many of the playerbase where they are forced into content they don’t like, which creates very toxic atmospheres.

Therefor I suggest a couple of changes for M+, Raids, PvP and Torghast ( if it became it’s own progression path )

1- Loot is more powerful in its respective content but not due to magical scaling, rather by flavourful special effects.

A cool example of this is resilience, or your attacks deal x more damage to player targets.

I suggest adding effects like

  1. your damage to minion is increased by x%
  2. Slaying an enemy gives a buff
  3. While in a boss fight, your damage is increased by x% every second
  4. Your attacks have a chance to slow
  5. Sucessfully Ccing a mob does
  6. Whenever an enemy dies gain X, once X reaches a certain number Y happens.

Etc etc, these are organic buffs, that can be implemented in each type of content that will be good for this very type of content and can interestingly intermix with eachother.

These can be applied to raid sets, M+ sets, pvp sets etc etc.

I think a healthy look at how gear can intermix with itself between different content is wotlk, were you usually wanted 1-3 Pve pieces as a PvP player, and some PvP gear were good for PvE

2- Making loot more unique and gimmicky

This is close to the above, but my point here is loot shouldn’t all be about dps/hps

If loot with gimmicks on it dropped and these gimmicks were good in the content is dropped from then it would be more interesting and healthier for the game

An example of this is Ashvane’s razor coral.

This item is stupidly strong, because it has an uptime of 100% in M+ and doubles as a super execute buff in raids.

So, what happens if its functionality was split such that it is more effective in raid environments rather than M+

Say the buff disappears when out of combat! or the buff ramps up faster when applied to the same target.

3- Better power parallels should be made

I feel like it makes no sense that a +15 drops loot better than heroic raids and the weekly chests loot as good as mythic

And at the same time I feel that having +20s not be loot upgrades make less sense, I think blizzard should revise loot power in M+ and make it such that loot ramps up in power slowly were once you reach a point where an M+ drops gear as good as heroic then the M+ difficulty will be the same as of the heroic raid, and then let that go up until mythic quality gear for say at +20 or 22 or 23.

4- Loot should be progressive in power and be less exponential in power growth

A cool idea implemented at the moment is that Carapace and N’zoth drop 10 ilvl higher gear, I think this should be the case from start to finish of the raid.

I think blizzard should make it that gear from easier bosses and dungeons be of less ilvl, and for M+, 1/2/3 chesting increases the ilvl reward at the end of the run chest.

This way instead of having loot be all powerful from the start, we get to have appropriate loot, save the power levels and then tackle raids without insanely overgearing them.

Ofcourse this would mean that some items even though stronger will be weaker due to ilvl, but this can be remedies by implementing a cool replayability factor that where you can power up less ilvl items when you do the same content over and over.

This way instead of being at powerlevel 100 from the start, you actually organically power up to it, this way powerlevels don’t get insanely high jumps for no reason and make the player character way too powerful to the point where they can outright brute force things.

That is my opinion and suggestions on the matter.

2 Likes

Go main alliance and see what’s problematic. Not your first world privileged horde gear

5 Likes

that on 2. and 5. no way that way u will just have even more over gear . more u kill will give more power and more power u get u can kill more what means on low key will make even bigger snowball effect

** right now ? **

it has been like this since day 1 of vanilla

it has been like this since day one of mmorpg as genre

you gear up to make content easy to kill bosses to make next content easier

people like you are a disease to mmorpg genre because what you want to play is arpg instance symulator dark souls style.

success of classic is proof why your way of thinking fails even in modern mmorpg.

people long for easy games with easy ways to overgar content with not much mechanics in it

3 Likes

That’s one of the primary things about leveling up, and gearing… in ANY RPG. You’re getting stronger to wreak havoc on your enemy the more powerful you get.

It’s fine as it is, every season adjusts the difficulty in lieu of raised ilevel caps.

I’ll bite even though you are pretty rude.

Right now my warrior is 479 ilvl, and I am 3/12 mythic, and I had that BEFORE I killed these 3 mythic bosses.

Mythic raids reward 475 ilvl loot, as of now I don’t need the majority of the loot from the mythic raid besides Raden’s trinket, Carapace and N’zoth azerite gear.

As in I only need unique gear from the raids, which is going to be removed come shadowlands.

You didn’t enter AQ 40, Aq 20, MC while having gear vastly superior gear to the gear rewarded in them.

People joined MC with people not having max levels and had green gear, not gear MORE powerful than MC gear.

So your argument is false and misinformation.

Ofcourse, you get stronger the more you progress, but if you get stronger than the content you progress in doesn’t that mean the content you progress in meaningless?

Looking at the nearly dead scene of M+2-9, normal raids and pvp gearing.

A) maybe raid with more skilled people on your warrior alt then to just clear whole instance since you have more then enough gear for it . - it was your own choice to follow this patch instead go in there with alt with 460 itlv so blame yourself for it

b)you went in there way more geared then what was needed - proved by people clearing MC/BWL in quest greens and on 57-58 level . this is very similiar to you going into mythic raids with 480 itlv even though 3/4 of instance was cleared by people in 460 on week 1 .

i wonder what you mean about dead 2-9 mythic + scene - there are hundreds of groups going 24/7 in this bracket.

yes maybe if you look for people with 3000 r io and 470 then scene is dead for you - but its more then alive for normal casual crowd who carely +1 each key because they do it in liek 430-440 gear.

2 Likes

At the top of my head.

  1. You can skip multiple skitra tactics due to high dps.

  2. You can skip Maut’s shield phase due to high dps.

  3. You can skip the third orb on Xanesh due to high dps.

  4. You can quickly get raden to 40% hp on mythic by lusting and doing very high dps without having to deal with most of the hectic phase before it.

  5. You can Have everybody go to one side on Carapace because you have the dps to play it safer this way.

  6. You can kill N’zoth before he spawns 2x mind minions.

  7. You can get vexiona to phase 3 before she flies again significantly making the fight easier.

  8. You can ignore killing the exploding mob on Mythic Hivemind which is a significantly important part of the fight because you can outheal the damage.

  9. You can insta dispel on maut’s shield phase skipping the entirety of the get out fast and dispel ppl who are out fast because you can outheal its damage.

  10. you can phase N’zoth before he spawns the second set of tentacle adds

  11. you can phase N’zoth before he casts paranoia

  12. you can phase ilgynoth before he casts mind control

  13. You don’t even have to dodge on Shad’har

  14. Same goes for drestgath

There’s this lil’ thing that is going to disappear come Shadowlands; Corrupted Gear.

That’s your issue.

Its just nature of making game too acessible. There is way too many gear sources with way too many gear drops and way too many difficutly levels which all causing way too high power creep which makes older content absolote and current content too easy.

Which is going to be replaced by Torghast legendaries, more powerful M+ gear and probably other powerups.

I’m hearing this a lot, that on the alliance endgame is actually tough

3 Likes

It’s called the grand delusion Alliance version.

Just because they have fewer players which is entirely different than what is being discussed does not mean they have it harder.

and I doubt ~1% more powerful racials that even out is the cause.

Especially when they get their free high ilvl weekly item just for being Alliance.

you mean the 445 one ? -- high itlv indeed --

3 Likes

What is this free item you speak of?

4 Likes

Don’t act as if you don’t know.

so much cringe and delusion in 1 post. you are hopeless. bye

2 Likes

No honest would love to know since I recently returned to the game lol

Against Overwhelming Odds

Thank you.

The name of the quest is self explanatory no :rofl:

1 Like