Paladin DPS

Is that type men and women of honour, integrity, and overall good people?

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progress orientated raids only split ony, not mc

The main issue with folks that want to dps as ret need to realise is in order for you to be effective, you’re going to need the dps plate and mail, that your arms and fury warriors need, and frankly, regardless of how viable or good you think ret is, any raid would rather gear up their warriors first since that is where the big boy DPS is.

Having said that, the structure of a 40 man raid exists, so that a good number of people can be carried. If you want to dps in ret, find a guild that doesn’t try to min-max-try-hard everything, in quite honestly, an easy game, who won’t have a problem with you playing ret. I’m sure there are many guilds out there who will be 100% a-okay with you playing whatever class or spec you wish.

TL;DR: Play whatever you like.

At the end of the day Paladin DPS just isn’t great because they just weren’t designed that way (blame crappy Vanilla design) and they don’t really become relevant DPS until TBC.
Sure you can brute force them into DPS roles with enough consumables and weird gear loadouts but at the end of the day there are simply better classes out there.

Tbh, TBC was even worse outside of the short week when WotLK talents where introduced and Divine Storm was full Holy Damage.

TBC by 2.4.3 had a fully fledged ret paladin role which worked perfectly fine and honestly I was happy with it. In TBC a paladins main problem was that we hit the threat cap incredibly fast, as most fights were capped by threat not by DPS.

In 2.4.3 the 35 point talent gives paladins threat reduction. If TBC launched with that patch pallies would be almost immediately viable DPS.

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Nah ret pallies should be grabbing paladin specific gear with the occasional foray into warrior DPS gear.

There isnt much of it but it does work.

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Biggest issue with Retribution paladins in TBC was the faction disparity caused by the nonsense that was Seal of Blood being Horde only.

They were still leagues better than in Classic, regardless of faction though.

Avenger’s Battlegear + Belt of the Fallen Emperor oof.

Judgement also works well to fill out spell power. Without wind fury, crusader strike and with no real haste available, STR + spell power actually does okay as a substitute for strength for a low cost, uncontested way to increase your damage provided you fill it out with enough crit to maintain vengeance.

Theres also rank 10 gear and even the dungeon sets, though it largely depends on if the warrior cast offs you get do more.

I’m reading some guides since this time I want to try and be the best I can. Yet almost all of them show a lot of BiS which are the same as warriors’ with even leather showing up.

Doesn’t the dungeon set give a better overall range of stats to make us operate as the hybrid we are, or is the dps gain just better than hybrid play style?

Not really sure why tbh. The spell power DPS coefficient is around 60% of the strength coefficient on average, increasing substantially with target number, but decreasing with melee critical strike chance.

However the contribution of melee crit also decreases with target number. A paladin AoEing 10 targets with consecrate with no modifers is getting 0.4ish DPS per spell power which is substantially higher than the contribution per strength (0.20ishDPS).

So unlike other classes the relationship between the stats isnt consistent due to the decoupling of your AoE and single target contributions. Essentially you should be maximizing your vengeance up time first, then pick gear which maximizes your damage taken from both your strength and spell power damage sources.

In TBC the maths switches hard towards AP (Crusader Strike), but in classic its close enough to consider them spell power superior to a numerically similar amount of attack power in nearly every circumstance.

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Thank you, I had similar thoughts but still didn’t had time to check numbers.

I’ll go study some more and any more feedback is welcome.

I am noob, but when you say paladin can’t be DPS on raids/dungeons, you mean that you will fail to finish raid/dungeon, or ti will take 5 minutes more to finish it?

I solo as paladin dps now, level 21, and i think it does way more dmg than warrior, maybe same dmg as rogue, and rarely dies… As warrior i was dying like once every 5 minutes!

Maybe my favorite character so far, and i tried them all, except shaman.

They later partially addressed this by buffing Seal of Vengeance so that once it’s at 5 stacks ALL attacks do like 33% extra damage as holy. So once stacked to 5, the effect is stronger than SoB’s with no health cost.

The buff came quite late in TBC though, so by that point most people had already decided Horde ret paladins had a huge advantage.

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